You decide to recruit Khalor, the priest, who complained fierily, told you that you shouldn't anger the gods, nor the priesthood. You are a bit worried, because his words are true. If you make the church your enemy, you will face a lot of obstacles on your way to power. However, it might have been worth the cost. Khalor turned out to be an excellent trainer, and within a few month your soldiers is no longer a simple militia, but fulltrained, although green spearmen. Khalor approach you, and tells you that its hard to train these men any further unless they see some real action.
It is now winter. The darkest and coldest period of the year. With only a few hours of sunlight, its hard to do any work at all. Mostly the peasants stay inside and repair any damaged equipment they have. You, on the other hand have your hands full. You have heard that your baron, Amroth will visit you next spring. You have a lot to prepare, depending on what action you want to take.
Your servants have also worked hard. They hired some expertise and builds a fine dock able to hold a few larger ships. A few of your men started to crate some simple fishing boats, and your food production increased slightly. The brewer who decided to live in your estate, asks if you want the taxes in beer, or in money, if you choose the former you will goods worth more than if you choose the latter, however you will need to sell it if you want to convert the beer into coins. He builds his own brewery, so you wont need to build one yourself.
Sir Reginald Dumac
Title: Baronet (Obliged to serve Baron Amroth Elnesar, and join his call of arms)
Ownings: A large house in Fuerza, a horse and battle equipment worthy of a knight. 75 gold coins. Food worth 250 coins.
Servants: Five builders. A infantry trainer (Khalor)
Reputation: Fair against peasants (Very local)
Military strength: Yourself, five spearmen.
Fuerza
Your yearly yield: 100 goldcoins (from trade), food (270 goldcoins if sold at a optimal price)
Notable buildings: Church (Represent the religions interests in the area.)
Granary (250 storage, the villagers will store food them self, and handle a bad harvest year without your intervention. )
Water mill
Brewery
Dock (Will increase your tradetaxation as your reputation grow)
Other: Pays one tenth of its total income to the church, and one tenth to Amroth Elnesar.
Priest happiness: Unhappy
People happiness: Quite Happy