Sector C 27: Aboard the Godsplitter
Rezavres EthedelLocation: Near Airlock A-6(+1 Attack/ defense bonus)
Health: 38/40 (
Missing left foot( -2 to movement)
You take up position next to the blastdoors, making sure the enemy won't be able to see you untill it's to late. Your ambush spot is excellent, giving you a major advantage in your first strike against the enemy(+2)
Raelin Tal'dirLocation: Near Airlock A-6(+1 Attack/ defense bonus)
You take up position next to the blastdoors, opposite the captain. Your position is near optimal, giving you a major advantage against the enemy. The only thing that might become a problem is the close range at which you'll be operating, but you doubt it will be a problem with both the Captain and the security officer nearby to hold the enemies back.
Arrod WerinLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You grab your weapon and take up position behind some crates. Unfortunately your position isn't really good, and also fails to give you any kind of cover or advantage. Even worse, you completly fail to notice the labels on the crates. (Reading things like: Fragile, This side Up and most importantly: Extremely flammable, Explosive). Your crew does manage to pick some decent firing positions. Crew:
Alpha: 4/5
Beta: 5/5
Gama: 5/5
Sai'oda FresaLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You take up an advantageous position near the blasts doors. Next to you stand Raelin, with the captain taking care of the other side. Your crew has dispersed themselves along excellent hiding positions in the corridor, except for one who seems to be sharing cover with Arrod, both behind some crates with High-explosives.
Crew: 3 crew following( Delta,epsilon, čta[/i]
6 Unconcious enemy boarders.
Jack DendyLocation: Midsection
You and half your crew(3 people) are making your way towards the damaged section. When you are about halfway you decide to check what's happening there.TC Achilles Boarding squadronThe metal blast door slowly opens, and 6 boarders are making their way inside. 2 of them, carrying rifles, are hanging back close to the airlock. A third one is carrying some equipment and seems to be trying to hack one of the computers inside the airlock room. You can't find out how succesfull he has been. Just past the door are 2 other boarders. They are carrying foldable towershields, which if wielded correctly are extremely useful in close encounters but are otherwise just dead weight and Electrosabers. The Last boarder is standing near the airlock, loading some kind of dangerous looking weapon. Suddenly the boarders rush forward. It seems they have noticed Arrod. (On the plus side, they haven't seen anyone else yet).
Enemies:
-2 laserrifle boarders( Laserrifles, armored). (Ranged distance of everyone)
-2 Melee boarders (Shield, electrosaber) (Melee distance of Captain and Co. Ranged everyone else))
-1 Hacker (ranged of everyone)
-1 other boarder (Ranged)
-Treasury: 224.7 distance away(North and up(Not that's there a north in space)) (Speed - 30) (Picking up loot: 2*Strongbox,2*Scrap,1*Missile launcher)
-Godsplitter: 0 distance (Speed 0)
-Debris: All around you.
Suggestions ?
-Galven V: Smuggler/Pirate sector
-Commercial Hub
Enemies[/spoiler]
Size:150
Health: 15
Armor: 20
Shields: 10
Components (146/150)
Bridge(4)
Simple lifesupport (2)
VASIMIR engine(15)
Fighter shield(5)
5*Missile bay(11)
Battery (20)
Heatsinks (24)
Cargo space:25
Energy:
-101
____________
1753/ 2000 storage
Heat:
73
-15
_____
+58
58/1200 storage
Armament:
40 Bombardier missiles (20 loaded)
1 escape pod
Size:150
Health: 15
Armor: 25
Shields: 10
Components (150/150)
Bridge(4)
Simple lifesupport (20)
Vasimir engine(15)
Fighter shield(5)
Battery (30)
Heatsinks (31)
Cargo space:25
Boarding drill:20
Energy:
-I don't want to calculate this
2750/3000 storage
Heat:
73
-15
_____
+58
58/1550 storage
1hp
-Booster(1)
-Conventional warhead(9) 5-10 damage 25% Piercing chance
1 Booster
2 simple lifesupport
1 battery
1 heatsink
Name: Rezavres Ethedel
Race: Human
Role: Captain
Ship: Godsplitter
Inventory: -Captain's Clothing (I'll use it as Light Armor and say it is made from a bulletproof synthetic fiber, or say it is underneath the clothing, whatever) - 250 credits;
-Good quality melee weapon (Original Fabrication Chainsword - Eviscerator) - 750> All that it took for Rez to convince a weapon smith to assist the captain in the creation of his own, characteristic weapon, were 750 credits. He proudly carries the enormous, unforgiving sword on his back on a diagonal sheath. It is a black sword with eerie skeletal-patterned details in silver metal. There is no blade, for it is replaced with a whirring set of chains which form a "double-edge". The two-handed sword is actually so great it is a testimony to the captain's mastery of melee weaponry.
Traits:
Ex-slave of the Trade ConfederationEnemy of the Intergalactic Trade Confederation(-1 with legitimate traders, +1 to black market)Appearance: A little taller than average but stronger than his looks suggest; thigh-length straight black hair tied in a braid, young face and light-green eyes with gray speckles. He is usually seen in a black commander longcoat trimmed red reaching the top of his feet and also donning a black officer cap of similar design and trim.
Skills:
Close combat skill: 4+13
Ranged combat skil: 4-2
Ship combat/Heavy weaponry skill: 4+13
Medical skill: 4-2
Mechanics skill: 4-2
Engineering skill: 4-2
Social skill: 4-2
Driving: 4+6
Piloting(Fighters): 4-2
Piloting( Large ships): 4-2
Race: Batarian
Role: Ship Security/Mercenary Commander
Traits:
Scum of societyFormer Terran soldierSkills:
Close combat skill: 4+7=11
Ranged combat skill: 4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill: 4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4
Inventory:
Medium Quality Melee Weapon:
Vibro-Cutlass 500Medium quality Ranged weapon:
M-96 Mattock Assault Rifle 500 9x Assault Rifle Clips
0 Creds remain
Race:Genetically Superior Human
Role: Tactical Officer
Traits:
GenemodifiedProject secrecyInventory:
Good Quality Ranged Weapon (8 ammo clips)
EVA suit
Close combat skill: 10
Ranged combat skill: 10
Ship combat/Heavy weaponry skill:7
Medical skill: 2
Mechanics skill: 3
Engineering skill: 2
Social skill: 3
Driving: 4
Piloting(light): 6
Piloting(heavy): 5
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Traits:
Backwater planetMoonwolf fang[spoiler=Skills]
Close combat skill: 4 + 4 = 8
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 2
Engeneering skill: 2
Social skill: 4 + 4 = 8
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 4 + 5 = 9
Portable field hospital (500) |
|
Medium quality ranged weapon: |
| | [spoiler] |
| |
0 Credits Remaining.
Race: Human
Role: Engineer
Inventory:
Traits: No bio, no traits unfortunately. You can get more of these later
EVA Suit
Advanced tool kit
Simple Ranged weapon
[spoiler=Skillz]
Close combat skill: 4
Ranged combat skil: 10
Ship combat/Heavy weaponry skill: 4
Medical skill: 4
Mechanics skill: 11
Engineering skill: 11
Social skill: 4
Driving: 4
Piloting(Fighters): 4
Piloting( Large ships): 4
Godsplitter, B Class Custom Frigate
Length: 300 Total size: 1230
Shield:132/140
15/15 crew.( You can give these orders)
Front section: 41/41
Deck 1: 100/100
Lifesupport: 30 (-150)
Medbay: 20 (-200)
Heatsinks: 19 (-190)
Bridge: 31 (-0)
Deck 2: 140/140
Heatsinks: 5 (-50)
Barracuda MissilesX3/15 (5-piece stack=45): 135
Deck 3: 170/170 (Heavy armor, 55/60hp)
Liquid cooling: 20 (-50)
Missile launcher: 50sizex3 (-150)
4xBarracuda Missiles
0xArmor Cracker Missiles
Midsection: 41/41
Deck 1: 100/100:
Jumpdrive: 50 (-2500)
Active radar: 50 (-250)
Deck 2: 140/140
Shield generator: 140 (-2100)
Deck 3: 170/170 (Heavy armor, 60hp)
Docks: 136 (-1360) [Holds up to size 122,4 - One docked Haymaker Modular Bomber] [Launched]
External docking clamp: 14 (-350) [Holds up to size 140]
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Liquid cooling: 10 (-25)
Aftsection: 41/41
Deck1: 100/100:
Battery: 30 (-300)
Heatsink: 10 (-100)
Cargo: 60
Deck2: 140/140
Fusion generator: 40 (-2400)
Cargo:100
Deck3: 169/170 (Heavy armor, 60hp)
VASIMIR engines: 123 (-1230)
Liquid cooling: 36 (-90)
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Power management:
Lifesupport: -60
Medbay: -100
Heatsinks: -14.5
Bridge: -31
Radar: -250
Shield: -700
_____________
1155.5 (2281.5/3000 stored)
+ 1600 (Fusion generator) -0.8 fuel
OFFLINE
Vasimir: -123
Jumpdrive: -150 (50% charge)
Flakturrerts:- 50
Laser defense: -200
Missile launcher: -150
Heat management:
+577.75
+16
-51
-660( Liquid cooling) (-6.6 cooling fluid/turn)
________
-117.25
(Heatsinks 378/1450)
Cargo:160
14.4 fusion fuel
80.4 cooling liquid
20 flak rounds
Treasury, Custom Support Ship - Length: 300 Total size: 750
Total Cost: 6220
Section 1: HP(75)
Deck 1: 300/300
Lifesupport: 14 (-70)
Medbay: 10 (-100)
Follower jumpdrive: 30 (-300)
Bridge: 19 (-0)
Heat sink: 20 (-200)
Shield generator: 50 (-750)
Fusion generator: 15 (-900)
Barracuda/Armor Cracker MissilesX10 (5-piece stack=45): 90
Cargo space: 52
Deck 2: 450/450 (-1000) (40hp, Medium armor -1800)
VASIMIR: 75 (-750)
Laserpoint defense: 5x2=10 (-500)
Flakturret: 5 (-500)
Battery: 15 (-150)
Liquid cooling: 40 (-100)
Cargo space: 305
Energy
Life support -28
Medbay -50
Bridge -19
Heat sink -10
Shield generator: -250
Laser point defense: -40
Flakturrets: -5
-402
+450 (Fusion generator) (-0.225 fuel)
_________
(1500/1500 storage)
Offline
Jumpdrive -60 (50%)
Vasimir -75
Heat:
201
+4.5
-45
-160
____
+0.5(19/1000 storage)
Cargo: 357
Fusion fuel: 38.325
Cooling liquid: 269.2
Flak ammo: 37
Total Cost=1365
Size:122
Health: 12,2
Armor: 20 - Medium armor (-488)
Shields: 10
Components (122/122)
Bridge: 3 (-0)
Remote control: 3 (-60)
Simple lifesupport: 2 (-5)
VASIMIR: 15 (-150)
Fighter shield: 5 (-250)
Battery: 15 (-150)
Heatsinks: 24 (-240)
Lifeguard escape pod: 5 (-26)
>Size without armaments: 72
Missile launchers: 50 (-50)
-4 Barracudas
Energy:
-3 Bridge
-2 lifesupport
-10 fighter shield
-12 heatsinks
-50 missile launcher
_____
-77 (1085/1500 stored)
-15 VASIMIR
Heat:
46
-12.2
______
161.5/1200storage
Total Cost=26
1 Booster (-1)
2 Simple lifesupport (-5)
1 Battery (-10)
1 Heatsink (-10)
-Barracuda Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-19 shield damage, 0-15 armor damage] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 125-95 = 30 \ 0-19
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 30-30 = 0 \ 0-15
-Armor Cracker Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-1 shield damage, 0-50 armor damage, 100% Piercing] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5% - 125-20 = 105 \ 100%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 105-5 = \ 0-1
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 100-100 = 0 \ 0-50
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