Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: This new metal system makes me rage.  (Read 16148 times)

GhostDwemer

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #15 on: March 28, 2012, 05:26:42 pm »

Why do you keep saying "9 wafers for a breastplate?" It's three, isn't it?
Logged

AzuredreamsXT

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #16 on: March 28, 2012, 05:28:05 pm »

Amen to this change, DF should be challenging. The more challenge the better
Logged

Nil Eyeglazed

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #17 on: March 28, 2012, 05:32:56 pm »

Why do you keep saying "9 wafers for a breastplate?" It's three, isn't it?

Depends on what color your ore is.
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: This new metal system makes me rage.
« Reply #18 on: March 28, 2012, 05:33:52 pm »

Why do you keep saying "9 wafers for a breastplate?" It's three, isn't it?

Correct. They're saying it is 9 because they don't know how the mat size tag works. The number of bars/wafers required to make an item is the material size/3, rounded down, with no item costing <1 bar/wafer.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: This new metal system makes me rage.
« Reply #19 on: March 28, 2012, 05:36:15 pm »

Of course, if you're going to do that, you might as well just change the adamantite smelt reaction to produce 10x the normal number of wafers or something. Or just make a free-adamantite reaction.
True enough.  The point is, there's no point in being enraged about the metals.  Just mod the raws.   :)
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Nil Eyeglazed

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #20 on: March 28, 2012, 05:36:59 pm »

Why do you keep saying "9 wafers for a breastplate?" It's three, isn't it?

Correct. They're saying it is 9 because they don't know how the mat size tag works. The number of bars/wafers required to make an item is the material size/3, rounded down, with no item costing <1 bar/wafer.

True for iron, true for copper, true for steel.  And don't they say that the exception proves the rule?
Logged
He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

AzuredreamsXT

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #21 on: March 28, 2012, 05:37:09 pm »

(trolling removed)
« Last Edit: March 28, 2012, 09:44:08 pm by Toady One »
Logged

khearn

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #22 on: March 28, 2012, 05:39:10 pm »

Like half of my forts don't even have access to candy. It's just not even there to be found. The times that I have seen it it's usually just a single super tiny spot. I'd be lucky to even have a single dwarf fully equipped in it, or even half equipped. Any idea what the cause of this lack of candy is? I usually use 3x3 embarks with advanced worldgen, so it's probably something I changed without even knowing. Having it using a bunch of the material to make something is fine - as long as you have even have some access to it.

No access kind of defeats the point of making it use more per.

Edit: I'll try regenning the world with a couple more layers at the bottom and see how it goes. Thanks. :)
Turns out I had forgot the save the layer changes I had made before so there was only 2 layers at the bottom on that world. No wonder I couldn't find any. <.<

From the raw admanatine wiki page:
Spoiler (click to show/hide)

Of course, just because a spire is there, that doesn't mean it's easy to get to. It could be pretty much sunk in the magma sea. Creative use of obsidian casting can help in this sort of situation.
« Last Edit: March 28, 2012, 05:41:09 pm by khearn »
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: This new metal system makes me rage.
« Reply #23 on: March 28, 2012, 05:44:28 pm »

Equipment material costs are fine, I think. My current 3x3 fort is swimming in adamantine and steel, and this is without cheating. I mined over 7000 tiles, most of which from a single spire

Just put a lot of layers between cavern 3 and hell.




There is one problem with it I think, though, and that's with furniture. It takes 3 metal bars to make a table. It takes 1 ore to make a table at the masons's shop. Both tables are worth exactly the same. You lose money and materials by smelting rather than carving normal rock, which doesn't make much sense.

Metal value needs to be boosted, or ore decreased, I think. Smelting giving you less total items is fine I think, but it should be worth more than carved rock.
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: This new metal system makes me rage.
« Reply #24 on: March 28, 2012, 05:46:11 pm »

to be honest, I like this way better. I usually go with small forts but 4x4, 5x5 embarks. I often got as much as 7000 of a particular ore, often more, in the location. If all metal items were just one bar, I'd have a 500 strong military clad in the best...

so now I have to decide, add that iron breastplate or make it a copper one. Can I really afford to make it steel? I probably can, but it takes too long. Let's use copper spikes instead of iron ones. Perhaps glass weapon traps are starting to sound good, hm.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

ydaraishy

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #25 on: March 28, 2012, 05:49:38 pm »

Also makes mail armour actually worth making.
Logged

slothen

  • Bay Watcher
    • View Profile
Re: This new metal system makes me rage.
« Reply #26 on: March 28, 2012, 05:51:32 pm »

Also makes mail armour actually worth making.

Mail has always been superior to breastplates.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: This new metal system makes me rage.
« Reply #27 on: March 28, 2012, 06:07:55 pm »

Remember when the game updated around this time last year?  Metal became suddenly scarce?  And everyone's like "How am I gonna field a military with less than 9,001 clusters of magnetite?!"

I need to find my quote from that moment...  It was something along the lines of "shut up, dwarf up, tighten down your +kitten leather cap+ and go beat the goblins to death with a training axe."

You're all soft.  If your military relies on ore surplus and supercheap armor, then you obviously don't know how to actually field a military.  Get back to your roots.  What does a dwarf need to fight?  A dwarf needs nothing to kill.  A good pair of teeth and they're out biting limbs off.  Give them a wooden shield, a leather helmet, copper axe, and let them loose on the enemy.

And most of all, remember: quantity is a quality all its own.

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: This new metal system makes me rage.
« Reply #28 on: March 28, 2012, 06:10:29 pm »

@aerial moving gambling device
If raw modding is free game, then we could just drop all the material costs to 1 :P
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

KodKod

  • Bay Watcher
  • Fond of despair and alcoholism.
    • View Profile
Re: This new metal system makes me rage.
« Reply #29 on: March 28, 2012, 06:13:15 pm »

Ah... how I fondly rememeber back to the days of one of my earlier embarks which contained a whopping zero metals...

The only weapons I had then were the ones that I could pry from the cold, dead hands of goblins that my dwarves beat to death. Of course for every goblin that died its lash would kill a good twenty dwarves, but Armok cares little from whence the blood spills.

All of that aside, however... I am completely stupified that people seem to forget that there are some remarkably useful bits of weapon and armour that can be made of just wood and bone.
Logged
/人‿‿人\
Tell me what you see. It's a mortal wretched cacophony!
KodBlog: A rage in progress. Updated 20/04/12
Pages: 1 [2] 3 4 ... 6