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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 112964 times)

lordcooper

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #30 on: January 23, 2012, 09:30:18 am »

Could be pretty cool.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #31 on: January 23, 2012, 10:16:56 am »

Never in life are we gonna invade vanillacraft, you cant even destroy enemy property, wich sucks! :(
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Heliman

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #32 on: January 23, 2012, 10:54:50 am »

Are you suggesting that one of the acts you're planning on commiting with your invaders is griefing? No esta bueno.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #33 on: January 23, 2012, 10:59:05 am »

Are you suggesting that one of the acts you're planning on commiting with your invaders is griefing? No esta bueno.

Nonononononnoo!

Its more like if we are going to join a war server, or 2b2t, we will have to defend ourselves, and sometimes the best defense is an offense, and most war tactics involve destruction of enemy property.
I dont want to grief, i dont want anyone to grief outside AoS or minecraft war servers. We could always just use a factions server with rules against grieifing, i dont really care about that, its jsut that i prefer relaxed rulesets :P
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Squanto

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #34 on: January 23, 2012, 11:24:16 am »

I may join if this happens on a day where I am not busy, but no guarantees.
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Gabeux

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #35 on: January 23, 2012, 01:13:16 pm »

I may join if this happens on a day where I am not busy, but no guarantees.

Was going to post something like this..but yes, I'll join the group and whenever I'm not busy, I'll happily join places to write MAGMA around the world.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

woose1

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #36 on: January 23, 2012, 04:23:13 pm »

Joined the group, under 'Woose'. Waiting to see what will happen.
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alamoes

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #37 on: January 23, 2012, 04:53:16 pm »

Alomoes says hi in steam and Bay 12
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #38 on: January 24, 2012, 04:26:09 pm »

Okay
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Roboboy33

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #39 on: January 24, 2012, 04:41:02 pm »

I'm in.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #40 on: January 24, 2012, 05:28:05 pm »

ok big chatto sometime friday afternoon, then we figure out were to go! (GMT, You know central europe)
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Pandarsenic

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #41 on: January 24, 2012, 05:47:39 pm »

Dwarven Engineer reporting for duty.
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thobal

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #42 on: January 25, 2012, 02:44:51 pm »

I just got votekicked from Komrade's server in AoS, so I'd like to say again that we could really kick some ass in that game.
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DrPoo

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #43 on: January 25, 2012, 02:50:22 pm »

I just got votekicked from Komrade's server in AoS, so I'd like to say again that we could really kick some ass in that game.

And cause every guy with some anime name that does nothijg but make flags and "houses" to ragequit.
Some guy couldnt apparently handle that i displaced a single block to shoot out of his "masterpiece" 3x3 :P

Remember guys, on friday we will launch an "attack" on a minecraft/aos server of choice!
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thobal

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #44 on: January 25, 2012, 02:57:56 pm »

People thought I was botting because they don't know how to snipe. Remember guys, you want to be 5 to 10 blocks behind your firing port, not sticking your head through it so you can be shot from 180 degrees.
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