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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77478 times)

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #525 on: April 25, 2012, 05:18:17 pm »

Quote
04/25/12 - Chaser's Finish Them! feats have seen adjustment, Chef's Bait slightly adjusted, Buffet many feats have recieved an alternative prereq, and Ninja has seen serious revision.

Haika, please check Chef's revision.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #526 on: April 26, 2012, 10:18:57 am »

We on for tonight?
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #527 on: April 26, 2012, 10:39:25 am »

Hope so, WS.

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #528 on: April 26, 2012, 10:53:54 am »

Yeah, I am.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #529 on: April 26, 2012, 11:30:29 am »

I'm good to go.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #530 on: April 26, 2012, 11:56:46 am »

Sounds good to me. I'll try and bring the server up in a few hours here, once I'm fully awake. Then we can start whenever people are ready.

I checked the bait changes, not that I can use it right away, but most of it is understandable. Though the elimination of baited mon from the level checking for all eternity seems a bit much. I understand it's there to keep people from abusing the skill to force increase levels, but if you train the pokemon there should come a point when they don't count as baitmon anymore.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #531 on: April 26, 2012, 01:24:10 pm »

Aye, for purposes of bringing up the server, I'll be ready to play in an hour or so. I too, should be fully awake by then.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #532 on: April 26, 2012, 01:33:55 pm »

Sounds good to me. I'll try and bring the server up in a few hours here, once I'm fully awake. Then we can start whenever people are ready.

I checked the bait changes, not that I can use it right away, but most of it is understandable. Though the elimination of baited mon from the level checking for all eternity seems a bit much. I understand it's there to keep people from abusing the skill to force increase levels, but if you train the pokemon there should come a point when they don't count as baitmon anymore.

Early start is unlikely today I'm afraid. Best shoot for 7pst. Also, a sneaky player unlike your self would simpily powerlevel only the baitmon until it reached the point where it isn't a baitmon, if such a point existed.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #533 on: April 26, 2012, 02:03:43 pm »

Well there's the hope that after a time, I'll have a decent enough team to rely on that I won't need to use the feat. And Dacq is nearly as high as my baitmon anyway. Though it does show a point that Jambe and Cheval are both baited pokemon, and they are some of the strongest on my team.

Personally, I just think I need more true wild encounters. Without chaos stuff, or swarms of trainerless yet trained team rocket pokemon. :P I took the ninja pokemon, as well as a woodmon, but I seriously doubt Range would use the woodmon, and she probably wouldn't have even taken the ninja pokemon, but she's developing a grudge and was an easy way to get some new mon. Probably will just stick one into the collective storage and give the other to Gerome or others in the group if they want.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #534 on: April 26, 2012, 03:01:51 pm »

Once you wrap up the raid, and everybody finishes their business in the Pirate Town, it will be a long stretch of wilderness encounters.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #535 on: April 26, 2012, 08:24:07 pm »

Alrighty, Server is up. Did a little clean up of old maps and random un-named pokemon. I also increased the size of the portable pokeball storage tokens for everyone.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #536 on: April 27, 2012, 03:04:55 pm »

Logs and TEXP updated.

D, Gerome now has 28 TEXP.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #537 on: April 27, 2012, 03:07:55 pm »

Nope!
« Last Edit: April 27, 2012, 06:27:45 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #538 on: April 27, 2012, 03:20:27 pm »

And I fell asleep there at the end. Welp I got the logs to Kuji anyway.

Are we going to try and play any tonight? Would be nice if the dungeon group at least finished up so we could get back into full group stuff.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #539 on: April 27, 2012, 03:56:38 pm »

@Haika: I'll be busy. If you want to earn some TEXP, I'll send you my encounter notes and you can run it. I wont likely be able to GM anything until Thursday. (Perhaps on monday if I can be super productive)

Takeing a quick break from HW to post Gerome's mystery prize. Pardon the speilling. No browser spellcheck on campus.

+15 Premier Balls
+1 TM grab-bag (Roll 2d101 when you collect your prize to determine what TMs you get)
+1 Donna Cupid's Tonic #69 (Give to a Pokemon that has a gender and select one of that Pokemon's move. Lower that move's frequency by 1. While targeting an opsite gendered Pokemon the targeted move gains the effect of the move Atract on an AC roll of 14 or higher. Tonics count against a Pokemon's Vitimin Limit)
+3 shots of concentrated adrenline (Add to any item you make that can be consumed by a Pokemon. That item will raise its users attack and special attack combat stages by 1)
+1 Measuring Cup Set (Use once a day while using a Scientist Feature. Roll a d20 and add your INT. On a 20 or higher you get two of the item you were trying to make. To use this item when making vitimns, the target roll is 23)
+1 Ammunition Crafting Kit (To use this item consumes a daily use of a daily feat from the Scientist or Engineer class, or two feats from any class that provides a bonus to INT. Pay 500py to create a round of special ammo for a ranged weapon of your choice. When used ammo made this way inflicts additional damage equal to its creators INT stat. [extra damage capped at 22])
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