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#### PATCH 1.3 #############
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Raised chance for epic weapon while upgrading from 2% to 5%
Added between 4 and 8 new attacks to each weapon
Added 2 special attacks to runic weapons
All upgraded weapons are now called: "runic" "material" "weapon name"
Added the ability to make runes to the weaponry
All weapon upgrades require a rune to work.
Made 10 more weapons:
Runic upgrades for the five 2-handed weapons
Epic upgrades for the five 2-handed weapons
All weapons need a specific number of runes, a great axe needs more then a dagger for example.
Tested everything so far, in Arena and fortress mode, works. Might need balancing though.
Added 6 new golem casts to the golem forge. Copper, Gold, Steel, Mithril, Titanium and Adamantine
Raised the needed materials for a golem cast to 10 bars of the fitting metal.
A NOTE: You will only ever need one cast for each material.
Made hauler caste a bit slower.
Made castes (especially savants/natural skilled ones) a LOT rarer.
Added a custom itemcorpse to kobolds: bag of loot.
This bag can be opened in the creature research lab, and contains a wild mix of metal bars.
Made all new creatures ubiquitious and raised the population number, to avoid extinction
Lowered the population number of webbing creatures, maybe this leads to less webs in caverns.
Cleaned up the embark screen, only ONE item remains, frozen muck root oil under powder
Cleaned up stone stocks screen, ALL items are good.
Major tree overhaul:
All bark removing from wood now creates a seed (normal wood:90%, rest 100% + 20/10% chance for additional seed)
A generic "tree", fundiwood, nethercap, steeloak and ironbark are now farmable. You can grow them in farmplots.
Seeds can be bought at embark for those, or from cut down trees, in the timberyard. (now nethercap, too deep)
Trees need a long time to grow though, especially ironbark and steeloak.
Trees/Fungi/Nether: 2 Seasons, Ironbark 3 Seasons, Steeloak 4 Seasons.
Use fertilizer.
The grown trees need to be cut in the timberyard, yielding logs (100% chance) and seeds (80% chance)
You can now grow your own wood, funiwood for food/booze, nethercap for fireproof hides, ironbark for iron grade metal and steeloak for steelgrade metal.
I decided to only do this one generic tree for normal wood, because I did not want to clog up the farm-plot selection with a list of ALL possible trees. They all yield the same generic wood anyway.
The seeds are called:
tree seed, fungiwood spawn, nether-cap spore, ironbark corn and steeloak acorn.