Yoink has failed to respond to the last PM despite going online. If he does not show any sign of activity until, say, Wednesday, his character will be terminated. Farewell, Komas, you dropped out right before the water level.
Turn 33: Elenor has not been told about the stairsMaka
Evaluate currently remaining belongings, including jelly minion. Examine view of surroundings from tower.
(1 - Large Backfire)
Dress - check. Scepter - check. Surgeon's kit - sadly not check. Jelly cage - good condition. Jelly cage door... open? Jelly... SNEAKING AWAY?!?
What follows is an entertaining and frantic attempt to recapture the errant jelly.
SWIFTNESS-OFF:
4+
6 vs.
1+
4+
2: Maka succeeds!
The furious Maka manages to recapture her prisoner swiftly enough, though. And now, time for the punishment...
Helskaya
Relax: the four slices should last and revenge will be had. Search knowledge of north legends for anything useful regarding towers. Share knowledge with companions. Peek out through one of the battlements.
(5 - Full Success)
One thing is certain. This place is not in the north. It's far too pleasantly warm for that. But, while Hel looks and paces around the tower summit, he finds that he has heard one tale of such a place, long, long ago, from a traveling minstrel with a horrible sense of direction... a story, of times long past, about an ocean city with untold knowledge and riches that stood proud, but one day got swallowed by the waves. All that remains of it standing over the waves is the central tower... while that story is quite the old hat, the description of the tower fits all too well, here. And...
Yup. This place almost feels like a shrine of the elemental force of water. The element of water runs very strong in here. But there's something else, which you can't quite place your finger on... eh, probably nothing. Time to tell the others.
"Hey. Guys? We're probably in the sunken city of Ytria. Or, what remains of it, anyway."Elenor
Check surroundings and the way out of our current spot.
(6 - Overshot)
Just a few weeks ago (actually, how long did they sleep?), Elenor would have shook his head at the situation, or facepalmed, or even just sighed. But to his slight horror, situations like these are becoming depressingly common. And the only way to deal with them is to take them head on.
They are certainly standing on a tower, that much is clear, but the tower is quite large. As he surveys the area, he notices that the party has chosen a place of rest quite close to the battlements, and it takes him well over a minute of leisurely walking to get to the far side, and... ergh... as the precision divebombing of one particularily feisty seagull demonstrates, the tower is also open-roofed, and...
Pain check: (
3 +
2 +
2 -
9 = -2, Minor Failure = No Pain => Some Pain)
Thirty seconds of tumbling later, Elenor has certainly discovered the stairs, discovered that stairs are quite slippery when covered in guano, and is dumbfounded he didn't fall off the stairs, which, considering that these stairs are, although broad, external and without railing, is quite a stroke of luck. He'd maybe have survived it, as far as he could tell - the water didn't seem to be much farther away than 15 to 20 meters or so, and there were broken windows at about the water level so he'd not have drowned, but altogether he still was glad to have avoided that scenario.
The second stroke of luck is that, down the lengthy flight of stairs, he appears to have found an entrance door to the floor below, and pressing his ear to it (?) he hears absolutely nothing.
Taren
(4 - Partial Success)
The area the party has been stranded on appears to be a tower, made of vaguely blue, hewn rock. The battlements are of a spiked design, and there's eight large pillars roughly forming a center around a slightly elevated platform in the tower's middle, one statue on each pillar. The whole tower is maybe 100 meters across, give or take ten. There's an endless ocean below, and nothing else apart from a second, smaller tower with a peaked roof, connected to the first one by an arched bridge. Above, there's a blue sky, with some cloud, one sun, and did I mention the seagulls?
Remy
Chill, and help a bit with examining.
(3 - Slight Success)
From his comfortable vantage point of his bedroll, Remy can deduce that the stone the tower is made of appears to be quite unravaged by the teeth of time, and that it is almost noon, and that there are really a whole damn lot of seagulls around.
Apollo
(2 - Failure)
Actually, we should count that as a success at being dumbfounded? I dunno. This is a conudrum.
Komas hasn't gotten up yet. Worrisome.
---
Character Sheets
Helskaya Arkut (lawastooshort)
Status: Normal.
Injuries: Scar on left leg. Slight indigestion.
Equipment: Northern white bear skin, weaponized magic bong,
Northern white bear jawbone on necklace.
Inventory: Lesser healing potion x1, slice of magic x4, pestle and mortar
Attributes: 2 STR/3 TGH/4 DEX/3 SWF/4 INT/4 MND
Perks:
Wild HippieSkills: Skilled Herbal Medicine, Skilled Shamanic Magic, Skilled Northern Loremaster, Competent Wilderness Survival
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: Some pain.
Injuries: Several scarred cuts on left shoulder.
Equipment:
Masterwork Chainmail, Longsword, Crossbow, 8 bolts
Inventory: None.
Attributes: 3 STR/3 TGH/3 DEX/4 SWF/3 INT/4 MND
Perks:
Detached Mind,
Pragmatic FighterSkills:
Proficient Swordsmanship, Competent Melee Defense, Competent Marksmanship (Crossbow), Adequate First Aid, Adequate Taunting, Dabbling Investigator.
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Normal.
Injuries: Rock firmly embedded in face.
Equipment:
Reinforced lab coat,
Rudimentary RifleInventory: Bullets[10], Enchanted Bullets[3], Gunpowder, One Bear Ass, Ammo Mod
Attributes: 3 STR/3 TGH/4 DEX/3 SWF/4 INT/3 MND
Perks:
Scholar ,
InventorSkills: Skilled Alchemy, Competent Potion Brewing, Skilled Alchemic Magic (Rudimentary Enchantments), Adequate Marksmanship (Rifle), Adequate Metal Working.
Spells: Enchantment: Better wearability!, Piercing [?] Bullet Enchantments
Taren Creyn (Tiruin)
Status: Hilt Charge: 90% (Ice), 55% (Fire), 100% (Lightning)
Injuries: Somewhat sick.
Equipment:
Broadsword, white cloak, grey tunic, belt,
solid holey leather bootsInventory: Cloth, Element Hilt.
Attributes: 4 STR/3 TGH/4 DEX/3 SWF/3 INT/3 MND
Perks:
Kind Soul,
UprightSkills: Skilled: White Magic (Healing and Cleansing), Competent: Anatomy, Skilled: Swordsmanship, Competent: Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita,
Vento Aureo.
Remy Maelle (Remaelle)
Status: Normal.
Injuries: Minus five toes and right middle finger.
Equipment: Knife, traveling clothes, a backpack, Vintage pair of Chain Revolvers.
Inventory: Bedroll, rope, tinderbox, Gunchucks Guide Book w/ Leaflet, Remote Control Tape, Ornate Key x1, Plain Key x1, Trap Components x1, Bikini Armor x1.
Attributes: 3 STR/3 TGH/3 DEX/5 SWF/4 INT/2 MND
Perks:
Master of Overkill Presence of MindSkills: Proficient:
Shamanistic Magic (Elementalism), Competent: Hand-to-Hand Combat, Skilled: Marksmanship (Gunchucks).
Spells:
MEGA BRAND,
Perfect Freeze,
Flare Arrow Maka R'lyeh-Voile (IronyOwl)
Status: Normal.
Injuries: None (that she notices).
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack
Inventory: Very Frilly Towel, 105 cp, Electro-Jelly-inna-cage (illoyal, remote-controlled servant), Belt w/ pouches.
Attributes: 3 STR/2 TGH/3 DEX/4 SWF/5 INT/2 MND
Perks:
Voile Heritage Insanely Energetic Delightfully UnhingedSkills: Skilled Servant Creation, Competent Alchemic Magic (Augmentation), Competent Getting The Hell Outta Here, Skilled Black Magic (Curses).
Spells:
Psycho Shackles.