~~~~~~~~~~Varin~Eldan~~~~~~~~~~You can barely bring yourself to stand. You're definitely hurt, badly at that, but it's too dark to see just how bad it all is.
Now that you're standing, you can tell that this is definitely the same village. It looks like there are other bodies around you.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~They grab a few bags and run out of the room as you scan through the shelves to find three
[Mercier 85 Hunting Shotgun]'s, sticking them in the bag. They're far to big to fit completely inside, but it's still easier than trying to carry them all around in your hands.
You run out of the room, bag in hand. You begin to hear a loud noise above the building, it sounds like... An airship?! It's a good thing you're not trying to escape through the streets.
You find yourself having to choose through another four stairways... The first and closest, leads down to the garage. That area is pretty well fortified, and you could probably find some more men to bring along with you. The second, which is a little further, is the stairway that leads down to the main entrances. That area is probably overrun by now, so it probably isn't a good idea to go there. The third, which is a little further away, leads down to another storage room. The furthest stairway leads straight to the basement. That area definitely isn't under attack yet, but you aren't going to find anything there but the Vault, and the Workshop - Which should contain your Submachinegun.
A)To the Garage!
B)To the Main Entrance!
C)To the Second Storage Room!
D)To the Basement!
~~~~~~~~~~Kidd~~~~~~~~~~You creep forwards, down the tunnel, soon coming across a metal door... Another section of the "Lab"?
The voices are louder now, it sounds like there are two... Maybe three different voices, but they're still not clear enough to make out any words.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You continue down the road and to the West, passing by the Motorcar dealership. ((Just a random note related to Motorcars, if you did save up enough money and wanted to purchase one, remember that it wouldn't be a problem to bring it back to the Core Territories with you because of the airship.))
As you approach the edge of this little area of stores and shops, you come across a shop selling Robes, a Gunsmith's shop, and a Blacksmith's shop.
A)Approach the Robe Shop
B)Approach the Gunsmith's Shop
C)Approach the Blacksmith's Shop
D)Continue to the West
E)Head back to the East
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~
Are You Ready to Play?
A)Yes!
B)No!
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Lucia stands her ground as the Slimes approach.
Sonim crouches down.
Sonim's Shock Field deals 5 + 4 + 1 + 1 Shock Damage to the
Colossal Slime.
Sonim fires her crossbow at the
Colossal Slime, striking it but only dealing 9 Damage. (75% Resisted)
Sonim's Shock Field deals 6 + 2 + 4 + 6 Shock Damage to the
Colossal Slime.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (85/200)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[12 + 3 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[9/15] (3 Mana Drained per turn from Shock Field)
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (0/80)) |
Shock Magic Level: | (+58 Experience) | (Level 3 (74/400)) |
Sonim's Shock Field Spell Level: | (+58 Experience) | (Level 0 (74/100)) |
Crossbows Level: | (+18 Experience) | (Level 15 (18/???)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 + 2 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (19 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]S7)Dispel Shock Field
------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 323] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 90] (Sonim: 65% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 60% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
~~~~~~~~~~Quercus~~~~~~~~~~You fire another shot at the Rifleman, striking them in the Torso and killing them!
Quercus:
@ Level 2
--Health--[Head: 82/82] [C:8|B:8|P:6] [Light Armour]
[Torso: 110/110] [C:16|B:14|P:12] [Light Armour]
[Left Arm: 82/82] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 65/82] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Weapon Accuracy: +6%
Human Weapon Accuracy: +15% (Ranger-A3, Yoxall 'Kawe', Combat Knife)
Rifles Accuracy: +30% (Ranger-A3)
Pistols Accuracy: +20% (Yoxall 'Kawe')
One Handed Blade Weapons Accuracy: +6% (Combat Knife)
AIM Ranger-A3 Accuracy: +3%
Ranged Damage Bonus: +0-2
Melee Damage Bonus: +0-3
Dodge Chance: 0%
Block Chance: 0% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +0
Stealth Detection Bonus: +1%
--Experience Gained--Overall Level: | (+10 Experience) | (Level 2 (30/200)) |
Rifles Levels: | (+98 Experience) | (Level 15 (550/???)) |
Human Weapons Skill: | (+98 Experience) | (Level 15 (550/???)) |
AIM Ranger-A3 Weapon Skill: | (+98 Experience) | (Level 3 (170/400)) |
--Available Actions--[50 AP]--Movement--
M1)Walk 1 Tile
[30 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 AP + 2 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[10 AP Cost]--Attacks--
A1)Fire
[AIM Ranger-A3] (2/7 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I5)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I6)Draw
[Yoxall 'Kawe'] from Pistol Holster
[20 Base AP Cost] + [5 AP Cost]I7)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]I8)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 78/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 53/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 71/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
------Enemies------None in Sight, but there've got to be more of the Rebels around here somewhere...
~~~~~~~~~~Kairo~Undular~~~~~~~~~~Running straight through the site of a potential ambush definitely doesn't sound like a good idea.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--[Head: 71] [C:0|B:0|P:0] [Unarmoured]
[Torso: 57] [C:20|B:10|P:12] [Medium Armour]
[Left Arm: 61] [C:8|B:3|P:4] [Medium Armour]
[Left Hand: 52] [C:5|B:2|P:3] [Medium Armour]
[Right Arm: 82] [C:8|B:3|P:4] [Medium Armour]
[Right Hand: 55] [C:5|B:2|P:3] [Medium Armour]
[Left Leg: 49] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 55] [C:10|B:5|P:7] [Medium Armour]
[Right Leg: 82] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 55] [C:10|B:5|P:7] [Medium Armour]
--Energy--[20/20]
--Available Actions--[Infinite AP, for Now]
A)Fire
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]I)Switch to
[Yoxall 'Atkil'] [20 AP Cost]------Enemies------None in Sight...
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You attempt to cast Arcane Bolt on the
Skeletal Crossbowman, nearly striking the
Copper Knight in the legs. It strikes the Crossbowman in the Torso, dealing 26 Damage. (Critical Hit!)
You decide it probably isn't a good idea to go throwing spells between the Knights' legs.
The Skeletal Crossbowmen send a volley of bolts in your direction. One strikes the
Copper Knight's Shield. Two strike the
Copper Knight's shield.
The Skeletal Crossbowmen send another volley of bolts through the tunnel, One strikes the
Copper Knight breaking it! Three strike the
Copper Knight's Shield.
Mewlren the Holy:
@ Level 2
--Health--[Head: 41] [C:6|B:3|P:3] [Light Armour]
[Torso: 17] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 62] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 50] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[16/60]
--Stats and Bonuses--Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Magic Resistances: +6 (All) +0 (+1) (Stone)
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (150/200)) |
Arcane Magic: | (+52 Experience) | (Level 5 (916/2,700)) |
Arcane Bolt Spell: | (+52 Experience) | (Level 3 (118/400)) |
Leadership: | (+0 Experience) | (Level 0 (5/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]A2)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]A3)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Arcane Bolt] [24 AP + 8 Mana Cost]S3)Cast
[Summon Arcane Minion] [29 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 113/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 123/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 75/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 125/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
------Enemies------Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 4/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
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