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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 372859 times)

lemon10

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3345 on: April 29, 2014, 06:42:52 am »

Yeah, I have never had a single game where I have run out of fuel without any way to prevent it. Every single time I have run out because I: Rejected surrenders (that would give me fuel), went through like a bajillion nebulas in a row while low on fuel, not bought fuel at shops or given it away at distress beacons (which is the single biggest cause).
Yes, the game can (in theory) screw you over completely by not ever giving you any chance to get fuel, but it hasn't ever happened to me.

That isn't to say that I don't run out of fuel, but whenever I do I recognize that it could have been avoided.
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EnigmaticHat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3346 on: April 29, 2014, 11:41:02 am »

So much randomness!

Is there a mod to change event outcomes allowing a skill based check? Not just with blie being better, but, i.e. having a strong mantis shift the outcome of giant spiders a bit toward good results

No, from what I understand of FTL event modding even if you wanted to do something like that it would have to be using blue events.

Anyway, just learn to manage your risk.  From what I understand, the giant alien spiders event is something like 50% crew member dies 50% normal random rewards, which is terrible and you should never go for it without a blue event or a clone bay.  Or desperation.
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3347 on: April 29, 2014, 11:42:41 am »

Hehe. I've gotten so used to passing on that event I skipped it last night and then remembered that I had a clone bay afterwards.
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GiglameshDespair

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3348 on: April 29, 2014, 01:03:19 pm »

Do the clones lose their skills if they die?
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3349 on: April 29, 2014, 01:05:24 pm »

Do the clones lose their skills if they die?

Hmm, not sure. Didn't matter in this case since it was only the 2nd or 3rd beacon I visited at the start of the game. But I could see them losing some skills to it, same way they do when they die during normal combat.
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LoSboccacc

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3350 on: April 29, 2014, 01:18:04 pm »

On a secondary note, the rng hates me. So the only time I tried the clone system I got one die to infection, which clone bay cannot fix
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3351 on: April 29, 2014, 01:48:09 pm »

What was causing the fires?
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3352 on: April 29, 2014, 02:23:04 pm »

Pre-igniter and glaive beam? :D
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3353 on: April 29, 2014, 02:42:23 pm »

Pre-igniter and glaive beam? :D
Don't forget a flak II to take out shields.
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Jim Groovester

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3354 on: April 29, 2014, 03:41:57 pm »

Quit risking activating the drone to get to the space station.
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3355 on: April 29, 2014, 08:16:43 pm »

Spoiler: Victory at any cost. (click to show/hide)

First time ever playing Rock C.

While Rock A and B were fairly meh, Rock C is pretty damn awesome.

Also should make unlocking the Crystal Cruiser easier, which is pretty damn nice.
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Arcvasti

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3356 on: April 29, 2014, 08:37:14 pm »

Spoiler: Victory at any cost. (click to show/hide)

First time ever playing Rock C.

While Rock A and B were fairly meh, Rock C is pretty damn awesome.

Also should make unlocking the Crystal Cruiser easier, which is pretty damn nice.

Did you just win via seppuku? I've never done that, does it give you a special message or something?

Also, I finally won with the Mantis C game I mentioned earlier by turning on the auto-pilot and then killing the systems over and over and over. First win I've had with a boarding ship of any kind.
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3357 on: April 29, 2014, 08:49:24 pm »

Spoiler: Victory at any cost. (click to show/hide)

Did you just win via seppuku? I've never done that, does it give you a special message or something?

  Nothing special happens. The only requirement for victory is that the rebel flagship is destroyed. I think, though, for this this happen, you have to kill it first and then have the shots fired by the flagship before it was downed kill you. I don't know for sure, because too busy staring at the flagship in those last seconds to notice I was about to die.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Neonivek

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3358 on: April 29, 2014, 08:49:50 pm »

To admit you winning makes perfect sense.

It doesn't matter that you survived so long as you defeated the rebels.

Also a RARE game where the Rebels are the bad guys.
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EnigmaticHat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3359 on: April 29, 2014, 09:59:44 pm »

I knew this was possible because I saw in the patch notes that they changed it.  Before (like over a year ago) you would lose if this happened, apparently.
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