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Author Topic: @)~~}~ Magia Exquisitis! ~{~~(@  (Read 119331 times)

Haika

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #105 on: May 11, 2012, 04:33:02 pm »

Good points about the time mods. We are still working things through, but I believe we should wait and make major changes once both me and weird each run a turn. Just to make sure and see if we spot anything else.

Also, Nat 1 rolled this turn. XD Someone is getting aura points... and a very bad day.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #106 on: May 11, 2012, 06:02:53 pm »

Henry:
You get back to work on the Golem Issue. For several hours you labor, trying to make them smarter or longer lasting. At first it seems like more pointless labor, but eventually you reach some kind of breakthrough. By swapping the shape of the outer circle for that of a Star you find that you are able to pour much more energy into the ritual. You manage to blow the rest of your clay supply as you create larger and more powerful Golems. You fail to find an upper size limit with the amount of clay you had avaible, but get the feeling your Golems can now easily reach the size of an Adult Human. (Improved Size of Created Golems. -4 Clay Slabs. +1 Jar of spent golem dust. Progress towards becoming comfortable with Awaken Clay: 1/4) 1d100+10 = 59 + 10 = 69

Turning your attention towards transformations you begin to experiment with various circles and materials in attempt to make more clay. You are making progress, but just as you reach the critical point in your experimentations Kathryn, who had been practicing kickboxing nearby, invents a flashy and distracting new spell. By the time she leaves to go show it off to somebody else, you decided that you should head to the Garden and work on controlling raw earth. 1d100+10 = 24 + 10 = 34

As you work in the Garden Ariel also shows up and begins to talk with her plants. You find this significantly less distracting than Kathryn’s magical theatrics, and within an hour you swear that the earth is beginning to wiggle and squirm at the center of your magic circle. You are interupted by a loud scream. You turn around to find a horse sized mass of Tomatos and Vines choking Ariel out! You act quickly and throw a paper airplane at the base of the monster, causing the room to shake! The creature is stunned by the localized shaking long enough for you to pull Ariel free and drag her over to Kestrel for help....

You wait by her bedside until she comes around before going to bed early... shaken. (-1 paper airplane) 1d100+10 = 6 + 10 = 16

Ariel:

Scanning the Journal for information about the seeds your eyes instead fall upon a particularly nasty looking spell in the book. You read it over.... several times.... fixated by the spell and its ethical implications. Eventually you pull yourself away from the spell long enough to look up the seeds. You find the information in the last place you look... the inside of the book's back cover. The seeds are pixie seeds, capable of growing into chaotic good otherworldly plant beings in about a week. The book notes that the mortal realm doesn't have enough ambient soul energy for a growing pixie to feed off of, so to successfully grow a pixie one must insert a Chaotic and/or Good soul directly into the seed before planting. (New spell: Doom Seed. Your 10 seeds have been identified as Pixie Seeds.) 1d100+20 = 99 + 20 = 119

You head to the garden to have a conversation with your Tomato plants. The pots, soil, and almost every non-living object around begins to talk, but the plants themselves do not. Frustrated you begin to focus on Audrey, linking your soul to its own. This however turns out to be exactly what the soul you had trapped wants. The trapped being uses your body and soul as a highway between yourself and the helpless plant, and you do not realize this until it is far too late.

Before your eyes the plant warps and contorts, growing rapidly. You quickly cut off the connection, killing the link between trapped soul and plant, but the damage is done. A horse sized mass of leafy terror now stands before you. It moves with lightning speed, and you only have time for one short loud scream before it wraps a thick vine around your neck, cutting off the airflow. All goes black.

You come to in your bedroom, having missed the rest of your planned daily activities. Henry is by your side, and sheepishly explains that he saved you from the plant but didn’t think to try and stop it from escaping. (-Audrey. Audrey the Tomato Demon is now loose on the grounds, all players take -3 to their rolls made in or around the manor. The soul you trapped has burned some of its energy and is now at power level 5/10, Still a bit stronger than you are comfortable messing with. +3 Aura for natural 1) 1d100+20 = 1 + 20 = 21 (New rules make natural 1-5 a crit fail regardless of mods)

Spoiler (click to show/hide)

Kathryn:

Your workout goes well. You finish up in a state of happy, sweaty, zen goodness. (2/5 to body stat increase) 1d100+10 = 55 + 10 = 65
You track down Henry and begin to practice your Kickboxing near him. The practice goes quite smoothly, and eventually you feel comfortable enough to start shouting out random words in Celtic as you deliver your blows to the air! As you shout out the equivalent to the word ‘false’ you feel a magical tingle in your foot as you launch a kick. Deciding to investigate further you ask Henry if you can use his most recent experimental Golem as a test dummy. He agrees. With a shout and a kick you send the heavy Golem flying through the air... right at the window. For a brief second you are horrified, but neither the window nor the Golem shatters. (New Spell: Staged Kick. 2/4 Progress towards the kickboxing skill) 1d100+10 = 99 + 10 = 109

The new kicking spell is quite fun to perform. You spend the afternoon harmlessly punting random objects around the manor, failing to drag yourself away to practice your Water Effects. 1d100+10 = 19 + 10 = 29

Eventually your leg gets tired and you decide to call the new spell quits for the time being. Taking a seat at the computer you decide to research the school that the group will be visiting. Although you fail to find much about the schools past, you do learn a bit about its current situation. Most of the strange stuff seems to happen in the hour or two right after school lets out. You also note that the entirety of the school staff is unwilling to do anything about, or even investigate the current situation. Even more interesting is what you don’t find... publicity. Generally when 7 kids disappear from the same school within a month it gets a little more attention than a one column article in the local section of the local paper. It is this revelation that ruins the high you have been building up all day and sends you to bed uneasy.

Spoiler (click to show/hide)

Adrian:

Deciding that standing up is for the nobodies incapable of creating digital life, you once more spend the day glued to the computer screen. You spend 12 mountain dew filled hours in total creating another Mech Sprite and messing with its code... weaponizing it. Fatigue begins to set in, and just when you are about to give up for the night, your new Mech Sprite offers you an evil looking emoticon and asks “What shall I pwn sir?” (New Spell: Pwnage. +1 Pwnsome Sprite) 1d100+30 = 57 + 30 = 87

Spoiler (click to show/hide)


Harman:

You decide to start your day with your nose firmly planted in your spellbook. You quickly pick up the basic principle behind a spell that allows the temporary gain of two extra arms, although again you find that it requires a skill that you are not yet comfortable with; dagger proficiency. You file the spell away for later and check the clock. You have been reading at a fast pace and figure that you have time to memorize another. The next spell you come across seems quite powerful, but again requires contortionism to use correctly. It seems that the jester assassin would turn into a massive constrictor to aid in sneaking, killing, swimming, and body disposal. (New Spell: Dance of the Daggers. New Spell: Serpent Form) 1d100+10 = 99 + 10 = 109

Heading down to the basement you spend the afternoon and evening flicking arrows into the wall in hopes of giving your Bowless Arrow spell a bit more pop. You decide to wear the Skull Centipede like a ring and focus upon its power to drive your magic. To your mild amazement you find that it works exactly as you predicted, improving the spell. As you practice the technique it occurs to you that you feel the spark of magic in your arrow launching hand. Out of curiosity you punch a crate while still wearing the Centipede: the target shatters. You can’t help but smile at this development. (Your Bowless Arrow spell no longer gives your foe a bonus to resist if you are wearing the Skull Centipede as a ring. New Spell: Centipedes’ Bite) 1d100+20 = 90 + 20 = 110

Spoiler (click to show/hide)
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #107 on: May 11, 2012, 06:06:25 pm »

Alright. I'm guessing the upcoming turn will be the last before Monday's session, so you might want to spend some time directly preparing for the task at hand.

Also because a huge Tomato Demon is loose on the grounds and could burst in on you at any given second, you all must take at least a -3 mod to your rolls while you are in or near the Mannor until somebody deals with it.
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #108 on: May 11, 2012, 06:32:26 pm »

8 hours - hunt and incapacitate Audrey, give Ariel the killing blow if possible, kill it on the spot if not(personal limit +5)(time +20)(connection +20)(body -10)(-3)[+32]
The girl should really be doing this, but she's in no state to hunt this thing.
4 hours - experiment(connection +20)(faith -10)(focus +5)[+15]
If even a tree can break my leg, then raw power is what's needed. Enough to make anything and everything back down at the sight of it. I'm going to have to connect with the Skull Centipede if I want to get anywhere.

"I'm going after the plant. If anybody wants to join in, feel free."
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Weirdsound

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #109 on: May 11, 2012, 07:12:41 pm »

Actually if Haika is up for it, who would be interested in going on a Maptools fueled mini-session Tomato Hunt tonight? I have some stuff I need to get done, but I can spare an hour or two tonight...
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #110 on: May 11, 2012, 07:18:40 pm »

Hells yeah I'm up for it. I have a spell that's practically designed for destroying tomato demons.

E: Can I get a double check on the maptools version number and the server info?
« Last Edit: May 11, 2012, 07:24:15 pm by Grek »
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #111 on: May 11, 2012, 07:24:43 pm »

I'm neither in the mood, nor am I in a good position for a session right now. My chair just broke, and I doubt I can fix it.
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Quote from: BaerTaffy
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Criptfeind

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #112 on: May 11, 2012, 07:41:30 pm »

I could do it.

Edit: On the other hand I think impromptu sessions are unfair to those who can not make them or who do not even know about them. We all agreed to meet at a certain time and it seems disrespectful to change that time without everyones consent. So I think the session would be a bad idea.
« Last Edit: May 11, 2012, 07:43:57 pm by Criptfeind »
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #113 on: May 11, 2012, 08:00:51 pm »

Cript's right, actually. It really wouldn't be fair. And, now that I think about it alot of my excitement was due to the chance to confirm I can connect via maptools.
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #114 on: May 11, 2012, 08:07:29 pm »

You should be able to connect as long as you have an up-to-date version of Java and MapTool.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #115 on: May 11, 2012, 09:04:50 pm »

I've had very bad luck with maptools in the past.
4 hours: Perform Exorcism on Audrey That is my tomato plant, damnit, and no demon is going to go and possess it. And it is most certainly not going to try and kill me with with my own plant. Me, Frankie, my holy symbol and my +20 modifer are going to deal with the problem.
8 hours: Exercise. I am tired of being so wimpy that I get sucker-punched by plants. That exercise plan from yesterday is getting done. +20 due to time, -10 due to poor stats.
Other: I'm buying 3 discarded tomes with my shiny new aura points.
I am potentially willing to share them.


New post forthcoming, ignore all of this.
« Last Edit: May 15, 2012, 04:36:12 am by Grek »
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Dwarmin

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #116 on: May 11, 2012, 09:34:39 pm »

"Count me in, Harman." Kathryn said when she heard the news-now, this should be fun...

10 hours - Assist Harman in the Tomato Demon hunt. Seems an optimal target for Dehydrate.

(Body: 40, at +10 Mod, Connection: 32, at +10 Mod (Dehydrate), +30 for Time
...final, +30)


Tomato Demon? Wtf? That was new...Kathryn decided it was best to partner up with Harman and eradicate the damn thing before it ate someone, or escaped the manor.

2 hours - If the Demons dead by now, R&R, and attend to any battle wounds, bask in victory. Otherwise, continue the hunt it by myself, enlisting the aid of anyone who wants to help, otherwise alone.

((OOC: Could use someone to volunteer the last two hours with Kath, since she's spending all day on this :P ))
« Last Edit: May 11, 2012, 09:50:07 pm by Dwarmin »
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Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #117 on: May 12, 2012, 03:17:59 am »

There's no need to spend all day looking for it - the horse-sized tomato demon isn't going to be hard to find, and I have an exorcism spell that's specifically designed for dealing with this exact situation.
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Lillipad

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #118 on: May 12, 2012, 07:37:42 am »

It's not finding it that's the issue. We're 'level one' mages that have no more than six spells each, and it's a demon that can "move with lightning speed."
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Grek

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Re: @)~~}~ Magia Exquisitis! ~{~~(@
« Reply #119 on: May 12, 2012, 11:00:19 pm »

I have seven spells, one of which kills demons dead. It'll be fine.
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