Almost a month and one triple post later, here we go again. Rath has not posted, but that's k, I will try to approximate his next action based on the data gathered so far.
Turn 21A: We're back in business, for now
-- Ruins Group --
Elenor:Examine the half-eaten lunch and try to obtain information from its analysis: how much time it has been there, what has been eating it, how tall, strong the creature is and its gender and approximate age. Then pick a pebble from the supplies bag and throw it at the pit, estimating the fall through hearing and comparing the descent with the rope's length.
(5) It's a sandwich. It appears to have the consistency of stone and is more arid than the center of a scorching desert, but amazingly enough not mouldy in any way. It is not the first time you see a sandwich. Ever since traders imported them from the northern wastelands sandwiches have been very prevalent in human society. But very few humans actually went for sandwiches like these. It probably was better suited to the job of lethal weapon than the one of filling the stomach. It doesn't look like something a sane human would touch at any rate.
The next step: Kick a pebble into the pit. It's a full two minutes until you hear a faint splash. So much for that. The rope would definitely be long enough to get through the holes in the ceiling, though, but getting it up there would pose a problem and climbing in armor is always iffy.
Maka:Harvest bear parts. Pelt, claws, maybe jaws or bones... anything that might be handy.
(1) The bear parts are quite firmly attached to the bear and won't come off no matter how hard you pull. Your harvesting attempts eventually end with multiple teeth-induced puncture wounds on your right hand.
Ratherio:(2) You fail at doing something stupid and go into the entrance room of the ruins, thereby doing an useful action. Nothing happens down there though, so you consider going back up, but ultimately decide against it. Please come back, Rath, I suck at interesting actions without you.
-- City Group --
Helskaya:Eat one of the slices! Preferably in a calm and safe place.
(5)
http://www.youtube.com/watch?v=WUhOnX8qt3I(Note: No carnage actually happens.)
After the initial... strangeness, you adjust and note that your mind is as free as it ever comes. This could be used for spirit journeys you wouldn't even have dreamed of previously, and/or awesome trips. Both, probably. These days nobody in the old villages earns their keep by straight up hunting and gathering anymore anyway, it's all in the drug business,
Apollo:Apollo enchants his bullets, trying to store a small amount of energy into them, so they pierce much better.
(5) I'm not in the mood for magibabble right now... so, you find a way for it to work. Something with widening the small innate gaps of stuff.
You have twelve enchanted bullets now.
Taren:"I have ways of making people talk."
Attack once more, aiming to get one of them disarmed and prone to the ground. Use a combination of weaponry attacks and perhaps unconventional strikes.
Taren warns his opposition: "I'll get you to talk anyway." Then he attacks once again.
(3 vs 4) His initial strike is not very effective - it is decently aimed, but he is simply unlucky. However,
(6 vs 1) (4 vs 3) Taren does not respond to the first goons counter-attack properly, losing his balance from the heavy blow. The second goon has an opening, but doesn't use it properly, his knife does not go past Taren's armor.
(4 vs 5) Taren's next attack aims to disarm, and it is aimed quite well, but his enemy manages to read his intent and avert disarnament pretty handily.
(6 vs 2) (6 vs 2) What's worse, this maneuver has left him in a tight spot. He cannot avert the simultaneous attacks from the goons and suffers several wounds.
(4 vs 3) His own last attempt goes decently: His sword hacks into the arm of an attacker, rendering it unusable for the most part.
Remy:Head out to find trouble.
(5) And trouble he finds. Namely, Taren in trouble. Seeing that, he gives off a few warning shots, and the goons freeze. (6) "Nobody move now or they'll end up with a drastically shortened lifespan!" is his battlecry of choice. One of the goons decides to try him, but a sweet improptu C.R.A. Type.06 brings his life to an abrupt and moderately gory end. The survivor definitely seems to be a lot more cooperative right now.
--
Character sheets.
Helskaya Arkut (lawastooshort)
Status:DO YOU BELIEVE IN MAAA-GIC
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe, random precious metal baubles, two lumps of crystallized magic, eleven magic slices, lesser diluted mana potion x2, potion of okay healing x2, stoneskin potion, 60 cp.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: This was not up to your standards.
Injuries: Small pains.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow.
Inventory: Medical kit, small supplies bag, 0 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Result-oriented swordsmanship, Dodger's Agility, Marksmanship, Medical care, Taunting, Dabbling Investigator [1].
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Fucking mages.
Injuries: Some remainders of yesterday.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar,
Inventory: Bullets[inf], Enchanted Bullets[12], Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 119 cp.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +2), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!, Piercing Bullet Enchantments
Taren Creyn (Tiruin)
Status: Blessed. Headache.
Injuries: Well-treated ones. Might have a concussion or two.
Equipment:
Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots,
buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 118 cp.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita.
Ratherio Houston (borno)
Status: Out of breath. STRIKES: 1/3
Injuries: Those scratches might become scars.
Equipment: Purple robes of death!
TM, Wand of death!
TMStaff of death!
TMDagger of death!
TM Ring of death.
Inventory: 115 cp, Scrolls of:
Leaden,
Monovolt,
Lesser Silence,
Flare Arrow.
Skills: Black Magic: All of it, Agility
Spells:
Kortuch,
Leaden,
Costrus.
Remy Maelle (Remaelle)
Status: Okay, we're doing this. We're making this happen.
Injuries: The chest hurts every so often.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 0 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet, Contract, Gunchucks Guide Book w/ Leaflet.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat, Gunchucks Usage.
Spells:
MEGA BRAND Maka R'lyeh-Voile (IronyOwl)
Status: Warm.
Injuries: Punctures, right hand.
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack, Belt w/ pouches.
Inventory:
Surgeon's Kit, 105 cp, Book: Gene Engineering, Fleshgrafting and You.
Skills: Creating Servants, Alchemic Magic: Augmenting Living Stuff, Dodging, Black Magic: Curses.
Spells:
Psycho Shackles.