Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 110 111 [112] 113 114 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262774 times)

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1665 on: October 17, 2012, 07:21:02 pm »

Max Yeskly
Check the dead, and finish getting to town.

"Well lad's that's that, Don't think I got your names."
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1666 on: October 17, 2012, 07:35:41 pm »

Carefully press ear on door
« Last Edit: October 17, 2012, 07:40:56 pm by Lillipad »
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1667 on: October 17, 2012, 07:43:29 pm »

Time to check out that blacksmith. See what they have in terms of weapons I could use, armor and misc items.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1668 on: October 17, 2012, 08:23:54 pm »

~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You and the survivors of the battle board the APC. It takes it a few minutes for Urdim to properly start it up again, but it soon has the squad rolling down the road and through the jungle.

Now that you're on the move again, hopefully on a ride all the way back to the boat, you review what's left of the Squad's equipment.

Urdim's Equipment:
Spoiler (click to show/hide)

Arane's Equipment:
Spoiler (click to show/hide)

Colton's Equipment:
Spoiler (click to show/hide)

Your Own Equipment


The APC took extensive damage, and will barely make it back to the boat - if at all.

The [AIM Paladin] mounted atop the APC is damaged beyond repair.

The [AIM Warrior] mounted towards the rear is heavily damaged, but could potentially be repaired.

Checking the Cargo you find only a [AIM Warrior Ammo Belt] and a [PALADIN Mk1 Rocket].


As far as your budget goes... You had a lot riding on that mission going without any problems...
After taking recent expenses, and what you'll be needing to pay the others into account you should have...

1,000₵... This could make things even more difficult than they were already looking to be.

Well, you have the rest of the drive to weigh out your options.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

There are no rifles. You can't imagine the Rebels would just go throwing out weapons like that.

With that in mind, you check your own gear... They took everything from your weapon to your boots and belt.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Datan..." The pistolier replies, however, when you turn to look, the one who had the hatchet seems to have vanished.

A)Travel along the River and to the West
B)Travel to the North, towards some Snowy Hills
C)Travel to the Northwest, towards some Snowy Hills
E)Travel to the Northeast, along the Lakeside
G)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You carefully press your ear up against the rusted door... There are definitely three different voices.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"I don't forge my wares before hand, I make them as ordered." The blacksmith replies, as she gestures towards the forge.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon an Arcane Minion.

The Skeletal Guard swings its longsword at the Copper Knight, striking it in the Torso and dealing 1 Damage.

The Skeletal Guard stabs the Copper Knight in the Torso, dealing 23 Damage!

You hear more movement to the South as the Skeletal Crossbowmen retreat.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[21/60]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: [Level 1 Summoned Arcane Elemental]
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Nothing of Note

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler: Moderately Damaged (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You hear some noise somewhere to the North, and the Northeast, but nothing happens.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (6/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
« Last Edit: October 17, 2012, 09:15:26 pm by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1669 on: October 17, 2012, 08:27:37 pm »

Max Yeskly
>Follow the group, If we can still se them, if not continue along the coast.

"Well Datan looks like its just you and me eh? Nice to meet you! Well maybe... circumstances could be better."
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1670 on: October 17, 2012, 08:33:12 pm »

Mewlren the Holy

P1) Stand up and start moving North with the WotL. Have the Red Copper Knight wait where it is and the others move south once the guards are dead.
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1671 on: October 17, 2012, 08:36:22 pm »

Use the butt of the knife to knock on the door
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1672 on: October 17, 2012, 08:48:29 pm »

Ask what materials she has access to, as well as how much it would cost to make a combat knife.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1673 on: October 17, 2012, 09:14:18 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Well we'll have to 'ave a few drinks on me when we get to Riraskel... If we don't run into any more of those damned Elementals."

You follow the rest of the group for as long as you can, but it isn't long before they're out of your sight.
As it turns out however, that may not be a problem. After a few more minutes of walking you spot the bridge to the West!

A)Head to the Bridge!
B)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You knock on the door with the butt of your knife, and the voices stop.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

She has access to Copper, Bronze, Iron and Steel - but she can't make you a Combat Knife, not like one you had in mind. However she could make you another type of knife, a plain old Dagger, a Dirk, a Stiletto, a Poignard...

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You stand up and begin moving to the North as a Skeletal Guard rounds the corner.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[22/60]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: [Level 1 Summoned Arcane Elemental] (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Nothing of Note

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler: Moderately Damaged (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
« Last Edit: October 17, 2012, 09:16:17 pm by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

  • Bay Watcher
  • Grand Master Lurker
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1674 on: October 17, 2012, 09:15:52 pm »

Wait for it...
Logged
Lurking since 2009

Leerooooooooy walk forward twice

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1675 on: October 17, 2012, 09:16:31 pm »

Think about which one would be the most effective weapon (get some stats) for stabbing and slashing.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1676 on: October 17, 2012, 09:20:22 pm »

Max Yeskly
Head to the bridge and cross into the town!

'Well here we are, I'll be getting them drinks you promised me soon enough he!"
Max claps Datan on the back as they cross the bridge.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1677 on: October 17, 2012, 09:34:01 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

She shows you some weapons that had been on display.

[Copper Dagger]
[Copper Dirk]
[Copper Poignard]
[Copper Stiletto]

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You and Datan climb up the stairs and to the walkway above the bridge, getting a good view of the City.

The sky is dark, filled with clouds of smoke - Massive towers of metal and stone reaching straight through them. Below them, the landscape is packed with massive factories, and office complexes.

You can see an airport from here - An absolutely massive airship is being loaded with cargo. Probably to be sent to the Southwestern Territories, or perhaps traded with the Britenaians, or Goblins.

A)Enter Riraskel
B)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

Happenings of the nothing variety continue.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (6/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1678 on: October 17, 2012, 09:36:13 pm »

Ask how much it would cost for an iron or steel dagger, and how much it would cost to get iron or steel caps for combat boots.
Logged

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1679 on: October 17, 2012, 09:48:25 pm »

Carefully investigate gunfire
Logged
Pages: 1 ... 110 111 [112] 113 114 ... 138