Arcane Steel - Turn 11 - Dancing, marriage proposals and kidnapping
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And so the group parted ways. Dragoon Falion and the african wizard Ktimbi chose covert action over the comfort and heat of the celebrating town, deciding instead to stay close to the bandits, which in the knight's case meant among them, still disguised as one of their kin due to Ktimbi's powers. Meanwhile, the rest of the squad prepared to
either enjoy the carnival, ignore it whatsoever or try to ruin the peasant's happiness with bad news.
Diego's mood improves immediately as he chooses to partake in the partying, but
Davie tries to warn the townspeople that the military is not, in fact attacking the bandit forces, the explosion was an accident and they have not done much against the bandits, [2+1] managing to attract a small amount of attention.
April, whose mood had also been improved by the situation, counters him by bringing the good news; they do have a man infiltrating the camp and the sound was actually them, [3+1] having more success than Davie, who keeps trying to tell the people they are in danger, [3+1] this time attracting the attention of the local leader.
"<Well, they are retreating, and if what the orange-haired miss said is correct, then we have little to fear. Our guards have not abandoned their posts and they say the bandits are still hiding.>" Adrienne tries a move on Diego, only to be taken down as the spaniard storms off to have an argument with Davie and enter the tavern afterwards. Davie mixes with the crowd, still in a bad mood.
Candy [6] manages to climb atop the head of April, but she miscalculates yet again and is left hanging with only one paw grasping the female gunslinger's chain hood.
Adrienne cleans up, changes her clothes favoring something more casual and leaves for a night at the town.
Stalking predatorily for something to beat up. [6] She actually finds more trouble than she asked for when she sees a helmless light-armored man trying to force kisses and caresses upon a struggling maiden.
Diego enters the tavern, takes a bath and attends the party! He feasts and drinks beverages, stopping only to search for dancing partners, using his spanish heat to find [2+1] young girls who are very pleased to take turns dancing and laughing with the tanned and exotic foreigner, who in exchange is more than satisfied to bask in unrestrained dancing. [5] Soon enough only him and the girls are dancing in the center of the tarvern as the rest of the party-goers clap their hands and stare in disbelief, their jaws wide open as he smoothly swaps between his dance partners with ease and grace.
As the people watch the marvelous performace,
a different music starts to muffle the one played by the tarvern musicians, who start to look towards one of the walls. Suddenly, a crashing sound is heard and they watch awestruck as RICARDO HERNANDEZ! breaks through the window, powerslides across one third of the tavern and stops near Diego, all the while playing his guitar. The red-clothed, mustached man does not look aware of his surroundings at all as he passionately plays his instrument. Of course that only causes Diego to dance even faster and more sensually. Some of the peasants start to clap their hands in a daze while a few are already thinking Diego's style of moving is some kind of court ritual which may or may not end in explicit sex.
Dellus [6+1] is not seen as an heretic, even in face of his strange coat of arms. In fact, people seem to like him. Maybe a tad too much. He enters the inn, a wooden construction with a solid stone foundation and cheery airs, to take a bath before starting his search for other weapons to practice with. His warm bath is prepared, but upon entering the bathroom to check the temperature of the water, he realizes there should
not be a group of giggling young women waiting to serve him inside the small room...Nor a man, specially one who smiles creepily towards him and moves his thick black eyebrows up and down in synchrony. Dellus stares at the scene expressionlessly, turns on his heels and finds a place to clean himself without being molested, even though he has to periodically throw a shoe or a similar heavy object at the door to prevent any girl (or man) from entering. After the bath, he heads towards the weaponsmith, [autosuccess] where not only he is granted with the items asked due to his status as a hero: the owner of the store also offers the hand of one of his daughters in marriage to him, and [6] (wtf?) she is so extraordinarily beautiful - silky, soft hair, angelic face and gorgeous, fit body - it almost hurts just to look at her as she smiles towards him. Actually, it hurts to look at her, because her muscular brother tackles the young wizard [6] (...I give up) because he is also attracted to him and wants to be the one to marry Dellus, even if it means kidnapping him and running away to consummate his forbidden love. Dellus [1] is unable to break free of the youngster's grasp, moving to a position that actually makes it
harder to escape, and is now being kidnapped by the tanned and muscular guy while the shop owner and his daughter pursue them to rescue the light-wielding mage.
Thelfin (which should have been by Dellus' side to prevent the kidnapping from happening) takes a calm bath at the inn they have checked in, eats free food on the feast downstairs, drinks some water and then proceeds to train his body and mind for some time. Afterwards, he goes to the blacksmith's shop, [autosuccess] where the villager gives him a Smithing Kit (can fix metal objects and create small ones; needs an anvil for larger ones) as a show of gratitude for helping the small town. The strong man running with Dellus on his shoulder passes by in a mad sprint.
Under the cloudy night sky and among the stench of dirty men,
Falion tries to weaken the morale in the enemy encampment by convincing a head figure and those around him that demons and the army are on the prowl, [3] obtaining only minor success as many of the men present dismiss it as him being "pissin' woman-boy" while others take it to heart and start to search for religious symbols and press the patrol to be attentive. The dragoon decides to keep watch over his possession just in case. Around the outskirts of the forests,
Ktimbi searches for something to eat [4] and finds plenty of rabbits, although only a handful of edible berries. The african shaman then starts to move silently to hide near the encampment, [6+1] but one of the guards spots him and although he does not have the time to take aim nor the ability to follow the black man he tries only to see a dark demon on the prowl, causing him to piss himself and run away to tell the other men of the event; the patrol now has even more men roaming the woods and afraid of the orange-haired, red-eyed demon (which means having to avoid twice the number of longbowmen).
>Diego got a 5 in his dancing roll, summoning RICARDO HERNANDEZ! the crazy mustached man.
>The mental image of this turn made me laugh. A lot. Diego decided to be epic and Dellus decided to be a butt monkey. The image of his assigned knight calmly doing his stuff while Dellus is in danger is priceless.
>Also, Dellus will be a trouble magnet until you leave the town.
>Opinions about the turn are welcomed, because I think the "inn" ones after this will pale in comparison.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
Praefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mash?it (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoGrunhill: Wizard
Name: Dellus von Highlight
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.Ouroboros