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##### PATCH 1.7 ########
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- Finished another 15 Building Guides
- Changed many minor things in the reactions, mostly percentages.
- Changed Armorplate reaction to only accept metal bars, instead of all bars.
- Made new design for magma gunsmith, magma ammo mint, crucible and magma crucible.
- Added [REACTION_CLASS:GYPSUM] back to gypsum. No idea why it was missing.
- Added a lair and a sphere to all custom megabeasts, as well as changing the biome slightly.
- Raised prices for broodmothers/broodlords
- Added single reactions for armorplates
- Made new design for magma gunsmith and magma ammo mint
- Added vherids ascii fix for inorganic materials
- Added Wizards and fitting reactions) from seth creiyds dwarf chocolate mod.
- Added the more FF creatures also done by Seth Creiyd.
- Added the Fear-the-night mod, v1.1 by xangi.
- Added empty tag to all container building mats.
- Fixed acrhpriest/archpriest typo
- Fixed duplicate (G) hotkey for gemworkshop and guildhall
- Added [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] to slademantine
- Fixed purify-water-from-booze overflow
- Made gem scarabs a real creature, no vermin anymore. Vermins leave no corpses, so itemcorpse did not work.
- Changed meteor hammer properties, attacks did glance away (?)
- Added custom reaction for different bayonets. Steel, Iron, Silver, Gold, Copper or Metal.
- Bayonetted ranged weapons now take on the material of the used bayonet.
- Example: Bone crossbow + steel bayonet = bayonetted steel crossbow.
- Made stone decoys immobile
- Added common domestic to scarecrows from FF. Serve as low-grade, cheap version of stone decoys.
- Added is_stone back to the vaporizing stones if the setting is OFF. This way they appear in stockpiles again.
- Renamed craftsman to craftsdwarf in GUI
- Changed turret ammo from solid glob to liquid glob. Maybe (?) dwarves wont collect them.
- I wanted to write: Added [CANOPENDOORS] to raptors, but they already can do that...
- Added 'R' as character to raptors. (Formerly only blank space, therefore invisible)
- Made all animal people variations mischievous
- Added fish farm. Needs fish dissector skill, since all fish-skilled dwarves would go fishing instead.
- Fixed the fish tile for creature_fish_masterwork.txt for ascii tileset
- Fixed (?) some tiles in ascii... actually have no idea if I made it worse
Mostly insects and birds.
- Added new colors for fossil chests, bronze, silver and gold.
- Added stable warpstone. Small cluster similar to unstable warpstone, but leave metal ore. Ore of Iridium.
- Lowered value of shark tooth to 1, instead of 28.
- Fixed tooth to leather
- Gave metal template to the fossil materials, should be stockpiled correctly now
- Finished another 8 building guides
- Added sprites for approx. 250 creatures.
- Updated to V34.06
- Added 100 more sprites
- Finished all building guides.
- Rebalanced Steel Making in crucible
- Removed vomit plague test disease (this was a triumph)
- Nerfed skill levels for Fear the night creatures
- Removed simple trading button
- removed more clothing button
- removed blueprint button
- removed guildhall and guildhall button
- Made Animal Persons rarer (Needs testing)
- Removed interactions from drows (was causing problem with diplomats)
- Change frequency of the new FF creatures
- Raised value of boozebelly milk
- Added shirt, pants, caps and shoes back in, all SOFT.
- Changed cavern civs, hopefully they wont bring epic materials now
- Removed two of the secrets. One might have caused crashes, the other loyalty cascades. (Confirm?)
- Removed zombie bite transformations. Might have caused crashes. Replaced with berserk/opposed to life.
- Fixed plaguebearer breath attack N/A
- Adjusted all clutch number from the new df34. creatures and the new FF creatures
- Removed all grazing from the new df34. creatures and the new FF creatures
- Removed all grass trample from the new df34. creatures and the new FF creatures
- Fixed rock cheese and living rock reactions (were broken when "less solid stones" was OFF)
- Made steeloak slightly more expensive and takes 20% longer to grow now
- Added is_stone to all vaporstones that werent stockpiled
- Removed all display_names from transformations, they did confuse the Therapist
- Fixed grazing of booze belly goats.
- Made secrets turn a lot later. No more caravan guards/traders turning in one season.
- Updated to 34.07
- Updated dfhack, therapist and mouse fortress to 34.07
- Updated Ascii version
- Patched therapist for castes