>Sure, ask the armory master Miss Prude. You humans and your strange desire to hide perfectly normal anatomical features.
"Disembodied men..."
((Hmm...let's see if my speech has changed ^^))
Request Thomas my stuff back, as Simus seems to be willing to give back everything he got from me.
[Speech:6]
"Hey Thomas, give me my damn pill back or I'll tear off your head and give it to May to use as a...what every she would use a head as."
+1 Str
+3 Will
+1 Int
+3 Exotic, cause that's what I have left in equipment.
((My level-up for Irony))
Zzz. Dream of competent, nongreedy people.
[will: 4-100 for impossibility]
You dream of all your teammates. You wake up screaming.
((@IronyOwl Maurice's level-up: all the blue boxes turned to green, Uncon went from +2/3 to full +1
@Piecewise Hmmm, theoretically speaking, if we had a pill that permanently dulls the pain as it is perceived directly in the brain, would it weaken/negate the drawback of the medi'tech genetic upgrade mentioned before (the increased empathy one), or would it just altogether negate the effects of the said genetic upgrade? ))
In case I still have something belonging to another teammate, return the items.
Maurice just sat silently and slowly nodded at times as the discussion went on.
Plan ahead... oh, the serial killer mission. Been there, done that.
(Not really, because the empathic thing is all psychological. The genetic treatment actually changes how your brain works more then anything else.)
((In my wall of text I had Travis pose a question to the Armory Master))
Fucking hell internet, you stole my text. I know I posted that. Anyways.
"You can regenerate natural flesh, but it's a very slow and painful process. Especially over large amounts of flesh"
"[...]Oh by the way, I was intrigued with your idea for a combat shield. How'd you make your current one and how'd it turn out?"
"It turned out just as you'd expect, I guess. I didn't use it for it to be efficient. But one thing is certain. The plastic combat shield does not provide substantial defence against tesla weaponry, such as sabres."
((I forgot to thank you for typing out that much info, so thank you muchly. You too, PW. Also, did someone loot Simus? Apologies for my questions, RL is being hectic...))
Shifting to an open channel, "Steve, is there any place on this ship where real-time combat drills are done? The VR is stocked with fun and all, but I'd like to hone my sword-play. Wouldn't want to...hit a metallic tree again, that I somehow had selective hearing as a side-effect..."
Ask Steve, high-five Faith!
(Just posting to say I might not be around (99% likelihood) for the next few days. Also, if anyone wants to buy anything from Jim, both swords are one token, pill is three. Later. ^^^)
((Someone, introduce me to this fine man! D:))
>I guess you could just, I dunno, attack random people on the ship. We tend not to have live combat drills in real life because, well, they have this habit of killing people.
Go to the armory master and ask whether there is sandworm available and also ask for spices that can be used to season the sandworm.
"Why does everyone keep asking about sandworms and spice? Sandworms taste like crap."
Swap the sword's arm. Push the arm in his grip and then pull to make the doc lose balance. Slash at his arms. If he stands, aim a kick to his legs and a slash to the head.
[dex:3]
[doc dex:5]
You try to toss the sword to your other hand but the doctor twists your arm and proceeds to shove you to the ground. He takes a step back, idly twirling his scalpel in the other hand.
"Again."
"I see... I've felt... odd... ever since I've gotten here, and it's only gotten stranger since that last jump. I feel disconnected, and like there are things in my head I'm not doing. Oh sure, I'm used to the Gazer speaking to me, but this is different. And I... can't hear Him as well. It's disturbing.
Have you heard of anything like that?"
Ask
"Well, this place does have a habit of making people psychotic. Not sure why. I suggest thinking out exactly what you're gonna say before saying it. Otherwise things seem to get lost. Or become crazy."
((@People: Warning you that the GM may take longer to post due to fatigue and the fact he went to sleep very late.
Also, dividing the tokens is not so easy.
@GM: Sorry for taking so long, by the way.))
"Well, tokens will be divided this way: Chin two, Travis one, Feyri one, Faith one, May one, Simus two, Thomas two, Maurice three, Mason zero - do not cause so much trouble to the group so early next time - and I got two for me. Worst Medic would get more if she hadn't simply ignored the agreement the team had reached about the pitted lands and if the people she patched up hadn't been in almost their entirety the ones she directly or indirectly wounded through her actions. What a pity." Milno said, dividing the tokens with the people. "If any of you feel like you deserved more, too bad."
Tokens are divided: Chin 2, Travis 1, Feyri 1, Faith 1, May 1, Simus 2, Thomas 2, Maurice 3, Milno 2.
"I'm giving three to the Doc because it seems he likes going around distributing his and also due to the fact cutting Faith's hand off is deserving of a bonus."
((Problems with posting things without being unfair, although Milno is not exactly the most just person in the universe...At least he's not a token-grabber like Faith.))
Alright, this is how I am dividing them. Cue the in-fighting.
Current totals now:
chin:7
Travis 14
Feyri: 6
Faith: 14
May: 14
Simus:8
Thomas:14
Maurice:11
Milno:22
Feyri glanced at the others before standing up and thanking Faith, along with whoever else is holding her weaponry and that blue pill.
"To not keep Steve waiting, our busy AI he is, I'll check the Recreation room for anything important."
Head to Rec room, examine for important entities and signs.
There aren't really any signs, save for the menu ordering board, but it looks like there's a sparring ring over in one corner, and jim is selling swords and pills in another.
Name: Floki Dannkeyer (Alias "Boots" Floki)
Age: 27
Gender: Male
Appearance: A tall guy, broad-shouldered, rangy and muscular with battered knuckles, a bony jaw and fiercely hooked nose. His white-blond hair is worn drawn back into a ponytail, and he has large, dramatic sideburns stretching down his jawline in the same colour.
Skillfully tattooed across his right pectoral is a large, bright image of a Strolg (a genetically engineered, domesticated creature common on his homeworld, looking somewhere between a rhinocerous and a dog) twisted into human form, with a cruel cartoony grin, a battelaxe clutched in one hand and what appears to be a cabbage held in the other. Beneath this is a small scroll with 'Cabbage Street Strolgs' written across it, apparently some kind of gang insignia.
Personal information: Born on the barren industrial moon of Zelonus-3, Floki spent his early years normally enough, going to work in the factories once he was old enough, helping to assemble the various ships and vechicles used across the UWM. Unfortunately Zelonus-3's law enforcement was severely lacking, leading to the development of several criminal gangs, not least the 'Cabbage Street Strolgs', formed by a mysterious fellow from out-of-sector, known only as "Charger" and rumored by some to be a discharged member of the HMRC.
Charger saw the polluted, wretched environs of the moon as a ripe ground for recruiting, downtrodden factory workers flocking to his 'banner', proudly accepting the gang tattoos in exchange for a chance at a better life. Charger, though, had little interest in improving things for the populace; he was motivated solely by some personal vendetta against the UWM, leading his ragged gang- really more like an army, filling several stolen ships- on a violent crime spree about the sector, robbing and destroying without rhyme or purpose. Floki swiftly made a name for himself amongst the lawless band, relishing in the chaos they caused and gaining the nickname 'Boots' for his own creation, a pair of boots with the middle of the soles hollowed out and filled with razorblades.
The higher powers of the UWM, noticing a growing threat on the outskirts of their dominion, doled out a swift punishment. The 'Strolgs were in the process of ferrying from Zelonus-2 to Zelonus-1 on about two dozen ships when they were struck with a long-range strike, all but destroying Zelonus-2 along with all upon it.
Most of the gang were wiped out right there, with only a couple of ships having made it to the Sector's capital. Floki was one of the lucky ones, escaping obliteration by a matter of minutes. He hand his six shipmates, suddenly on their own, laid low for a while; managing to blend into life on the affluent planet of Zelonus-1, buying decent clothes and an apartment with their share of the gang's spoils.
Eventually, though, they ran out of funds and decided to go back into the robbing business (albeit on a much smaller scale) by robbing the Central Zelonan Bank, grabbing a few hostages for ransom on the way out. Despite being quite poorly-defended compared to the more central planets of the UWM, Zelonus-1 was still adequately equipped to deal with this motley band of uneducated labourers from the provinces. The raid was a disaster, one 'Strolg being cut apart by an automatic turret a minute after entering, and the rest fled, managing to take only one hostage. Naturally, she turned out to be the local Magister's daughter, and the little band's fortunes went from bad to worse.
The gang ended up trapped in a spaceport as the Magister ordered a planetwide lockdown. Leaving Floki, their young captive and a wounded gang member inside, the others made a valiant last-ditch push to grab a spacecraft, guns blazing but were shot down by massed laser fire. Floki and his companion fired a few shots from their vantage points, managing to hold the law enforcement off for a short while before canisters on knockout gas were fired through the windows, putting an end to this little rampage.
Floki and his fellow survivor seemed destined for a cruel and unusual execution as they were carted away, but the young woman they'd held hostage, accustomed to a strict set of rules and customs in her role in high society, had been simultaneously frightened and excited by these wild, rebellious criminals.
She hesitantly spoke up to her all-powerful father, the Magister, as she was reunited with him: "Daddy, please don't kill them. They weren't that bad. They were even quite polite, given the circumstances!" She was determined. She didn't ask him for much, being content to do her various duties as a rich heiress, but this was something she wanted. Eventually, the bemused Magister gave in and agreed to spare the two thugs as her birthday present. She was satisfied with his answer. Unfortunately for them, however, what he meant by 'spare' them was 'send them away to near-certain death on the HMRC'. His daughter didn't have to know that bit... He didn't get to be Magister by showing mercy, after all.
Floki is a cocksure, swaggering sonofabitch. His current predicament not quite having sunk in yet, he sees himself as some kind of tough, fierce-yet-noble gentleman criminal. In fact he's a large, drunken thug who would happily beat people up for money.
Reason assigned to HMRC: Kidnapping a Magister's daughter, in addition to various acts of armed robbery, vandalism and arson across half a sector as a member of the 'Cabbage Street Strolgs', not to mention accessory to several murders.
Stats: (see below)
Strength: 7
Dexterity: 5
Endurance: 5
Charisma: 3
Intelligence: 0
Willpower: 0
Skills:
Unconventional Weapons: 5
Profession: Technician (+1 Handiwork, -1 Exotic Weapons)
((Hopefully this is okay. It's getting near 2AM and I'm sick of working on it for now.
I need mah ER fix! Also I tried hard not to just make a Charro v2.))
Got it. Also, next time actually fill all the skills and stuff in even if they're zero. It makes creating the cheat sheets and actual stat sheets easier.
Also, your nick name is Boots with is the name of either a cat or a monkey. So I will call you "Scrambles".
"Those pits were interesting as well- some were absolutely massive. The rest of the team was being paranoid and unscientific, so I kinetic punched the ground near a smaller pit. A little bit and a lot of noise later, it exploded into a fountain of what turned out to be giant shadow bugs. Remember the shades? Somewhat similar, but of course a lot bigger.
Anyway, they seemed more confused by us than anything, but they were still extremely pointy and in a hurry so we got a bit cut up in that.
Then we got to the Tower. It was interesting in its own right- it had symbols on the walls that created specific noises when sound was bounced off them, like writing you could hear instead of see. Then we found a tuning fork staff thing and activated it, and that causes a bunch of barbell things to start generating noise, which also caused this weird, dustless pool of black ink we found to start reacting.
So long story short, Thomas touched it, it infested him. I guess you heard about that part. That turned him into a Lighteater, and he wielded the staff to raise stone and call the Wyrm, but he generally ignored us. Then we maimed him a lot so he made a new body out of stone and gave us Thomas back. Turns out the Wyrm is covered in little houses and such, so off he went.
So then we got to the Fall, and went down it pretty uneventfully, and got to the Graveyard. We heard suspicious noises down there, and some of our sand jars burst. I guess you heard about how the sand was actually alive. So we get to the Citadel, and hear this awful, enormous noise that hurts just to listen to, and apparently that causes the sand to start moving. I'm not really sure how much of that happens normally and how much was that Lighteater we woke up going to work, but all the sand began flowing out.
So we found the corpse of one of Conrad's brothers, and figured out that there's five Citadels around some central structure. So we tried to go towards it, and turns out there's a or the Wyrm guarding it. That's what killed Charro, if you didn't hear- he stood still to film it and got killed, then we..."
Faith shot a glance at May before continuing.
"...couldn't get him out of the way and he got pulverized to jelly. He was probably going to die anyway, we were two days' travel from the entrance, but still...
Anyway, that was our cue to run, so we ran. At some point Simus became a torso, too. But anyway, the sand had receded so we couldn't reach the elevator, but we put climbing pitons in and got out okay. Then it was just a walk back and everything was mostly okay.
Oh, and I tried to catch some shades in a box. Failed miserably."
"So yeah, that's about it. Travis ran away at every opportunity, May did almost nothing, Milno ran his childish mouth off a lot and refused to do anything except rescue teammates, and everyone lost limbs.
As for fleshteching, yes, there was a lot of call for that. Some people seemed more appreciative than others, however," she finished, sounding a tad sour.
"Aww. I almost forgot too..."
Go to the AM, purchase the armor using the tokens earned from gambling and missioning. Also, return any gear possibly borrowed from another inmate.
Be a bit more specific sir, we have lots of armor.
I'll be in VR, the medical bay, or at the armory for a while, if anyone needs me.
Go to VR and enter Tinker, pull up the designs for the Wristblade, modify with a tungsten carbide (or future equivalent) blade edge where the blade isn't monoatomic wire so that it can cut through effectively anything without major dulling of the blade, then save, link it to my wristpad, and head to the medical bay to get my prosthetic arm replaced with HMRC-grade, but keep the old one.
(just bare in mind that 1.Carbide is very hard and as such, brittle, 2. not dulling easily doesn't mean cutting easier. )
You adjust the schematic and head off to the infirmary but they promptly reject you.
"You've still got a working arm there. Come back when you actually need a new one."