Arcane Steel - Turn 12 - Very Calm Night
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As Falion put his efforts into convincing the bandits to yield, avoiding any bloodshed in the proccess and Ktimbi avoids the hostile patrols, most of the group, which chose to head to rest in the town, faces the terrible dangers of feasts, dancing, music, alcoholic beverages, fun and cheerful people. Diego embraced the opportunity to have fun with both arms and Ricardo Hernández appeared once again upon his master's call to once again bring joy to each and every land they shall come across in their journey. Davie sulked and Dellus was victim of a series of strange events which ended with him being kidnapped and unable to break free.
Diego tries to convince the girls who he has danced with to follow him upstairs [d3=1], but only manages to persuade one of the girls. The other two do not seem very interested in...uh...whatever includes Ricardo Hernández in the room. Nevertheless, Diego carries his
victimpartner for the night while the peculiar musician follows both into the room and
keeps playing inside the room...Diego got what he wanted, although less than he wanted.
Davie decides to enjoy some much-needed sleep and goes to his room, not before shooting down Diego's "generous" offer, while
April decides to enjoy herself at the party and goes to the dance floor, [2] but is interrupted by the aggressive advances of a very impolite drunkard, to which
Candy answers by leaping at his face [4] and managing to scratch half of it before gracefully escaping and hiding inside April's clothes. [3] The man clutches his face and does not seem very happy, but gives up and leaves. Some blocks away,
Adrienne (initiating knightly beatdown) picks a beer bottle from a nearby table, taps the drunk man on the shoulder and gets his attention, swinging the heavy bottle against him as he turns his face towards her. [6]vs[5] The man tries to avoid and almost manages to do it, but the bottle hits him straight in the face, lightly stunning him. Adrienne then makes rather rude remarks about how his sword is not long nor broad - it is actually more likely to be a dagger, and a dull one at that, according to her - [4] the man is not able to withstand Adrienne's taunting and is enraged! He rushes towards her in a mad fury [3-1-1]vs[1+2+1] only to run past her as the frank knight easily leaps back [6]vs[4-1] and applies a beautiful uppercut punch to his chin, getting him dizzy, shaky and on all fours. [6]vs[5-1-2] Adrienne finally shoves his face to the ground with a downwards kick to the back of his head and hears the quiet sound his nose makes as it is pushed and broken against the pavement. Adrienne wins the fight against the armored man and is profusely thanked by the startled maiden. Nearby, in the shopping district,
Thelfin runs off into the street, disconnects the heavy chain from his weapon and tries to catch the running man with it, [2]vs[3-1] but he only hits the tip of the chain lasso on him as the man sees it coming and quickly changes his escape route.
Dellus summons forth a flash of light to stun the man, [3+1] obtaining success and causing the tanned youngster to shield his eyes, dropping Dellus to the floor. The young wizard rolls away and runs for the arms of his...future wife? The girl's brother will not give up easily, [5] but he is still stunned by the strong aftereffects of the magic and that time is enough for guards to take him into custody. One of the guards winks towards Dellus. He just hopes (or pretends) it was a friendly wink and heads to the weaponsmith's house for a good night of sleep.
Falion realizes hunger may affect him if he does not take risks and he tries to eat some of the bandit's food, [2] but unfortunately it is awful and disgusting, causing the dragoon to discretly spit it out. It seems they gave him the worst parts, maybe even some of the spoiled goods.
The risk of starvation will affect Falion negatively until he eats proper food. After the failed attempt at sating his hunger, the knight tries to convince the
leader of the bunch to abandon the escape plans [5-2], but only manages to convince him to tell the patrols to be more careful, although the leader is now mildly irritated with Falion's racketeering at the camp. The mercenary
was the one commanding them, after all.
Ktimbi, worried about the scouting parties, decides to create a camouflage out of natural items, [2] but is unable to. [2+1]; [5+1]. One longbowman from the first group sees him and shoots, [2]vs[4+2] but Ktimbi easily dodges the projectile and the man just draws the conclusion it was a shadow or a small animal. The second group is also able to identify the african shaman's outline against the cloudy night, but they start to engage in some kind of ritual out of respect, giving him enough time to escape.
>I should have told you sooner, but both Falion, Adrienne and, mostly recently, Diego, have honorific (?) titles, one for each, cooking. It may take some time but they'll get those, and keeping up with the same actions help the titles bloom faster.
>I'm sleepy and this may contain more mistakes and rougher writing. I may try to fix it by the morning.
>I'm disappointed Falion did not get my *winkwinknudgenudge* about a special event for him related to his family. And the 'night' turns are almost ending...Well, it will be Lost Forever if he can not figure it out until the next turn.
>Last "night" turn, everyone goes to sleep after this. Davie will probably be in better shape than most of you.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Fine.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Fine.Cuchulainn's Last StandPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep" (...I assume that is not directed towards the GM.)
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
Praefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mash?it (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Fine.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Fine.CatalystSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoGrunhill: Wizard
Name: Dellus von Highlight
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Fine.Ouroboros