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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77485 times)

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #600 on: May 03, 2012, 03:42:58 pm »

Is it me or did server go poof?
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #601 on: May 03, 2012, 03:43:23 pm »

Server seems to have gone down :/
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #602 on: May 03, 2012, 03:44:46 pm »

aand server is back. -.- Not sure what happened but I got stuck in an endless loop of error messages and had to end the process.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #603 on: May 04, 2012, 12:40:08 pm »

We are having a party Sunday Afternoon, and if it runs long, it might be a poor day for a session.

Kuji, can you suck it up and double-game this Monday if need be? I'd like to bring the sessions back up to frequency if possible.

I think I should be able to go tonight as well so we can deal with the fallout of the party split, get back to town, and find a way to introduce SerCon.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #604 on: May 04, 2012, 12:52:36 pm »

@WS: Ah, FYI-SC is holding his own maptools thing tonight, starting at 7 Pm EST. Not sure how long it will run, but we might have to push our PTA start back, fair warning.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #605 on: May 04, 2012, 12:57:00 pm »

Well I can wait to introduce him until he shows up. I don't even have a clue how I'm gonna pull it off yet.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #606 on: May 04, 2012, 01:30:48 pm »

I should have mentioned I'm playing his game tonight, as well. So, when and if SC shows up, I will too. Also, maybe Taricus. :X

Also, I'm sure you saw it, but we exchanged this last page.

I guess I'll make the entrance I joked about a formal request: WS, can Robyn be introduced by dropping out of the shadows on the ceiling and hitting Gerome with a hurricanrana? :3
@SC: That's something fairly in-character for Gerome to fall for. Unlucky stuff is always happening to him.* XD

I approve on my end.

*Though, Taricus's char (Ursula) did get a landmine to the face earlier, while Gerome was spared. Lols. :3

Maybe an idea. ^^
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #607 on: May 04, 2012, 01:51:01 pm »

Ah, sure, I guess.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #608 on: May 04, 2012, 01:55:44 pm »

Er, yeah. Dwarmin and Taric are both players for me, and I would put this off yet again but as I said before I've already done that like thirty times and it's getting kind of depressing. ^^^;
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #609 on: May 04, 2012, 02:15:23 pm »

I don't recall any of them having issues on Friday before. They either finish quick enough to make my start or doublegame I guess. I have no issues pushing the start back a few hours. It shouldnt be a long session anyways. Just arguing about loot and whatnot.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #610 on: May 04, 2012, 03:31:46 pm »

Well, normally Dwar and I are in Trail's End Friday, and it usually ends about the time this starts... but it got put off, so the thing I was wanting to try with MapTools that I didn't do yesterday I thought I'd try today since I was under the impression there wouldn't be a PTA session. ^^^;
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #611 on: May 04, 2012, 03:36:21 pm »

I was as well. I thought I'd need to sleep, but I crashed very early last night and slept in a bit. I should be good to go.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #612 on: May 04, 2012, 05:55:56 pm »

So what's the final plan here? Should I bring up the server tonight? or are people going to be too tired from another game to play?
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #613 on: May 04, 2012, 06:05:51 pm »

I'll be good to go, just as long as I get a bit of a heads up before the server goes up.
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We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #614 on: May 04, 2012, 06:18:15 pm »

We might not be playing. Folks are trying to drag me out to see the 3 Stooges.

...Although even if I can't show up, feel free to meet up to have an IC discussion and divide up the loot. Just be sure to post the logs.
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