TURN 6IronyOwl"Okay... I got this..." Scourge said, crouching and wincing. She didn't really got this.
Attempt to patch up self.
You realize that you will probably need to fix yourself up. [5] You know your rib is broken, so you try snapping it back into place so that it could at least heal faster. You push and barely manage to stay concious. The rib is fixed, kinda.[5] And your bleeding slowed a little bit, as well.
SinpwnAdil roars, leaps at the golem, rolls over its shoulder and begins clawing at its eyes.
You let out your ferocious dwarven battle cry, and leap at the golem [3] and fly straight over it! You land on your hands and knees, but are un-hurt.
Tiruin((An 11 means...? ))
"It can't move! Hit it with everything you've got!"
Inspect for weaknesses or structural flaws. Surely the Dwarven race isn't that perfect.
Then if possible, after squinting at the golem, fire an arrow to it's...left arm shoulder.
You search for weakness in the robot, knowing that dwarfs couldn't be THAT perfect.[5] You notice that the limbs of the golem are a tad rusted, but can find no other weakness besides that. You take aim at the Golem's shoulder ([2]vs[8]), but he simply dodges it!
DwarminLalande flipped her blade into an underhand grip. Time to go to town on this thing Halfling style!
Action: Go for a stab to the back of the knee!
You dash forward with your blade, and head for a strike to the back of the golem's knee! ([3]vs[2])You misjudge the distance and swing too soon! But the Golem, expecting you to hit, flinches and is momentarily confused! (+1 to the next attack on him)
Caellath((Sorry, out of internet for some time.
@GM: I have to thank both the RNG and the GM, that was a very nice mental image. The wolf yanked the axe out of the golem's hand with a spin and is now carrying it in his mouth...It does sound familiar. ))
Ademos kept the axe firmly lodged in his maws, his eyes glinting with savage fire. Maybe it was time to attempt a riskier move...
Hack horizontally at one of the golem's legs with his own axe with a lightning-fast werewolf strike! If the golem gets the axe back, retrieve it and retreat as fast as possible.
You let out a howl and charge at the golem! You hold the axe low, aiming for the left leg. ([9+2]vs[8]) You hear a horrific screech as the axe meets his leg, and you are so confused you are unable to see what happened! You sprint off, axe still in teeth before turning around to see the Golem proped up on one leg!
Steel GolemYou are unable to move well, so you take up a defensive stance, hoping to block all the adventurer's attacks! (-1 to all incoming attacks)
~BUFFS/DEBUFFS~
IronyOwlLight Bleeding: NO real bads or goods, chance to clear up every turn.
Less Broken Rib: -1 to movement
Steel GolemMissing Leg: UNable to move
Defensive Stance: -1 to all incoming attacks
Heavy Leaking: May leak out, chance to slow bleeding next turn,
((
GM NOTICE: Been sick with Bronchitis. Sorry guys,
I know Ain't Nobody Got Time for That))