Turn Update:
Henry:
For only two payments of 19.95 you get the Mouse Club Mouse Trap Set, with accompanying bait and happy mouse jersey. Each set comes with a dozen houses, and two pieces of bait. And as a BONUS you get three more Mouse Club Mouse Trap Sets, and with the very special Red Mouse Hotel for those mice that need that red light district feel.
-40$, +4 no kill mouse traps sets(40 traps total).
Auto-success
You begin drawing circles and glyphs on the ground. Experimenting with different curves and shapes in the circles, and angles on the various glyphs. You think you found a lead and started to draw some tiny chalk circles on the inside of the inner most glyph. As you finish the last mini-circle you realize that standing in the middle of such a ritual is not the best idea. This thought comes as your body suddenly sinks into the ground beneath you up to the neck before the ground solidifies again. The rest of the day blows by as you struggle to inch your way out of the dirt. You are rescued as the day draws to a close by a massive flush of water rushing into the room. You panic a bit as the water almost covers your head, but it softens the dirt enough to let you free yourself. However there is dirt and earth in places that you don't even know you had, and even the water doesn't seem to dislodge it.
d100+10 => 2 + 10 = 12
Harman:
More exercise is always good, and your leg seems to have fixed itself up some. You exert yourself as best you can, and work up a good sweat and heart rate. Proper stretching is involved and you cool yourself down with a short walk at the end. However nothing seems to have changed other than a general soreness in your muscles. At least you didn't break any bones this time.
d100-10 => 41 - 10 = 31
Kestrel reminds you that the jobs are usually set up for the whole group, but will allow you to attempt the job for the 400$ replacement fee for a new job after this one is completed. After paying the groundskeeper most of your payment from the school job, he gives you a basic briefing and you head off. Blake Joey is found at the batting range when you finally catch up to him. Luckily no one else is at the range, and a quick redirection of a baseball bat and a helmet renders the performance mage a quick assassination. The bonus is that it's easy to make it look like an accident at the range. In Joey's locker you also find a small notebook detailing some performance magic. And a green gemstone about the size of a grape carved with hash marks that look like a baseball. You make it back to the odd sight of water spilling out of windows and door frames all around the manor.
-20 Luck, +30 Time. +10 total.
d100+10 => 90 + 10 = 100
(-400$, Performance Manual, Gemstone Basegrape)
Adrian:
Coding is such a relaxing experience for you, you enjoy it so. Tapping away at a keyboard or even just pushing one key at a time on your phone always leaves you feeling happy. And before you know it, you have developed an AI that will do the same things for you. A Happiness Mech Sprite as it were. After finishing this code, you take a look at the discarded scraps and notice that one of them has started to code itself and seems to be attempting to fix some of the errors and such in your random code. You save this program for later, thinking it might be useful to repair other software parts of electronics.
+20 knowledge
d100+20 => 76 + 20 = 96
(+1 auto repair program. New Spell: Happiness Sprite)
Repairing and improving weapons doesn't really seem like your type of thing, but you know how to shoot them well enough so what's the harm in trying right? You manage to heat the shotgun barrel up to a glowing metal and then force the pieces back together using Kestrel's forge. After the gun is repaired you concentrate on adding an improvement in the form of a laser sight. It may seem odd to laser sight a shotgun, but to you, it is GENIUS! You finish up just in time, as a sudden gush of water from the quenching well drenches both you, and the room. Kestrel probably won't be happy that the forge was waterlogged and put out.
(Progress towards Mundane Skill: Firearms Repair 2/4, +1 Laser Sighted Shotgun(+5 to hit))
d100+20 => 99 + 20 = 119
Summon Happiness Sprite: The opposite of a Pwn Sprite, this version of a Mechanical Sprite travels into cyberspace promoting and supporting a target. Over-use may lead to police investigations and or Society bounty hunters, but the sprite is happy to do it anyway. Note: You must know the full and real name of the target for this to work.
Roll vs knowledge when you issue the command and give a target.
Ariel:
Shopping! You manage to find just about everything you needed in your local Ball-Mart store. even a small chemistry set refill of acid. The whole list only costs you about 50$ as well.
Auto-success
Gathering up the kids, you take them on a tour of the mansion talking about magic theory, government, and what you know about the system and the Society. Most of them are unimpressed, worried a bit as they are about being abducted by random people they don't know, and one of them seeing his girlfriend squished by a magic rhino. However you feel they get at least a basic amount of the info you wanted to impart, if just barely.
(Knowledge here, not Faith, teaching what you know, not believing strongly in something, still +20 though.)
d100+20 => 31 + 20 = 51
(Progress towards mundane skill: Teaching 1/4)
You get some help moving a bed and set up for your spell. Troubled dreams about tomato soup and various marinara sauce monsters plague your sleep, but you manage to assert control over the pearlized soul. You are awoken by a cold wet feeling on your right leg, and sit up to see the room is waist deep in water, and it is slowly rising up over the height of the bed. Retrieving your condensed soul from under your pillow you oddly find a single gold coin with what looks to be a gremlin of some sort stamped onto it, pocketing them both, you make your way up a waterfall covered stairs to see what is going on.
(Progress towards becoming comfortable with the Arielblast Soul spell: 2/4, +1 owned condensed soul. +1 Gold Gremlin Coin)
d100+20 => 75 + 20 = 95
Kathryn:
You spend some time with Shelly before Ariel's bootcamp type lesson. The two of you discuss flute techniques and chat a bit in your room. Shelly turns out to be a fairly bright person when it comes to magic at least, and appreciates the help you give. She also asks that you help her in the future.
(+1 Apprentice Mage, can be called to do 6hrs worth of mundane tasks per week. Like scrubbing floors or fetching stuff from the market, or other typical apprentice chores.)
d100+10 => 98 + 10 = 108
Shopping! You manage to find most of what you are looking for in your local sporting goods section of Ball-Mart. A collapse-able canvas bucket with shoulder straps for water, a protective hunting vest(not really bullet proof, but the label claims antler-proof), and a good quality hunting rifle with some ammo. The bucket and vest don't cost much, but the rifle and ammo clean out most of what you were paid for that last mission, so further purchases will have to wait.
(-500$, +1 Canvas Backpack Bucket, +1 Hunting Rifle, +5 boxes of .308 bullets(12 cartridges per box))
Auto Success
You return home from your shopping trip and take some time to practice kickboxing. After a handful of hours you manage to come up with some ideas on how to better kick someone in the face, but only time will tell if the ideas are practical or not.
(Progress towards Kickboxing mundane skill: 3/4)
d100+5 => 67 + 5 = 72
The kickboxing practice has worked up a good sheet of sweat, so you decide to take a bath in one of the off-site bathroom buildings, and practice incomplete Water Effects while in the bath. As you are focusing you don't hear the door open behind you and so fail to hear Shelly preparing for her own bath. You two realize you are there at about the same time, both letting out exclamations of surprise more than embarrassment, however your reaction comes at an extremely bad time. The power you were channeling into the water now has an audience, and thus decides to go wild at the lack of control.
At first nothing happens, but a deep low rumble starts to permeate to your ears. Everyone in the manor can feel tremors moving about the walls, and loud clanking in the pipes as the magic makes the fixtures groan and creak. Almost as if planned, every faucet and drain in the manor erupts with magically fueled water and begins to flood everything.
Tohsaka is obviously furious and demands that the group fix the problem within the day, or she is kicking you all out. You're not sure if she has the power to do such, but the increasing amounts of water flowing out of the windows and doorways make any sort of relaxation difficult. The basement is already nearly half flooded!
-5 to all actions in the manor until the magical water flow from the underground river is stopped.d100+5 => 1 + 5 = 6 Natural 1. +3 Aura!