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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262755 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1635 on: October 16, 2012, 07:09:54 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

...


Where are you?.. Who are you?.. Varin, that's right. But that doesn't tell you where you are.

You slowly open your eyes...

It's dark, and it's raining. Well, that's a start.
Everything is starting to get a little clearer now.

You're lying on the ground, in the mud. You're cold, and badly injured.
You can see lights... Buildings... Are you still at the village?
What happened?

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You sneak your way to the West a bit... It sounds like the voices are coming from this tunnel.



Kidd: @ Level 3
--Health--
Spoiler: Moderately Injured (click to show/hide)
--Energy--
[0/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
[Dehydration]
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (3/12 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Energy Potion] from Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

((Well of course they're going to do that. Did you want them to trample you just to form the line immediately? :P))

You cast Arcane Bolt on the Skeletal Guard, but the block the attack.

The Skeletal Crossbowmen send a volley of bolts in your direction. Two strike the Copper Knight, dealing 2 Damage. One strikes the Copper Knight's shield.

You cast Arcane Bolt on the Skeletal Guard, but they block the attack.

The Skeletal Crossbowmen send another volley of bolts through the tunnel, One strikes the Copper Knight, Two strike its Shield, and one strikes the Copper Knight's Shield.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[24/60]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler: Lightly Damaged (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You take aim at the Frost Elemental.

You fire a shot at the Frost Elemental, killing it!

The Crewmember fires a shot at the Frost Elemental as well, but you'd already killed it.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (5/5 Ammunition Remaining) (-40% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1636 on: October 16, 2012, 07:21:18 pm »

Max Yeskly
Aim and fire at the Purple Elemental's Body
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I for one support our child snatching overlords.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1637 on: October 16, 2012, 07:30:58 pm »

"Wait- wha? I remember... guns... tanks... explosions... pain... I don't know right now," Varin said to nobody in particular as he carefully stood up and examined himself and his surroundings.
« Last Edit: October 16, 2012, 07:51:11 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1638 on: October 16, 2012, 07:44:38 pm »

Ready Lambda and slowly creep down the tunnel
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If Adele covered Aerosmith, that would be my life right now.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1639 on: October 16, 2012, 08:22:26 pm »

Stand and sprint behind the next building to the east.
Logged
Lurking since 2009

Leerooooooooy walk forward twice

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1640 on: October 16, 2012, 09:28:34 pm »

Keep on cruising. There has to be a blacksmith somewhere!
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1641 on: October 16, 2012, 11:44:06 pm »

Mewlren the Holy

S2) Arcane Bolt the Maroon Skeleton Crossbowman twice.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1642 on: October 17, 2012, 02:09:15 am »

(Whoops. Sorry about that. Yeah at his torso.)

Fire rifle twice at the rifleman's torso.
Logged

Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1643 on: October 17, 2012, 04:43:35 am »

I crouch and fire my crossbow at the Colossal Green Slime. "No."
« Last Edit: October 17, 2012, 04:56:31 am by Rhundan »
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1644 on: October 17, 2012, 11:21:50 am »

"Go on ahead, grab as much cash as you can from downstairs, while I get some weapons!" - Afterwards, I grab 3 of the lighter shotguns, running after them.
Logged
♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1645 on: October 17, 2012, 03:25:17 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You can barely bring yourself to stand. You're definitely hurt, badly at that, but it's too dark to see just how bad it all is.

Now that you're standing, you can tell that this is definitely the same village. It looks like there are other bodies around you.

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

They grab a few bags and run out of the room as you scan through the shelves to find three [Mercier 85 Hunting Shotgun]'s, sticking them in the bag. They're far to big to fit completely inside, but it's still easier than trying to carry them all around in your hands.

You run out of the room, bag in hand. You begin to hear a loud noise above the building, it sounds like... An airship?! It's a good thing you're not trying to escape through the streets.

You find yourself having to choose through another four stairways... The first and closest, leads down to the garage. That area is pretty well fortified, and you could probably find some more men to bring along with you. The second, which is a little further, is the stairway that leads down to the main entrances. That area is probably overrun by now, so it probably isn't a good idea to go there. The third, which is a little further away, leads down to another storage room. The furthest stairway leads straight to the basement. That area definitely isn't under attack yet, but you aren't going to find anything there but the Vault, and the Workshop - Which should contain your Submachinegun.

A)To the Garage!
B)To the Main Entrance!
C)To the Second Storage Room!
D)To the Basement!



~~~~~~~~~~Kidd~~~~~~~~~~

You creep forwards, down the tunnel, soon coming across a metal door... Another section of the "Lab"?



The voices are louder now, it sounds like there are two... Maybe three different voices, but they're still not clear enough to make out any words.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You continue down the road and to the West, passing by the Motorcar dealership. ((Just a random note related to Motorcars, if you did save up enough money and wanted to purchase one, remember that it wouldn't be a problem to bring it back to the Core Territories with you because of the airship.))

As you approach the edge of this little area of stores and shops, you come across a shop selling Robes, a Gunsmith's shop, and a Blacksmith's shop.

A)Approach the Robe Shop
B)Approach the Gunsmith's Shop
C)Approach the Blacksmith's Shop
D)Continue to the West
E)Head back to the East



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Lucia stands her ground as the Slimes approach.

Sonim crouches down.

Sonim's Shock Field deals 5 + 4 + 1 + 1 Shock Damage to the Colossal Slime.

Sonim fires her crossbow at the Colossal Slime, striking it but only dealing 9 Damage. (75% Resisted)

Sonim's Shock Field deals 6 + 2 + 4 + 6 Shock Damage to the Colossal Slime.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[9/15] (3 Mana Drained per turn from Shock Field)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (19 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]
S7)Dispel Shock Field

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks



~~~~~~~~~~Quercus~~~~~~~~~~

You fire another shot at the Rifleman, striking them in the Torso and killing them!

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (2/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

None in Sight, but there've got to be more of the Rebels around here somewhere...



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

Running straight through the site of a potential ambush definitely doesn't sound like a good idea.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You attempt to cast Arcane Bolt on the Skeletal Crossbowman, nearly striking the Copper Knight in the legs. It strikes the Crossbowman in the Torso, dealing 26 Damage. (Critical Hit!)

You decide it probably isn't a good idea to go throwing spells between the Knights' legs.

The Skeletal Crossbowmen send a volley of bolts in your direction. One strikes the Copper Knight's Shield. Two strike the Copper Knight's shield.

The Skeletal Crossbowmen send another volley of bolts through the tunnel, One strikes the Copper Knight breaking it! Three strike the Copper Knight's Shield.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[16/60]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler: Lightly Damaged (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1646 on: October 17, 2012, 03:25:34 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You take aim at the Frost Elemental as it charges straight for you!

You fire a shot at the Elemetnal's Torso, striking it and dealing 47 Damage!



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (4/5 Ammunition Remaining) (-25% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded
« Last Edit: October 17, 2012, 05:10:43 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1647 on: October 17, 2012, 03:34:26 pm »

Follow 'em to the basement!
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♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1648 on: October 17, 2012, 03:35:09 pm »

Fire a random shot in the air.
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Lurking since 2009

Leerooooooooy walk forward twice

Azthor

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  • Doomy Dooms of Doom, Discount Sale!
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1649 on: October 17, 2012, 03:39:41 pm »

Mewlren the Holy

S1) Meditate.
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