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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113009 times)

Tellemurius

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #45 on: January 25, 2012, 07:55:57 pm »

Do you mind doing this on the weekend, I got a job.

hachnslay

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #46 on: January 26, 2012, 08:07:46 am »

I will help/join, Resource gatherer/ mob grind enchanter preferred. (my archery sucks) GMT+1
PM with list of server-side mods and Version preferred, currently playing snapshot.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #47 on: January 26, 2012, 10:17:31 am »

Do you mind doing this on the weekend, I got a job.

Actually that would be quite nice, since i just remembered im getting guests on Friday.
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bobbylantine

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #48 on: January 27, 2012, 01:38:25 am »

Great idea.  Do we have a teamspeak/mumble/vent server?  If we ever decide to leave a server we should place traps everywhere, and get rid of all light sources.  I especially like the idea of hardcore SMP servers.
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ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #49 on: January 27, 2012, 06:21:53 am »

i'm so in!
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Drago55577

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #50 on: January 27, 2012, 07:24:19 am »

il join, i just need a pc that works. but put me on the list :D.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #51 on: January 27, 2012, 09:24:29 am »

Great idea.  Do we have a teamspeak/mumble/vent server?  If we ever decide to leave a server we should place traps everywhere, and get rid of all light sources.  I especially like the idea of hardcore SMP servers.

Nope i dont got any server we could talk on :P
I got a mic though
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Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #52 on: January 27, 2012, 09:31:21 am »

ill sign up for this. No guarantee ill be on often though. Uni work etc.
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ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #53 on: January 27, 2012, 09:38:41 am »

we could use skype if people we don't wonna run a server
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klingon13524

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #54 on: January 27, 2012, 04:33:21 pm »

We could just use the DF teamspeak server.

Looks like this has gained sufficient traction, we must now invade!
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #55 on: January 27, 2012, 06:07:44 pm »

Ideally, we should go with a server with a large amount of people (so it doesn't turn into a 10 dorf 2 non-dorf circle jerk/server takeover) that is survival with at least limited griefing allowed (otherwise it's boring and who wants to play a boring creative game where we stand around building silly diamond towers).

The prototypical example of this would be Fightcraft (mc.fightcraft.info), which features faction stuff (basically necessary for us to do this I think), a very sizable player base, and is survival. On the downside, I have something like 1000 diamonds and two separate hoards on that server because some moron built an obsidian undersea treasure holding area that attracted my eye and was apparently owned by their server's version of Scrooge McDuck. So it would be a bit easy.

Anyhow, we ought to pick a server pretty soon.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #56 on: January 27, 2012, 07:24:58 pm »

Tomorrow.. well today is.. saturday i guess.. if you all joined the steam group, your up for the discussion some time later.
Its night though, and i need sleep, so well, see you later today :)
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #57 on: January 27, 2012, 08:10:46 pm »

Ideally, we should go with a server with a large amount of people (so it doesn't turn into a 10 dorf 2 non-dorf circle jerk/server takeover) that is survival with at least limited griefing allowed (otherwise it's boring and who wants to play a boring creative game where we stand around building silly diamond towers).

The prototypical example of this would be Fightcraft (mc.fightcraft.info), which features faction stuff (basically necessary for us to do this I think), a very sizable player base, and is survival. On the downside, I have something like 1000 diamonds and two separate hoards on that server because some moron built an obsidian undersea treasure holding area that attracted my eye and was apparently owned by their server's version of Scrooge McDuck. So it would be a bit easy.

Anyhow, we ought to pick a server pretty soon.

Checked it out, fantastic performance and brilliant admins.

This is the one i would choose, unless you got something better.

Copy pasta shamelessly stolen from our steam group:


POTENTIAL TARGET FOUND
posted by King Shitfuck @ 02:09AM on January 28, 2012
mc.fightcraft.info Fantastic server with good performance and connection, admins supportive of our invasion. This is one is one of our possible target wich will be discussed later today, be sure to stay on! If you got something better please contact me directly.

Your expedition leader
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Blaze

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #58 on: January 27, 2012, 11:14:12 pm »

Trying to attempt this on Fightcraft would be pointless. Donators can spawn items/mobs, godmode, etc. Most of the "God" donators that I've seen there have more money than sense so abuse would be a foregone conclusion.

In any case, I have some stuff there, mostly iron, gold, and a few diamonds. Like a true dorf I dug a hole in the ground and built in it. Though it's only a matter of time before some mini-badmin tp's to me and blows up everything with spawned dynamite.
« Last Edit: January 27, 2012, 11:17:58 pm by Blaze »
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #59 on: January 28, 2012, 12:08:52 am »

Trying to attempt this on Fightcraft would be pointless. Donators can spawn items/mobs, godmode, etc. Most of the "God" donators that I've seen there have more money than sense so abuse would be a foregone conclusion.

In any case, I have some stuff there, mostly iron, gold, and a few diamonds. Like a true dorf I dug a hole in the ground and built in it. Though it's only a matter of time before some mini-badmin tp's to me and blows up everything with spawned dynamite.

I picked Fightcraft since it's an example of a server that would work well, not because it IS a server that works well. Boring invincible donators is a bit of a problem, as fun as the rest of it is. Also, my absurd diamond hoard would also boring-ify things somewhat. Ideally, we'd want a server like Fightcraft without those elements.

There are two other Minecraft servers I frequent: One was an incredibly awesome server with an economy module, factions, and had about 20 people on it at a time (WARS OF MINECRAFT) that had raiding opportunities aplenty as well as very clever enemies (they found my hidey-hole at the bottom of a ravine 2000 square blocks away from spawn that was dirted in whenever I left it). Unfortunately, it didn't transition to 1.00 very well; it spent about two weeks saying "DON'T UPGRADE TO 1.0"  since its modules were slow to be updated, and then it apparently ceased to exist, which is a damned shame.

The other is run by friends of some of my IRL friends. It's a bit weird; despite being a somewhat private server, it averages out between 2-4 people at any given time (0 during night/school days in North American time, up to 10 on busy days), and is currently survival; the owner (and myself) prefer hardcore survival with raiding, meteors, factions, etc whereas most of the regulars prefer creative. Thus, the map is switched whenever extreme griefing/hacking breaks the map, or when SCIENTific experiments break the map (one of my friends cleverly made a sand-spawner, which broke the game engine and caused the server to cry tears of pain and suicide whenever one approached within 1000 blocks of it). The owner would probably love people there, but the number of people there isn't very big, modules aren't updated often, it has a whitelist (though the owner seems to alternate between having it on and off), and the "regulars" are a bunch of creative suckers.

Frankly, I'm game with whatever else we can come up with.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

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