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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77480 times)

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #570 on: May 01, 2012, 08:25:15 pm »

In fact, at Tar's request, though an hour late, going to put up the server for a bit. If SC or others want to come tweak any pogs or notes or the like. Or just come to chat a bit.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #571 on: May 01, 2012, 08:27:08 pm »

OK, nice. I still need to read through everything and write up some fluff, make macros, and pogify a Beedrill and a Koffing, but I'll be there. ^^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #572 on: May 01, 2012, 08:29:14 pm »

OK, nice. I still need to read through everything and write up some fluff, make macros, and pogify a Beedrill and a Koffing, but I'll be there. ^^^

Once you're in the server I can help with the pogs. Though do note if you are using the pog as your current avatar, circles mean pokemon, hexagons are humans/trainers.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #573 on: May 01, 2012, 08:32:18 pm »

OK, no problem. I still have the image I was using, so it'll be easy to make it a hexagon shape instead.

I think MapTools suffered a non-standard crash, so I'm going to close it and restart it.
« Last Edit: May 01, 2012, 08:41:13 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #574 on: May 01, 2012, 08:41:37 pm »

Hmm... I'm getting an error when I try to bring up maptools. Thats new. Gods way of saying stay off the server and do HW weird.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #575 on: May 02, 2012, 12:28:22 am »

OK, I've done some work on Robyn McBride's backstory.

Spoiler (click to show/hide)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #576 on: May 02, 2012, 05:02:49 pm »

That will do just fine. If we finish up the party split tomorrow it will have to be an afternoon session. I need to be up early and at 100% for Friday Morning.

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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #577 on: May 02, 2012, 05:38:58 pm »

Ah, make sure we get an exact time on that WS.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #578 on: May 02, 2012, 06:32:02 pm »

Item prices are ON! So, uh, we have to wait to get back to town to take use of them.
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Skyrunner

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #579 on: May 02, 2012, 06:32:31 pm »

For some reason, SerCon's character's backstory was amusing.

>.>
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #580 on: May 02, 2012, 06:35:10 pm »

That... might have been my fault. I just made a wrestler characteer for a different PTA campaign and was just telling the others in the room about it before she thought "whoa, that's cool, I'm going to add it in my backstory!" So, yeah.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #581 on: May 02, 2012, 06:45:06 pm »

I'm still not entirely sold on changing the healing system for this campaign.

And 2 PST at the earliest. I'd say there is a small chance I'll have to flake, and just call it a week off, but hopefully that will not happen.

Edit: Oh, Kuji, is scouts still trying to play on Sunday? Or is it a monday game now?
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #582 on: May 02, 2012, 06:52:00 pm »

Latter. It's been Monday for the past two weeks, and most likely will still be.

And hey, it'll be cheaper for trainers to heal with the new Trainer items.
« Last Edit: May 02, 2012, 06:54:30 pm by KujiUn »
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #583 on: May 02, 2012, 06:55:10 pm »

Hey, no more 8K Tm's. Woot! :3

@WS: It seems to be a rather annoying quibble. I don't care for it, unless you start making all sorts of food/drink items count as HP boosts for Humans/mons...heh.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #584 on: May 02, 2012, 06:58:00 pm »

Cool. After this weekend all my big tasks for the semester will have concluded. Well after tomorrow really, but I still have a driving test and sleep to catch up on, but I should be able to return to my 3-5 pta days a week schedule after this. Sucks to lose Monday, but I can live with Sunday.

Hey, no more 8K Tm's. Woot! :3

@WS: It seems to be a rather annoying quibble. I don't care for it, unless you start making all sorts of food/drink items count as HP boosts for Humans/mons...heh.

Unless Kuji wants to be assed to keep index of all the Homebrew Items I make, I'm not going to give the same unique shit out on more than one occasion.
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