Sector C 27: Aboard the Godsplitter
Rezavres EthedelLocation: Near Airlock A-6(+1 Attack/ defense bonus)
Health: 38/40 (Foot cut of by Non OSHA compliant blast door. Heavy bleeding)
You sprint away from the airlock and are halfway through your threats when an explosion shakes the room. It's sounded quite powerfull and will probably leave more than a dent. Alarms go off and heavy metal doors start to cloose. So instinctively you jump, trip over a loose wire and fall, rolling under the metal door seconds before it slams shut. But not completly, you feel a jolt of pain coming from your left foot, and when you look at it you see it's simply gone, neatly cut off by the blast door.
( Well that was bad luck, first failing the sprint roll, then the jump roll and then the armor saving roll. Medbay can probably do something for you.)
Raelin Tal'dirLocation: Near Airlock A-6(+1 Attack/ defense bonus)
You expertly remove the bullet from the rifle, and quickly return it to working condition. The captain seems to be running towards you quite fast, so you decide to follow his orders and get the enemies to surrender.
You then proceed to give a quite good speach. The answer of the boarders is short but informative.
"Well tried, Pirate scum, but we know you don't have a teleportation device on that ship of yours."
It seems like they managed to acces the ships plans. What else could they have found.
You then hear a loud explosion, followed by the captain landing next to you. He seems to be missing his foot, you should probably do something about that.Jack DendyLocation: Aft section
You activate the vents, attempting to punt the explosive out of the airlock. The attempt would have been succesfull, but one of the detonators wires clipped behind the foot of the disembodied boarder and got pulled loose, causing the bomb to go off. The explosion is powerfull [7-2(distance from airlock)] and immediatly knocks out the hull cameras. Other sensors indicate that the airlock has been compromised and that there's minor hull damage.Arrod WerinLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You run towards the airlock A6. Since the elevators have been locked down you take the maintenance shafts, and after a short treck through various dangerous looking pieces of equipment you end up near the Captain, who's currently on the ground minus one foot.
Crew:
Alpha: 3/5
Beta: 5/5
Gama: 5/5
Sai'oda FresaLocation: Front section(+1 attack bonus to defender/ +1 armor bonus to defender)
You try to patch up the bleeding enemies you find out that your medical knowledge has gone a bit rusty. Some experimentation and 3 fatalities later you think you've got the hang of it.
Crew: 3 crew following( Delta,epsilon, čta[/i]
6 Unconcious enemy boarders.
TC Achilles Boarding squadronNothing news here.
-Treasury: 224.7 distance away(North and up(Not that's there a north in space)) (Speed - 30) (Picking up loot: 2*Strongbox,2*Scrap,1*Missile launcher)
-Godsplitter: 0 distance (Speed 0)
-Debris: All around you.
Suggestions ?
-Galven V: Smuggler/Pirate sector
-Commercial Hub
Enemies[/spoiler]
Size:150
Health: 15
Armor: 20
Shields: 10
Components (146/150)
Bridge(4)
Simple lifesupport (2)
VASIMIR engine(15)
Fighter shield(5)
5*Missile bay(11)
Battery (20)
Heatsinks (24)
Cargo space:25
Energy:
-101
____________
1753/ 2000 storage
Heat:
73
-15
_____
+58
58/1200 storage
Armament:
40 Bombardier missiles (20 loaded)
1 escape pod
Size:150
Health: 15
Armor: 25
Shields: 10
Components (150/150)
Bridge(4)
Simple lifesupport (20)
Vasimir engine(15)
Fighter shield(5)
Battery (30)
Heatsinks (31)
Cargo space:25
Boarding drill:20
Energy:
-I don't want to calculate this
2750/3000 storage
Heat:
73
-15
_____
+58
58/1550 storage
1hp
-Booster(1)
-Conventional warhead(9) 5-10 damage 25% Piercing chance
1 Booster
2 simple lifesupport
1 battery
1 heatsink
Name: Rezavres Ethedel
Race: Human
Role: Captain
Ship: Godsplitter
Inventory: -Captain's Clothing (I'll use it as Light Armor and say it is made from a bulletproof synthetic fiber, or say it is underneath the clothing, whatever) - 250 credits;
-Good quality melee weapon (Original Fabrication Chainsword - Eviscerator) - 750> All that it took for Rez to convince a weapon smith to assist the captain in the creation of his own, characteristic weapon, were 750 credits. He proudly carries the enormous, unforgiving sword on his back on a diagonal sheath. It is a black sword with eerie skeletal-patterned details in silver metal. There is no blade, for it is replaced with a whirring set of chains which form a "double-edge". The two-handed sword is actually so great it is a testimony to the captain's mastery of melee weaponry.
Traits:
Ex-slave of the Trade ConfederationEnemy of the Intergalactic Trade Confederation(-1 with legitimate traders, +1 to black market)Appearance: A little taller than average but stronger than his looks suggest; thigh-length straight black hair tied in a braid, young face and light-green eyes with gray speckles. He is usually seen in a black commander longcoat trimmed red reaching the top of his feet and also donning a black officer cap of similar design and trim.
Skills:
Close combat skill: 4+13
Ranged combat skil: 4-2
Ship combat/Heavy weaponry skill: 4+13
Medical skill: 4-2
Mechanics skill: 4-2
Engineering skill: 4-2
Social skill: 4-2
Driving: 4+6
Piloting(Fighters): 4-2
Piloting( Large ships): 4-2
Race: Batarian
Role: Ship Security/Mercenary Commander
Traits:
Scum of societyFormer Terran soldierSkills:
Close combat skill: 4+7=11
Ranged combat skill: 4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill: 4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4
Inventory:
Medium Quality Melee Weapon:
Vibro-Cutlass 500Medium quality Ranged weapon:
M-96 Mattock Assault Rifle 500 9x Assault Rifle Clips
0 Creds remain
Race:Genetically Superior Human
Role: Tactical Officer
Traits:
GenemodifiedProject secrecyInventory:
Good Quality Ranged Weapon (8 ammo clips)
EVA suit
Close combat skill: 10
Ranged combat skill: 10
Ship combat/Heavy weaponry skill:7
Medical skill: 2
Mechanics skill: 3
Engineering skill: 2
Social skill: 3
Driving: 4
Piloting(light): 6
Piloting(heavy): 5
Race: Teleri
Role: Ship Helmsman/Tactical Officer
Ship: -
Traits:
Backwater planetMoonwolf fang[spoiler=Skills]
Close combat skill: 4 + 4 = 8
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 2
Engeneering skill: 2
Social skill: 4 + 4 = 8
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 4 + 5 = 9
Portable field hospital (500) |
|
Medium quality ranged weapon: |
| | [spoiler] |
| |
0 Credits Remaining.
Race: Human
Role: Engineer
Inventory:
Traits: No bio, no traits unfortunately. You can get more of these later
EVA Suit
Advanced tool kit
Simple Ranged weapon
[spoiler=Skillz]
Close combat skill: 4
Ranged combat skil: 10
Ship combat/Heavy weaponry skill: 4
Medical skill: 4
Mechanics skill: 11
Engineering skill: 11
Social skill: 4
Driving: 4
Piloting(Fighters): 4
Piloting( Large ships): 4
Godsplitter, B Class Custom Frigate
Length: 300 Total size: 1230
Shield:132/140
15/15 crew.( You can give these orders)
Front section: 41/41
Deck 1: 100/100
Lifesupport: 30 (-150)
Medbay: 20 (-200)
Heatsinks: 19 (-190)
Bridge: 31 (-0)
Deck 2: 140/140
Heatsinks: 5 (-50)
Barracuda MissilesX3/15 (5-piece stack=45): 135
Deck 3: 170/170 (Heavy armor, 55/60hp)
Liquid cooling: 20 (-50)
Missile launcher: 50sizex3 (-150)
4xBarracuda Missiles
0xArmor Cracker Missiles
Midsection: 41/41
Deck 1: 100/100:
Jumpdrive: 50 (-2500)
Active radar: 50 (-250)
Deck 2: 140/140
Shield generator: 140 (-2100)
Deck 3: 170/170 (Heavy armor, 60hp)
Docks: 136 (-1360) [Holds up to size 122,4 - One docked Haymaker Modular Bomber] [Launched]
External docking clamp: 14 (-350) [Holds up to size 140]
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Liquid cooling: 10 (-25)
Aftsection: 41/41
Deck1: 100/100:
Battery: 30 (-300)
Heatsink: 10 (-100)
Cargo: 60
Deck2: 140/140
Fusion generator: 40 (-2400)
Cargo:100
Deck3: 169/170 (Heavy armor, 60hp)
VASIMIR engines: 123 (-1230)
Liquid cooling: 36 (-90)
Flakturret: 5 (-500)
Laserdefense: 5 (-250)
Power management:
Lifesupport: -60
Medbay: -100
Heatsinks: -14.5
Bridge: -31
Radar: -250
Shield: -700
_____________
1155.5 (2281.5/3000 stored)
+ 1600 (Fusion generator) -0.8 fuel
OFFLINE
Vasimir: -123
Jumpdrive: -150 (50% charge)
Flakturrerts:- 50
Laser defense: -200
Missile launcher: -150
Heat management:
+577.75
+16
-51
-660( Liquid cooling) (-6.6 cooling fluid/turn)
________
-117.25
(Heatsinks 378/1450)
Cargo:160
14.4 fusion fuel
80.4 cooling liquid
20 flak rounds
Treasury, Custom Support Ship - Length: 300 Total size: 750
Total Cost: 6220
Section 1: HP(75)
Deck 1: 300/300
Lifesupport: 14 (-70)
Medbay: 10 (-100)
Follower jumpdrive: 30 (-300)
Bridge: 19 (-0)
Heat sink: 20 (-200)
Shield generator: 50 (-750)
Fusion generator: 15 (-900)
Barracuda/Armor Cracker MissilesX10 (5-piece stack=45): 90
Cargo space: 52
Deck 2: 450/450 (-1000) (40hp, Medium armor -1800)
VASIMIR: 75 (-750)
Laserpoint defense: 5x2=10 (-500)
Flakturret: 5 (-500)
Battery: 15 (-150)
Liquid cooling: 40 (-100)
Cargo space: 305
Energy
Life support -28
Medbay -50
Bridge -19
Heat sink -10
Shield generator: -250
Laser point defense: -40
Flakturrets: -5
-402
+450 (Fusion generator) (-0.225 fuel)
_________
(1500/1500 storage)
Offline
Jumpdrive -60 (50%)
Vasimir -75
Heat:
201
+4.5
-45
-160
____
+0.5(19/1000 storage)
Cargo: 357
Fusion fuel: 38.325
Cooling liquid: 269.2
Flak ammo: 37
Total Cost=1365
Size:122
Health: 12,2
Armor: 20 - Medium armor (-488)
Shields: 10
Components (122/122)
Bridge: 3 (-0)
Remote control: 3 (-60)
Simple lifesupport: 2 (-5)
VASIMIR: 15 (-150)
Fighter shield: 5 (-250)
Battery: 15 (-150)
Heatsinks: 24 (-240)
Lifeguard escape pod: 5 (-26)
>Size without armaments: 72
Missile launchers: 50 (-50)
-4 Barracudas
Energy:
-3 Bridge
-2 lifesupport
-10 fighter shield
-12 heatsinks
-50 missile launcher
_____
-77 (1085/1500 stored)
-15 VASIMIR
Heat:
46
-12.2
______
161.5/1200storage
Total Cost=26
1 Booster (-1)
2 Simple lifesupport (-5)
1 Battery (-10)
1 Heatsink (-10)
-Barracuda Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-19 shield damage, 0-15 armor damage] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 125-95 = 30 \ 0-19
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 30-30 = 0 \ 0-15
-Armor Cracker Missiles : Total Price (-142)
Size: 45
batteries: 2 (-20)
Heatsink: 1 (-10)
Conventional warhead: 25 [0-1 shield damage, 0-50 armor damage, 100% Piercing] (-5)
Vasimir:10 (-100)
Booster:7 (-7)
:Conventional warhead:
Price: 0.2*25 = 5
Weapon points: 5 * 25 = 125
Piercing chance: 1 point for 5% - 125-20 = 105 \ 100%
Damage vs shields: 5 point to increase max dam by 1, 9 to increase min damage by one - 105-5 = \ 0-1
Damage vs armor: 2 point to increase max dam by 1, 4 to increase min damage by one - 100-100 = 0 \ 0-50
[/quote]