Adamantine sword in adventure mode:
[REACTION:ADAMANTINE_SWORD]
[NAME:free candy sword]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:ADAMANTINE]
3 QUESTIONS:
#1. Did anyone got this: [EXTRA_BUTCHER_OBJECT:BODY_TOKEN][EBO_ITEM:ITEM_TOKEN:MATERIAL_TOKEN] to work, and if yes, how ?
#2. How can I sort the list of the pets at embark screen ? Just the order top to bottom they appear in the creature raws ? Or alphabetically, after creature ID, or after creature name ?
#3. When is a stone marked as economic and when a non-economic ? I have olivine as economic for example, it is maddening to set the stone stocks every time I embark.
#1 I actually did get it to work, but I accidently deleted it when transferring to a later version, but I posted what I added to my creature here...
[urlhttp://www.bay12forums.com/smf/index.php?topic=100707.msg3018485#msg3018485][/url]
#2 Yes the pets show up by the order the creatures/castes themselves are in the raws, but if you move them around without regenning you may get weird pets.
#3 In earlier versions it was determined by which stones had a value multiplier, but that may have changed.
Another Question I forgot what would I change quadraped to, to make it six legged?
BODY:INSECT if you want the whole pckage, but if you just want the six legs you either make your own hexapod body, or use my cheat which is to add both QUADRUPED and ARMS_STANCE ...oh no that don't exist anymore, but it's eisier to add than hexapod and helps backwards compatability.