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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77476 times)

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #540 on: April 27, 2012, 04:45:55 pm »

...ah, fuck, I forgot to log Gerome's mystery prize.

.Uh... I'm retracting Gerome's TL purchase for now. You're back to TL 9. Sorry for the confusion.
« Last Edit: April 27, 2012, 04:47:49 pm by KujiUn »
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #541 on: April 27, 2012, 05:33:48 pm »

Eh. It just occoured to me that I don't have my encounter notes here on campus. Sorry Haika.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #542 on: April 27, 2012, 05:40:20 pm »

Eh. It just occoured to me that I don't have my encounter notes here on campus. Sorry Haika.

Not a big issue, I don't think I would have taken you up on that offer. I'm fine possibly running a random encounter sometime, but this is a boss fight I believe, and you have a rival npc there that needs to be roleplayed as well, so I think it's better if we just wait and have you run it like normal.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #543 on: April 27, 2012, 06:29:33 pm »

Pff.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #544 on: April 28, 2012, 10:52:48 am »

Double post!

For the record, are we going to have a Sunday and/or Saturday game?
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #545 on: April 28, 2012, 02:39:07 pm »

Not this week.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #546 on: April 29, 2012, 10:44:32 pm »

Alright. So here is the plan for next week. I am going to be swamped by school stuff through Thursday, so no session until then. On Friday I have my drivers road test early and may be getting my liscense, so the Thursday session will likely end early. We can either start early to compensate a bit, or only do the boss fight. Likely both.

After that I'll likely get back to our regular schedule of every 2 or 3 days. (Although I reserve to right to sleep through the entire weekend :p)
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #547 on: May 01, 2012, 06:46:35 pm »

Hello. ^^^ Dwarmin and Taricus have recruited me, so here's my sheet for review.

Spoiler: Robyn McBride (click to show/hide)
« Last Edit: May 01, 2012, 08:06:36 pm by SeriousConcentrate »
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #548 on: May 01, 2012, 07:00:12 pm »

Weird's busy with homework, so I guess... lemme check on your review.

Trainers have an Overland Capability of 5, or 3 plus half of the highest of your STR, DEX, or CON modifier, whichever is higher.
Trainers have an Surface Capability of 4, or 2 plus half of the highest of your STR, DEX, or CON modifier, whichever is higher.
Trainers have an Underwater Capability of 4, or 2 plus half of the highest of your STR, DEX, or CON modifier, whichever is higher.

Your capabilities are a bit off.

And each of your Pokemon have an extra added stat. PL 1 has no added stats.

Other than that, your sheet looks pretty good. Let's see if Weird accepts, though.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #549 on: May 01, 2012, 07:01:56 pm »

Yeah, SC is a solid player, and he's able to make our session times. He's my bro on these here forums, and I vouch for him. ^^

...and blame for the capabilities like that. I was the one that told SC they were the other way around. :X

Sorreh.
« Last Edit: May 01, 2012, 07:07:00 pm by Dwarmin »
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #550 on: May 01, 2012, 07:04:22 pm »

All right. Knocking off a point from Kilika and Malboro, and setting movement back to 5/4/4. Just be a moment. ^^^

Edit made, and Dwar, you got me and Weirdsound confused again. XD
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #551 on: May 01, 2012, 07:07:23 pm »

...oh, my. Now that I do a double check, your base relations are OFF. Please read this page: http://pokemontabletop.wikidot.com/how-to-manage-pokemon-stats
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #552 on: May 01, 2012, 07:09:02 pm »

Dwarmin and I are to blame for that. Couldn't exactly explain it well...
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #553 on: May 01, 2012, 07:10:51 pm »

Shouldn't be too hard to fix, anyway.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #554 on: May 01, 2012, 07:14:36 pm »

OK, I'll work on that. Give me a moment while I figure it out. (We went over the character while making it, but all I was told about relations was that your base highest stat always has to be your highest stat. ^^^;)

Decided to just distribute the points evenly; is this better?
« Last Edit: May 01, 2012, 07:17:25 pm by SeriousConcentrate »
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