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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77489 times)

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #585 on: May 02, 2012, 07:00:54 pm »

Right. That reminds me. I should actually make a wiki page for it and then we can keep track of it there.

EDIT: here you go, Weird: http://kotodes.wikidot.com/weirdbrew-items
« Last Edit: May 02, 2012, 07:03:35 pm by KujiUn »
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #586 on: May 03, 2012, 09:31:26 am »

Ah, looking at the changes to scientist now. Didn't spot that at first.

Nice. Essentially, I can make all our teams potions at discounted price-half off for everything but Max Potion, which is 25%. At-will and anywhere! I'll be disappointed if you guys don't take advantage of this.

-New Prices for the team-

Potion $100                          (vs $200 base)
Super potion $175                 (vs $350 base)
Hyper Potion $225                 (vs $450 base)
Max Potion $600                    (vs $800 base)

For RP sake, his concotions will be called 'Shroom Potions'. Gerome make'd his mama proud. :P

Also, I lost Energy Brewer (awww...) and got..

Quote
Trait Suppressant
Prerequisites: Scientist
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: Items.
Effect: Create an item with the same effect as a Pomeg, Kelpsy, Qualot, Hondew, Grepa or Tomato Berry. It costs 1250 to use Trait Suppressant.

Those are the stat lowering berries. Nice for fixing out base stat relations! No more SPD above ATK... *Note, I don't have this feat yet, just putting down the information.
« Last Edit: May 03, 2012, 09:38:22 am by Dwarmin »
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #587 on: May 03, 2012, 09:38:02 am »

Er, Dwar. What's 2 PST for you? 5:00 PM?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #588 on: May 03, 2012, 09:39:06 am »

@SC: Yeah it is, what's up?
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #589 on: May 03, 2012, 09:40:27 am »

Er. Should I just postpone that until tomorrow or what? Actually I guess I'd have to since I can't be in two places at once.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #590 on: May 03, 2012, 09:46:19 am »

Ach. Already a schedule conflict. :X

I would postpone till tomorrow. WS has his driving test then-and if we do start anything, it'll be much later at night. Usually we *do* start later at night, and this wouldn't be a problem.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #591 on: May 03, 2012, 09:52:26 am »

Right. It'll probably be tomorrow then. I guess that's OK, since it gives me a little extra time to find pog images for Serrana, Bryan, Qongqothwane, and Zanbithar; currently they just have placeholders. I just hate it that this is like the fifth time I said I was going to run it and didn't. >.<
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #592 on: May 03, 2012, 09:58:30 am »

@SC: You just got the server up like 3 or 4 days ago. Anyway, I hope everyone can shift to the new time. O-o

Also, randomly searching for images not related to this discussion! This about sums up my thoughts on this particular rivalry.



Go Butterfree. :3
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #593 on: May 03, 2012, 10:02:15 am »

Are you trying to start something with my Beedrill before I'm even in the game? XD

I guess I'll make the entrance I joked about a formal request: WS, can Robyn be introduced by dropping out of the shadows on the ceiling and hitting Gerome with a hurricanrana? :3
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #594 on: May 03, 2012, 10:07:27 am »

@SC: That's something fairly in-character for Gerome to fall for. Unlucky stuff is always happening to him.* XD

I approve on my end.

*Though, Taricus's char (Ursula) did get a landmine to the face earlier, while Gerome was spared. Lols. :3
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #595 on: May 03, 2012, 10:19:33 am »

So did she trip or did someone throw it at her? Because I think the latter is slightly funnier. Especially if it was, say, hidden in a whipped-cream pie.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #596 on: May 03, 2012, 10:21:23 am »

Tripped, faceplanted into a cliff, somehow set off mine IN the cliff.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #597 on: May 03, 2012, 02:30:34 pm »

Hmm, about an hour and half ish till early session time in the least, Assuming WS doesn't flake!

@Haika: Tell me what time you'll bring up the server, anyway, if you're hosting today. I might want to hop on early and do some alternate pogs for my mons. :P
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #598 on: May 03, 2012, 03:01:42 pm »

Bringing up the server now. Got about an hour before that afternoon start time with weird. So I guess we can go whenever people are logged in and ready. Since I'm not going to be very involved until after the boss fight, I may be afk quite a bit.
« Last Edit: May 03, 2012, 03:03:37 pm by Haika »
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #599 on: May 03, 2012, 03:14:55 pm »

I should be fine to go. No random hurricanrana. Perhaps a folding chair to the face would be in order though.

You are going to have to take WoC folding chair at some point with your current character.
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