Did not doublecheck the inventories. Please alert if I failed.
Also, away over the weekend, which is why I'm updating now.
Turn 20B: Pull the fun lever, of course
-- Ruins Group --
Elenor:Examine and enter the right passage.
(1) The right passage seems to so far be like any other, which causes you to momentarily lose focus, failing to notice (3) the swinging axeblade trap. You survive more through luck than anything else and scramble out of the danger zone, but being still alive is more than you could have asked for. Elenor proceeds through the hallway with extreme caution (6) until another trap springs behind him, triggering a boulder rolling towards him with great speed. However, as drama dictates, he manages to outrun the boulder, avoid all further traps and get over the drawbridge at the end of the room before it is drawn up. The boulder, subsequently, falls down the pit created by the retreating drawbridge, and the hallway is trap-sweeped.
However, you are now trapped in the room. Banging on the closed drawbridge does not help matters, so you examine it instead.
The room appears to be one of ancient machinery. You see four levers. One of them is labeled "BOOZE". The second is labeled "FUN". The other two are unlabeled. There are, actually, gaps in the ceiling again through which you can see that you are beneath a wooden storehouse of sorts.
Furthermore, there are a few tables and crates in the room. One table additionally hosts a chair and a large manual, the variety you can kill people with when thrown. On a second table, there is a half-eaten lunch. One of the crates is broken, and you see a great coil of rope within.
Maka:Examine Mr. Bear. Consider feasibility of turning him into a minion in current state.
(2) Mr. Bear is now sadly an ex-bear. You are not a necromancer, so reanimating him is rather unlikely, and you don't have the necessary implants (nor lightning bolts, the sky is clear) to do it by way of SCIENCE. And Ratherio...
Ugh. Ratherio is out.
Ratherio:Ratherio proceeds to lick any bacon juice off of him!
(2) There is limits to where human tongues and the imagination of a GM can go. Not to mention that there is no bacon juice on you, unless you mean your own sweat, and by that I mean PC WAS INFRACTED FOR THIS ACTION.
-- City Group --
Helskaya:Use one of the lumps of magic and create as many thin slices of magic as possible. Store them safely, then eat one JUST TO MAKE SURE. Try and observe any effects other than sweet hallucinations.
(5) While you did not get to the eating just yet, the good news is that you managed to create very thin slices of the stuff. To wit, one lump of magic = 12 slices.
Apollo:Apollo heads out to hunt bears
(6) Yee haw baby, and bears there will be.
Taren:With buckler and Blade, Taren shalt smite the two unless they give a reasonable explanation on why they attacked me, and are armed, and are hooded.
(2) "Hmph. Who sends you?"
"Not yer business. Please be nice and die."
"Then prepare yourselves!"
Taren's first swing, however, is dodged, and the ruffians counterattack. (4 vs 3) (6 vs 4) Taren himself evades the knife man's swing and parries a vicious club swing, being a bit shaken afterwards, and attacks a second time. (5 vs 5) The blow strikes true, but the defender's luck managed to avert most of the damage. (5 vs 1) (6 vs 2) In the ensuing counter-offense, Taren takes two direct hits, but his armor protects him from the worst. (1 vs 1) Shaken from the club strike, his next attack is laughably weak, but still inflicts quite some damage. The knife wielder is noticeably wounded now.
Remy:Remy looks around, making sure that nobody is looking, intent on taking the book with him. Or... better yet, he could create some sort of spell to create a perfect copy of the book!
(4) Er, no? Your magic doesn't work that way. So... pocketing the book, it is. Nobody is around anyway. This library is private and hopefully not magically surveillanced.
After that you get out.
--
The characters exploring the ruins will get two turns for every one the others get, starting now (so the next time I update will be a mini-turn). The ruins aren't planned to be that large, but the intermission wasn't, either.
Character sheets.
Helskaya Arkut (lawastooshort)
Status: Whoa, that was awesome. And this will be awesome again.
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe, random precious metal baubles, two lumps of crystallized magic, twelve magic slices, lesser diluted mana potion x2, potion of okay healing x2, stoneskin potion, 60 cp.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: This was not up to your standards.
Injuries: Small pains.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow.
Inventory: Medical kit, small supplies bag, 0 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Result-oriented swordsmanship, Dodger's Agility, Marksmanship, Medical care, Taunting.
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Fucking mages.
Injuries: Some remainders of yesterday.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar,
Inventory: Bullets, Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 119 cp.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +1), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!
Taren Creyn (Tiruin)
Status: Blessed. Headache.
Injuries: Well-treated ones. Might have a concussion or two.
Equipment:
Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots,
buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 118 cp.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita.
Ratherio Houston (borno)
Status: Out of breath. STRIKES: 1/3
Injuries: Those scratches might become scars.
Equipment: Purple robes of death!
TM, Wand of death!
TMStaff of death!
TMDagger of death!
TM Ring of death.
Inventory: 115 cp, Scrolls of:
Leaden,
Monovolt,
Lesser Silence,
Flare Arrow.
Skills: Black Magic: All of it, Agility
Spells:
Kortuch,
Leaden,
Costrus.
Remy Maelle (Remaelle)
Status: Okay, we're doing this. We're making this happen.
Injuries: The chest hurts every so often.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 0 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet, Contract, Gunchucks Guide Book w/ Leaflet.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat, Gunchucks Usage.
Spells:
MEGA BRAND Maka R'lyeh-Voile (IronyOwl)
Status: Warm.
Injuries: None.
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack, Belt w/ pouches.
Inventory:
Surgeon's Kit, 105 cp, Book: Gene Engineering, Fleshgrafting and You.
Skills: Creating Servants, Alchemic Magic: Augmenting Living Stuff, Dodging, Black Magic: Curses.
Spells:
Psycho Shackles.