The xenoarcheological outpost attracts roughly 50 volunteers, who excitedly set up a thriving base on the new planet over the next two months. While it contains environmentally stable capsules for living, the volunteers quickly establish (thanks to one brave scientist) that external living is easily doable without breathing apparatuses. Small huts are set up outside the capsules, and a vegetable garden using stocks from the ship of soil and plants is set up (in a greenhouse to prevent cross-contamination). The outpost even has a mascot, a particularly affectionate Giant Bee. His name is Gomer. He is well-loved by all.
A mission is sent out to one of the temperature maintenance stations that is kicking up truly tremendous amounts of water vapor into the atmosphere. After a few days probing around the outside, an attempt is made to enter through what appears to be a maintenance hatch. All hell breaks loose. The communications from the group are incredibly unclear, garbled, and confusing. Satellite images fail to offer high enough resolution. Something loud and high-pitched is heard on the tapes, screams are heard, and then the feed dies. There are no survivors, and no one volunteers to return. Fifteen people perish, in all, although they are mourned as brave volunteers in Aries and Gaia alike. A low level of panic begins to run through Gaia, but they manage to keep it to a minimum.
When the archives are examined again, the same corruption that thwarted earlier attempts to find information about the system and the mission rears its ugly head. This issue seems to be intractable.
The "Moonies," as they seem to be called affectionately by subroutines and colonists alike, are contacted regarding Gaia and the beings that transformed it. They reply thusly: "They have been gone for many [ages or centuries]. They did not [talk or contact] like you do. We [know or tell] no more."
On Aquarius, some progress is made in speaking with the Avians. One tribe seems to be congregating around the Contact Center, and they are picking up the sign language quickly. Within the next few months, a dialogue of some type may be possible. No new insight is gleaned yet, however, as the language is still in its infancy.
The Maven program bubbles up from the depths of the subroutines, and the general is consulted. He seems to be intrigued, and agrees to circulate the program amongst his top soldiers and officers to see if there are any volunteers. After a few weeks, an initial class of 10 Pre-Mavens are selected (7 soldiers, 3 officers).
Neurological implants are surgically inserted to allow them to begin to network together, as this is seen as the most difficult technical issue to master. The surgeries go fine, but the testing phase is... catastrophic. The ability to communicate almost instantly through the implants seems to overwhelm the brains of the candidates, as too many messages begin to shoot back and forth (including things like impulses from their autonomic nervous systems), and they begin to seizure and hemorrhage almost immediately. Five of the candidates die outright, and three of the surviving five are clinically insane. One officer and one soldier remain, thankfully intact physically and mentally after a quick-acting subroutine puts in a program that filters out all non-conscious thoughts from transmission.
On a somber note, the last Pre-Maven to pass away signifies the 100
th casualty of the mission. A small ceremony is held in the chapel to mark the occasion.
Amidst all of this chaos, satellites observing the system report that an asteroid is heading towards Aquarius. It is not extinction-level, but will still wreak havoc if it is allowed to hit. The next two months will be...
busy.
Time lapsed in system: 2 years, 4 months- Controlled Infestation on Aquarius
- In orbit of Aquarius
- Militarized Shipyard
- 2 Nano Factories
- 4,995 person colony on Aries
- 35 person Xenoarcheological outpost and small town on Gaia
- 2 Pre-Mavens (1 soldier, 1 officer)
- 100 dead
- Bank of animal and plants
Note: if no location is given, resource is
on ship- Basic genetic manipulation of complex organisms
- Beginnings of the Maven program
- Electrochemical Ammunition
- Aerotransmission
- Giant telescope in orbit of Aries
- Strong Magnetic Shields
- Diagnosing medical robots
- Deep Land Drilling
- 2,000 space suits
- Small defensive fleet
- Mass drivers (orbital)
- Mass drivers (planetary)
- Sensor Probes
- Construction and miner bots
- Nuclear weapon (1)
- Orbital lenses (Aries and Aquarius)
- Planet A "Gaia":
- abundant minerals
- 50% water,
- genetically modified, unintelligent animals
- Earth-like atmosphere
- dangerous temperature maintenance systems
- 35 person Xenoarcheological outpost with small village and Giant Bee Mascot (Gomer)
- Planet B: ash, acidic atmosphere, radioactive, small mining operation
- Planet C "Class.2224" "Aquarius": aquatic world, savage aquatic life, pack-like nomadic intelligent Avians, virulent bacteria, algae infestation: 6% of surface, small harvesting operation, Wrinkled Suckfish Cloning industry, Avian Contact Center
- Planet D "Class.1111" "Aries"
- Some minerals
- Mars-like with basic atmosphere
- Some bacteria
- Some moss and fungus
- Medium mining operation
- 5000 person colony with survival bunkers
- Medium industrial base
- Small brewery
- Thriving insect creation industry
- Small clinic
- Grand Parliament
- Basic School system
- Planet E: abundant minerals, inhospitable
- Abundant Asteroids
- Gas Giant A: mysterious interference, intelligent life
- Gas Giant B: mysterious interference, intelligent life
- Pack dwelling
- Near-human intelligence
- Nomadic
- Capable of tool use
- Quick breeding rate
- Teach new generations
- Dwell on multiple moons around Jovian planets
- Appear isolationist
- Possess at least rudimentary space flight
- Maintain an economy between multiple moons (evidenced by traffic between them)