Wow, this is an amazing report.
Also: black bibles. I have no idea what they can be used for. Maybe its not implemented in the 1.4.1 release yet. Still, some hints in the (v) description of the items would be useful.
Used to create necromancers. I cant add a description to items though, only creatures.
"Add plates to helm" uses leather helms sometimes
"Add plates to shields" also sometimes creates leather tower shields.
books, paper, armor plates, book covers are not stockpiled and clutter the workshops.
As long as you get leather plate helms and leather tower shields everything works as intended. No one said you can put plates on leather armor. I will check the materials I use for the not-stockpiled items, I think I just have to add a HARD_MAT tag on them to fix it.
I will check stone bolts values and nether-cap production (you could buy seeds, really ? Shouldnt be able to do so, they are too deep for the dwarven homeciv to reach) And yes, making the leather from them harder to get is a good idea.
you still need wood for ashes, ammunition and some other things.
Ashes = Crematorium, burn remains, bodyparts, any item... Ammo can be made often without wood.
I tried to understand the fungiwood processing (heartwood, saps, refined wood,...), I even looked at the raw files. To complicated. Is the heartwood of higher value than normal fungiwood? Whatever.
This stuff is for normal wood. The refined wood has nothing to do with it though, and does not exist as item. It is a fake wood for some items, disregard it. The reaction works like this:
You cut of the bark, might find seeds.
You split the log on heart and sap wood (realistic, the inner wood is harder and called heartwood)
You can now make valuable wood from the heart.
You can now make scrapwood from the sap.
I should add a AUTOMATIC tag to the "remove bark" and "split wood" reactions, since people will run them anyway I figured. And the farmable trees MUST be plants, otherwise the farmplot does not recognize them, I had to make a plant-tree for this. Everything exists twice ^^ Drawback is that they are stockpiled with other plants, in the food, but you should be able to disable them from the stockpiles you dont want them in.
I havent started with glass yet, another industry in my to do list. Would like really sharp glass blades, or volcanic glass as well...
Metal refinery is removed and all metal properties are overhauled, so yeah, I fixed that
Turrets are now immobile as well.
Anything I forgot to adress ?