Turn 32: End of an EraMaka:Examine slab-door. Open if openable and "probably" not trapped.
(?)
Morning is coming. Maka sighs. Second watch was a very boring thing. Her colleagues are in various states of awakening. Most of them apparently had a good night, but Remy looks like he's in quite great pain, which is understandable, since he's apparently tied up in a quite uncomfortable way by a set of bikini armor.
Her vision slips to the stone slab again. It looks like a door. Granted, the trees look like coffee-laced fried chicken, but Maka is mentally strong enough to distinguish between reality and delusions. And, besides, continuing the exploration isn't a bad idea, right? Less work for the others, more loot for Maka. So she knocks on the slab door.
No reaction.
She whacks the door with the scepter.
No reaction, aside from a swollen thumb.
She tries to sparta kick the door in.
Again, the only thing that changed state was her foot, namely, from "fine" to "hurting".
There's gotta be a better way in. Following a sudden impulse, she walks over to the pedestal and pushes the "X" button...
A faint glyph resembling a tower glows up on the door again. Maka walks up to it. Hel tries to shout a warning, but her fingers already touched the glowing rock...
And the rest was darkness.
...
......
.........
Seven adventurers lie sleeping on top of a great tower, clothed, with most of their belongings nowhere to be found. Sun rays shine through the battlements, faint cries of seagulls can be heard...
They must Roll to Descend the Tower...
--
Sorry for the huge hiatus! Again. I'll try for a strict twice-a-week schedule. Shouldn't be too hard...
Why the setting change? Tabula rasa makes it easier to get back into the game. There's also the small fact that I think I was being a bit too nice as a GM ^^'
Your belongings, the old world, the overarching goal, all are not lost forever. In fact, in descending the tower, you might find things you recognize... and, all will clear up as you descend the tower. To the surface. And whatever it may hold.
--
Helskaya Arkut (lawastooshort)
Status: Normal.
Injuries: Scar on left leg. Slight indigestion.
Equipment: Northern white bear skin, weaponized magic bong,
Northern white bear jawbone on necklace.
Inventory: Lesser healing potion x1, slice of magic x4, pestle and mortar
Skills: Skilled: Herbal Medicine, Skilled: Shamanic Magic, Skilled: Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: Normal.
Injuries: Several scarred cuts on left shoulder.
Equipment:
Masterwork Chainmail, Longsword, Crossbow, 8 bolts
Inventory: None.
Skills: Proficient:
Swordsmanship, Competent: Dodger's Agility, Competent: Marksmanship, Adequate: Medical care, Adequate: Taunting, Dabbling: Investigator.
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Normal.
Injuries: Rock firmly embedded in face.
Equipment:
Reinforced lab coat,
Rudimentary RifleInventory: Bullets[10], Enchanted Bullets[3], Gunpowder, One Bear Ass, Ammo Mod
Skills: Skilled: Alchemy (Chemistry), Competent: Alchemy (Potion brewing), Skilled: Alchemic Magic (Rudimentary Enchantments), Adequate: Metal Working.
Spells: Enchantment: Better wearability!, Piercing [?] Bullet Enchantments
Taren Creyn (Tiruin)
Status: Hilt Charge: 90% (Ice), 55% (Fire), 100% (Lightning)
Injuries: Somewhat sick.
Equipment:
Broadsword, white cloak, grey tunic, belt,
solid holey leather bootsInventory: Cloth, Element Hilt.
Skills: Skilled: White Magic (Healing and Cleansing), Competent: Anatomy, Skilled: Swordsmanship, Competent: Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita,
Vento Aureo.
Komas Hopatke (Yoink)
Status: Gruff. That is, normal.
Injuries: Normal.
Equipment:
One large, battered wooden oar named Heinkel, Worn and poorly-made sealskins, An eyepatch
Inventory: Fishing pole, bait, compass.
Skills: Proficient:
Rowing, Competent:
Cooking, Skilled:
Fishing, Competent:
Navigation.
Spells: Nnnope.
Remy Maelle (Remaelle)
Status: Normal.
Injuries: Minus five toes and right middle finger.
Equipment: Knife, traveling clothes, a backpack, Vintage pair of Chain Revolvers.
Inventory: Bedroll, rope, tinderbox, Gunchucks Guide Book w/ Leaflet, Remote Control Tape, Ornate Key x1, Plain Key x1, Trap Components x1, Bikini Armor x1.
Skills: Proficient:
Shamanistic Magic: Elementalism, Lacking: Judgment of When To Bring The Big Guns, Skilled: Agility, Competent: Quick Reflexes, Adequate: Hand-to-Hand Combat, Competent: Gunchucks Usage.
Spells:
MEGA BRAND,
Perfect Freeze,
Flare Arrow Maka R'lyeh-Voile (IronyOwl)
Status: Normal.
Injuries: None (that she notices).
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack
Inventory: Very Frilly Towel, 105 cp, Electro-Jelly-inna-cage (loyal, remote-controlled servant), Belt w/ pouches.
Skills: Skilled: Creating Servants, Competent: Alchemic Magic (Augmenting Living Stuff), Competent: Dodging, Skilled: Black Magic: Curses.
Spells:
Psycho Shackles.