Turn 21B: Any ending is a new beginning
-- Ruins Group --
Elenor:Elenor takes the rope and piles crates and tables until he can reach one of the holes.
(1) Turns out, the tables actually are quite brittle, and Armored Elenor is quite heavy. Which is to say, the pile of stuff beneath him collapses in a rather painful way. Elenor is now amidst rubble with a hurt pride.
Maka:Enter dungeon, examine dungeon.
(4) Uh, the dungeon is at it was when Elenor entered. The right path is obviously as interesting as he left it, so Maka goes in it and admires the traps.
Ratherio:() I'll miss you. Somewhat. I mean, you brought insanity to this game, and I'm down with that. But your characterization was pretty eeeh.
One player less is never good news, though... and I don't have any better obituary.
-- City Group --
Helskaya:Go to the library (once it wears off) and look up whatever there is about 1) gathering solidified magic (can I gather my own somehow?) and 2), if that's not available, controlling spirit journeys (how to make them safe, and how to make the spirit somehow poke into the real world). Study HARD.
(5) Gathered three promising books: Check. Had enough time yet to study books: Not check.
Apollo:Go find bears.
Contemplate gaps in memories. Contemplate why home village's a smoldering ruin?
(4) I dunno man, I don't get paid to write your dark and edgy backstory. Pick one:
i: Evil Empire
ii: Pyromaniac Kid
iii: Queen Lucia I. Inverse visited it
iv: Moriya Shrine Conspiracy
BTW you are now in front of a bear, and the bear is not on top of you, nor is it trying to kill you yet. That's a good start.
Taren:Defang the Snake! Hit the man's wrist with my blade, if or if not he cooperates and bends to reason!
(4) Pulling your best Inquisition routine (in the military, you learned more from watching than you would have liked), you soften up your would-be killer. Then,
Remy:Help Taren subdue and/or interrogate the last thug with a small lightning bolt.
(4) Remy chips in with some, ahem, Shock Therapy. The results are... uh, I lack a lightning pun right now.
The man talks, anyway. It seems like there is a Hidden Cathedral beneath the city in which things happen that are not fit for something calling itself a Cathedral, unless it was a satanic one of the blackest disposition. This Cathedral is now spilling out causing all sorts of carnage, havoc, wanton zombiefication and common colds. They might want to be stopped, if you have the time for them... and knew the entrance of it. Uh.
--
Elsewhere, at the Dungeon Bureau, some time into the afternoon. The initial wave of adventurers has subsided, and all who have come afterwards were pushed back out because Elizabeth would like her noon nap thank you very much. Now, only one man sits on the banks, gruff and silent, until the secretary bids him to come in (gruffly and silently).
Elizabeth is sitting at her desk, still looking sleepy. The desk is currently cluttered with what looks like several exploded alarm clocks apart from the usual torrent of paper.
"Another adventurer, huh. What's your qualifications, registry number, dark and angsty past and weapon of choice?"
"Yer talkin' about my lack of two eyes, girl?"
"No, not at all." Elizabeth is mildly annoyed - this is not the fifth time this day the routine went this way. Totally not. "Look, all I'm asking is are you a bad enough dude to survive the Labyrinth? Walk in there alone and you'll end up dismembered at best."
"Aye, I am. You doubting me?"
"No, not at all." Despite her best efforts, Elizabeth still hasn't mastered the art of diplomatic tact, and is sounding like that currently. "If you want to die a stupid and pointless death then be my guest, and the guest of the five hundred plus victims of the Labyrinth as well... make that six hundred plus as of today."
The would-be adventurer remains silent. She gives in. "Fine, before you smash the doors of the Labyrinth in, here's your license and one hundred copper. Don't spend it all for booze. And try to find a group or something... going in alone is a death sentence."
Komas exits the room, having swiped up the free stuff, muttering "Bloody lil' girls prancing about with their heads full o' eyeballs." Liz chooses to blissfully ignore it.
Character sheets.
Helskaya Arkut (lawastooshort)
Status:DO YOU BELIEVE IN MAAA-GIC (second)
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe, random precious metal baubles, two lumps of crystallized magic, eleven magic slices, lesser diluted mana potion x2, potion of okay healing x2, stoneskin potion, 60 cp.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: This was not up to your standards.
Injuries: Small pains, larger pains, ego pains.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow.
Inventory: Medical kit, small supplies bag, 0 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Result-oriented swordsmanship, Dodger's Agility, Marksmanship, Medical care, Taunting, Dabbling Investigator [1].
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Bear asses, hun.
Injuries: Some remainders of yesterday.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar,
Inventory: Bullets[inf], Enchanted Bullets[12], Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 119 cp.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +2), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!, Piercing Bullet Enchantments
Taren Creyn (Tiruin)
Status: Blessed. Headache.
Injuries: Well-treated ones. Might have a concussion or two.
Equipment:
Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots,
buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 118 cp.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita.
Komas Hopatke (Yoink)
Status: Fine.
Injuries: None.
Equipment:
One large, battered wooden oar named Heinkel, Worn and poorly-made sealskins, An eyepatch, iron boning knife.
Inventory: Fishing pole, bait, compass, 100 cp.
Skills:
Rowing,
Cooking,
Fishing,
Navigation.
Spells: Nnnope.
Remy Maelle (Remaelle)
Status: Okay, we're doing this. We're making this happen.
Injuries: The chest hurts every so often.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 0 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet, Contract, Gunchucks Guide Book w/ Leaflet.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat, Gunchucks Usage.
Spells:
MEGA BRAND Maka R'lyeh-Voile (IronyOwl)
Status: Warm.
Injuries: Punctures, right hand.
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack, Belt w/ pouches.
Inventory:
Surgeon's Kit, 105 cp, Book: Gene Engineering, Fleshgrafting and You.
Skills: Creating Servants, Alchemic Magic: Augmenting Living Stuff, Dodging, Black Magic: Curses.
Spells:
Psycho Shackles.