Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 111 112 [113] 114 115 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262791 times)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1680 on: October 17, 2012, 09:50:38 pm »

Mewlren the Holy

S2) Arcane Bolt the Skeleton Guard twice while the Copper Knights, the Red one now included, advance towards me.
Logged

Chaos Armor

  • Bay Watcher
  • Grand Master Lurker
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1681 on: October 17, 2012, 09:50:39 pm »

Peek out from the corner and look behind me.
Logged
Lurking since 2009

Leerooooooooy walk forward twice

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1682 on: October 17, 2012, 09:56:39 pm »

Take what I can from the militia bodies that's useful and head down the road that I saw.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kogan Loloklam

  • Bay Watcher
  • I'm suffering from an acute case of Hominini Terravitae Biologis. Keep your distance!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1683 on: October 17, 2012, 10:11:24 pm »

Drash Riverkeeper
:>> A. To the boat Jeeves! And prepare a report about the performance of the APC and Battle for the APC's Manufacturer.
Logged
... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1684 on: October 17, 2012, 10:17:31 pm »

Ready Lambda and the knife, try not to look too eager to attack whoever opens the door
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1685 on: October 17, 2012, 10:36:09 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

An [Iron Dagger] would cost you 56.90₵, a [Steel Dagger] would cost you 117.80₵.

A (Single) [Iron Boot Cap] 56.25₵, a [Steel Boot Cap] 117.19₵.

Though, because they aren't being 'Mass Produced', it's possible you could get a higher quality item for the same price...

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

((Err, can you elaborate on that? Given the current situation, that isn't a very specific action.))

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

The APC continues on its way through the jungle, the louder-than-usual noises the APC's engine makes soon become quite annoying...

And you could swear you're being watched, but maybe you're just being paranoid. It's been a while since the results of a mission had been so poor.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You can't imagine they would throw anything away with them either, so you begin to walk down the muddy road and into the jungle...

A)Follow the Road Southwards
B)Look Around
C)Head back to the Village
D)Enter the Jungle to the West
E)Enter the Jungle to the East



~~~~~~~~~~Kidd~~~~~~~~~~

You imagine you don't look too eager to attack anything or anyone, but no one opens the door to tell you.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, dealing 21 Damage!

After turning your attention to the guard, you come to realize that they are not alone.

You cast Arcane Bolt on the Skeletal Guard again, but they block the attack with their Shield.

Your Arcane Minion casts Arcane Bolt on the Skeletal Guard as well, but that attack is also blocked.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[6/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: [Level 1 Summoned Arcane Elemental] (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[16/24]
--Available Information and Known Status Effects--
Nothing of Note

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler: Moderately Damaged (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You attempt to peek around the corner, but there's immediately a gunshot from the East! The bullet strikes the side of the building, very close to you.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (6/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1686 on: October 17, 2012, 10:53:53 pm »

Knock with the knife again, if no one answers again, open it
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1687 on: October 17, 2012, 11:04:44 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

After no one responds to your second knock, you attempt to open the door. However, it appears to be blocked from the other side.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1688 on: October 17, 2012, 11:09:53 pm »

Try to let them know I'm not hostile, or a hound, or a ball thing, or a scrabula
« Last Edit: October 17, 2012, 11:24:00 pm by Lillipad »
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1689 on: October 18, 2012, 03:18:10 am »

Walk towards where I heard the gunfire, making sure not to reveal myself to anyone there.

Note to self: Never be vague.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1690 on: October 18, 2012, 04:09:17 am »

Thank the blacksmith, saying that I'll be back when I've got the money for these, and head into the nearby gunstore. Check out rifles, pistols, accessories and misc gear.
Logged

Phileas45

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1691 on: October 18, 2012, 05:10:38 am »

Lucia stepped forward, lunging at the blue slime.
"Well, that's bad news." she replied to Sonim as she did so.
Logged

MrCelt

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1692 on: October 18, 2012, 05:47:44 am »

I Quickly grab the SMG, hoping the others have enough money, and wait for them to follow me down the escape tunnel:

"Let's move it! Go Go Go Go GO!"
Logged
♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1693 on: October 18, 2012, 06:20:22 am »

Max Yeskly
>A

"Well we made it at least." Max says with a smile. "You and I make a good team eh?"
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1694 on: October 18, 2012, 06:21:38 am »

Move into the jungle to the east, and then follow the road.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
Pages: 1 ... 111 112 [113] 114 115 ... 138