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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77473 times)

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #510 on: April 23, 2012, 04:50:04 pm »

Fine, fine Haika, I'll post it here then :P

Anyway, TEXP Spending:
- 4 TEXP to set Inky (Now Renamed Sybille) at Level 21

Pokemon Genders Listing for Haika's convenience:

Spoiler (click to show/hide)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #511 on: April 23, 2012, 10:53:19 pm »

And we are back up.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #512 on: April 23, 2012, 11:47:16 pm »

And, NPC statting for texp:
Spoiler: Vasha Howle (click to show/hide)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #513 on: April 24, 2012, 12:04:00 am »

Copying Haika and posting Charles' TL Progesssion here

Spoiler: Charles (click to show/hide)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #514 on: April 24, 2012, 12:39:41 pm »

Somebody did get the logs last night, right? Cause alot happened that we might need to reference later.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #515 on: April 24, 2012, 01:34:11 pm »

Yeah, I did.

I'm doing a check to make sure all the TEXP values are correct, so it'll take a while.
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Still alive, amazingly.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #516 on: April 24, 2012, 01:41:16 pm »

K. Thanks for that.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #517 on: April 24, 2012, 01:48:18 pm »

I'd have to say, it's a good thing I'm checking over all the TEXP values.

I seem to have skipping over 5 TEXP for Gerome and 4 for Range, as well as 1 for the group. I'm added them in the spreadsheet, but I'm still counting Range's purchases, and I need to do mine and Ursula's afterwards.

EDIT:
Right. Integrity check finished.

Nothing else to note other than what I have posted.

Logs and TEXP updated.

D, Gerome now has 25 TEXP.
« Last Edit: April 24, 2012, 01:56:03 pm by KujiUn »
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #518 on: April 24, 2012, 03:37:55 pm »

So, When's our next playtime? We playing tonight? I seem to remember weird saying something about wanting to have more time for homework this week? And if that's correct, we should plan out when next we meet if not tonight.

Also, going to go ahead and buy another Mystery Prize package for 6texp.

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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #519 on: April 24, 2012, 03:51:07 pm »

Thursday, If I can be productive.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #520 on: April 24, 2012, 03:53:16 pm »

Right. Purchase logged.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #521 on: April 24, 2012, 05:04:20 pm »

Alright. Prize time for Haika. This will be delivered to your PC since you are not ICly in a situation condusive for collecting gifts. (Pardon my spelling. I am stuck using IE on campus, and IE dosn't give me red underlines)

+15 Premier Balls
+1 TM grab-bag (Roll 2d101 when you collect your prize to determine what TMs you get)
+1 McPlatinum's Diamond Tonic (Give to a Pokemon and select one of its rock or steel type moves. Lower that move's frequency by 1. The move's secondary effect changes to become the secondary effect of the move Payday. Rename the move if you wish. Tonics count against vitimin limit)
+1 Egg-Master app and Pokedex Modkit (Allows you to view and roll the nature/gender/ability of a Pokemon before it hatches)
+1 Egg-Stasis Chamber (Prevents an egg from progressing twoards hatching while inside. Must be rechared at least once a week)
+1 Treazur Pokemart VIP Tracker (Moniters your location and can summon a trained merchant Peliper with the push of a button. The Peliper will arrive with stuff for sale within 10 hours. The device lets you choose a merchant payload focusing on survival, pokemon training, or luxury goods)
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #522 on: April 24, 2012, 05:16:00 pm »

Hmm, can more than one PC take the mystery prize, or is first come-first serve?
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #523 on: April 24, 2012, 09:44:33 pm »

More than one can. Can't garuentee it will be the same prize for you though.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #524 on: April 25, 2012, 06:20:05 am »

All right, Gerome spends 6 TEXP to win a customer loyalty lottery from the Pokemart. (Mystery Prize)

Also, here's the RP I promised. IC explanation for Game Plan! :)

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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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