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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262416 times)

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1125 on: September 30, 2012, 02:06:08 pm »

A
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1126 on: September 30, 2012, 02:10:34 pm »

F) Take aim and fire at the Militia Rifleman.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1127 on: September 30, 2012, 04:01:03 pm »

Mewlren the Holy

A) If they haven't noticed me, hide behind the rubble and summon five Arcane Elementals, then meditate until my mana is full before engaging. Otherwise, summon an Arcane Elemental on the tile immediatly south of Mewlren.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1128 on: September 30, 2012, 04:03:12 pm »

When nobody's looking, cross the road and move back towards the street with the prisoners.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1129 on: September 30, 2012, 04:30:54 pm »

Leerooooooooy walk forward twice
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1130 on: September 30, 2012, 11:21:31 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You move towards the Scrabulas, and they move towards you, the nearest preparing to leap at you.



Kidd: @ Level 2
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+4% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+12% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+12% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+12% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+0% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Still Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Still Hungry



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You aim and fire a shot at the Militia, but you think you missed.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

As the Skeletons quite obviously see you, you summon your Arcane Elemental!

One of the Skeletons throws a rock at you, striking you in the head and dealing 19 Damage! (25% Damage Bonus)



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[40/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dagger

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Wooden Club

Skeleton Stonethrower: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding another Stone

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

It's a relatively long drive to the port, considering it's located in the same city. Once you arrive, security allows the convoy access to RPMC's private airship hangars. It appears you'll be making the trip to the Far Western Territories through the skies. The motorcars ahead of you in the convoy drive right up a ramp and into the large airship's cargo hold.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You hastily make your way across the road while you believe no one is looking, however once you've reached the alley you hear one of the Rebels exclaim that they could have sworn they'd just seen something run into the alley.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[12/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

There are Rebels nearby...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1131 on: September 30, 2012, 11:25:53 pm »

"I didn't know the RPMC had private airships..."

Make a guess at how big they are and fast these things can go. Take a look around the hangar while we keep driving.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1132 on: September 30, 2012, 11:27:45 pm »

Slash then stab at the Scrabula's body
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1133 on: September 30, 2012, 11:42:26 pm »

(I thought the collapsed areas might have been ceiling high, obscuring their vision; also, the Warrior of the Light should have a copper mace and a copper spatha wielded)

Mewlren the Holy

H) Arcane Bolt the Yellow Skeleton in the Torso. Have the Blue Arcane Elemental also Arcane Bolt the Yellow Skeleton in the Torso; if the Yellow Skeleton dies first, target the Blue Skeleton instead.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1134 on: October 01, 2012, 12:10:16 am »

Crawl forward two more tiles.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1135 on: October 01, 2012, 03:38:17 am »

Prepared to run if things got tough, Lucia waited and watched the slimes.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1136 on: October 01, 2012, 06:06:06 am »

Walk to the corner of the eastern most building but the western most corner.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1137 on: October 01, 2012, 06:24:20 am »

Move north and right behing the building to my right. Listen for where the rebels are.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1138 on: October 01, 2012, 02:51:45 pm »

Meeska sat down. "So, what now?" He asked his father's voice.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1139 on: October 01, 2012, 08:17:25 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Only five of them." Malthe says as your squad's Jeep drives up the ramp and into the ship's cargo hold.
It's a large airship, probably at least 80 meters from end to end. Though it's still nowhere near the size of some of the largest airships you've seen. You've got no clue how fast it could, or will travel.

Save for the ship, the rest of the hangar is pretty empty.

Braeden parks the Jeep in its spot, and after the last couple of vehicles board the ship, the ramp slowly and noisily raises back up to its position as the back wall of the cargo hold. The lights in the ceiling flicker on and everyone disembarks from their motorcars.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You slice dat Scrabula up.

The remaining Scrabula leaps at you, clawing at your chest, dealing 14 Damage. (24 Resisted - 1 Damage Dealt to [Simple White Shirt] and [Security Grade Combat Vest])



Kidd: @ Level 2 (Experience Gained So Far: +5 Overall Experience, +30 One Handed Blade Weapons Experience, +30 Daggers Experience, +30 Human Weapons Experience, +48 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Still Hungry



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

((He is, I just forgot to update his description to you. And some of the rubble is ceiling high, but all of it is at least high enough to be crouched behind.))

You cast Arcane Bolt on the Skeleton Stonethrower, dealing 10 Damage.

Your Arcane Elemental casts Arcane Bolt as well, dealing 10 Damage.

The Skeleton Stonethrower throws another stone at you, but this time misses.

You finish off the Skeleton with another Arcane Bolt.

Your Arcane Elemental casts Arcane Bolt on the charging Skeleton, dealing 10 Damage.



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
[C:0|B:0|P:0] [Unarmoured]
--Mana--
[24/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dagger

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Wooden Club

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You quickly move up the alley and around the corner. Although you can hear at least one Rebel enter the Alley as well.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[19/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

There are Rebels nearby...



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You walk up to the Northwest as one of the Rebels is taken down by a Militia Shotgunner in the doorway of the building across the road.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Shotgun

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

The Slimes begin to make their way towards the Giant Slimes, one of them already merging.

         

Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You



~~~~~~~~~~Quercus~~~~~~~~~~

You crawl a bit farther forwards. Now you can hear a man speaking somewhere to the Northwest, but you can't make out what they're saying.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
Walking to the Northeast

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
Walking to the Northeast



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

"Wait, you mean you actually forgive me? I'll admit I wasn't expecting that. Now you're after that idol aren't you? I'd suggest-" Your father says, before he's cut off by the sound of a door opening and another man's voice.
"He thinks he can push me around... Do this, do that. Where would the boss be without me? I don't even like doin' this, sneakin' into tombs and stealin' things from dead people. Should have listened to my mother and made a livin' doin' more honest work."

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« Last Edit: October 01, 2012, 09:49:35 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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