>Debrief
>Ok, looks like enough of you are here to start. Lets see. I've been going over the footage from the camera. I'd berate you for smashing it but the guy who caused that is dead so I guess thats fair. From the footage as well as what the guys in the lab have been telling me it looks like the sand was the Servitor race mentioned in the older brother's diary. The sandstone was something akin to coral, the loose sand being the living organisms while the stone are the bodies of the dead.
An odd world. One can only hope that those things you awoke don't try and find their way out.
Regardless, lets get to what you're really interested in, the reward. Now the camera footage is worth, oh, 15 tokens.
As he says this a small pile of tokens is spit out of the holo projector platform onto the floor.
So you can split that however you want. Or kill each other for it. I don't really care. Now, on to the individuals.
>Milno: Turned in 5 artifacts that the men in the white coats found interesting, including that big old stone head that murdered so many fingers. 12 tokens, plus the standard 5 for a grand total of 17. Add that to your current 3 and you've got 20.
>Mason: Standard 5. Try not to get disemboweled so hard next time.
>Maurice: The research crew thank you for your thoroughness but also inform you that they, and I'm quoting, "Don't need so many fucking jars of fucking living sand." Hmm. Well they give you a token for your work but I am gonna give you an extra 2 for actually doing your job as a medic well. Total reward of 8 token.
>Thomas: Good job on being possessed and then dying. standard payment.
>Simus: You would get just the standard 5 but gravity gave me a little extra for letting you be its bitch the whole time. 6 token.
>May: Were you even there? 5 token.
>Faith: 3 for the artifact you found. 0 for being a good medic. 8 total.
>Charro: Thank you for your contribution to science. We have used the data regarding your death to write a scientific paper entitled "DOOOOOOOOOOOODGE!"
Feyri: Hope you've learned your lesson about metal and conductivity. 5 token.
Travis:8 for the artifacts. 13 total. Good job with the team killing. Quality work.
Chin: Welcome to the HMRC, how'd you like your first mission? Yeah, I'll wrap this up so you can go cry. 5 token.
Any questions?
You can level up now, by the way.
>Departing team.
The stasis pods close as the last of the team scrambles in, the shrill automated message of "Fatal Acceleration Warning: All crew to their stasis pods" blaring over the intercoms. The acceleration, the jump, the slow deceleration toward the target planet, it all passes in an instant, a dream in the pods. And then you're kicked out, naked and covered in goo, coughing oxygenated fluids out of your lungs and ignoring the red tinge that they sometimes have.
They shake themselves awake, sedatives still pumping in their brain, and head to the hanger. They gather their belongings: suits and booze and weapons, and board the shuttle, crammed shoulder to shoulder in bucket seats with rifles in hand and crates of intoxicants at their feet. The outer doors close and seal, the hanger doors hissing open as air and pressure vents from the room. Confetti and a banner with "Good Job not Dying" blows past and clings to the shuttle for an instant before it burns out into darkness.
The ride is smooth, save for the punch through the atmosphere. Always bumpy there. Some of the team is nervous, looks back and forth for confirmation that the turbulence is normal. They're new. They don't know what a bad drop is yet.
The ship comes in smooth and easy, following beacons all the way down; an unusual luxury. It finally settles and the doors open. The men and women of the mission team pile out and find themselves somewhere oddly similar to where they left.
It's unmistakably a hanger, though in disrepair and tilted at an odd angle, skewed just far enough to make standing without leaning to the side impossible. Bare bulbs and wire hang from the ceiling casting feeble light down on the slowly corroding metal and cold, dry wind blows in from the open hanger doors beyond them. Scattered around the hanger are other ships, some large, some small, unloading cargo and passengers. A thin crowd of haggard looking men in heavy clothing and bright eyed new arrivals mills about, eying the team with a mix of caution and curiosity.
One man, dark skinned and with a heavy black beard spilling out over what looks like the patched remnants of a chemical suit with bits and pieces of armor sewn or belted to it, steps forward, stopping in front of the group.
"Welcome," he says, his voice hoarse and deep, "To Happy Landings."
(You're now all in the mission thread.)