Actual turn:
2 hours: Shopping! I'm going to the store for all of the following: 10 packages of strawberry seeds, 8 ring notebooks, two dozen pencils, a bottle of hard liqour and, if I can find it, some sulphuric acid. +0 mod from luck and asking that the Time Chart not apply to this action since 2 hours is plenty of time for a trip to the store.
4 hours: Educating Our Young Magelings. I figure that since it was my idea to take them in, I'd be the one to take care of their first class. Ideally, everyone would take turns watching them, but if not I'm going to be sure that they receive a proper magical education. Day one is a two-part "scare 'em straight" lesson on the basics of magical government and the probable punishments for disobeying said government. Key points will include an explanation of the secrecy rule, telling them about the Council of Mages and a brief visit to the Ghoul, torture chambers and the Hell River to show them what happens to mages that can't play nice with other mages. No mention will be made of the current lack of local government, of course. Expect an RP journal post with the actual lesson some time this week. Mod is +20 Faith, I think?
6 hours: Prepare to Blast the Lesser Demon This involves setting up a comfortable bed downstairs, psyching myself up, having someone tie me to the bed on the off chance I somehow end up possessed and then actually casting the spell with Frankie's help. +20 mod from attribute.
Mission Vote: Last Rites.
Aura Shop: All the books I can afford after getting that plant wand.