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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 376630 times)

GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3210 on: April 22, 2014, 03:14:11 pm »

I've always figured the clone bay was some sort of consciousness transfer.  FTL is soft enough sci-fi for it to work that way, and it (vaguely) explains why some events can still kill a person even if you have a clone bay.  Also why there is a distance requirement.  And why anyone would be willing to serve on a ship that has a clone bay instead of medbay.

It would explain why the clone-bay being offline for too long after the person is killed (but it not mattering if it was offline beforehand) results in permanent death.
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Neonivek

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3211 on: April 22, 2014, 03:58:38 pm »

I've always figured the clone bay was some sort of consciousness transfer.  FTL is soft enough sci-fi for it to work that way, and it (vaguely) explains why some events can still kill a person even if you have a clone bay.  Also why there is a distance requirement.  And why anyone would be willing to serve on a ship that has a clone bay instead of medbay.

It would explain why the clone-bay being offline for too long after the person is killed (but it not mattering if it was offline beforehand) results in permanent death.

Isn't the clonebay also psychic?
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Jim Groovester

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3212 on: April 22, 2014, 04:20:36 pm »

Ah yes, the Jimbot Army incident.

The party was too much for the Federation.
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Solymr

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3213 on: April 22, 2014, 04:30:45 pm »

I found suffocating the enemy crew my favorite way to victory. Any tips on how to consistently do it?
I also tried regular anti bio beam with great effect. Killed all but one of the flagship's crew.
I still lost. I so nub :v
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Mephansteras

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3214 on: April 22, 2014, 05:22:19 pm »

I found suffocating the enemy crew my favorite way to victory. Any tips on how to consistently do it?
I also tried regular anti bio beam with great effect. Killed all but one of the flagship's crew.
I still lost. I so nub :v

Suffocating without destroying the ship? Ion. Lots and Lots of Ion. Lineus boarders and breech bombs help too. As does hacking the O2 system. But Ion is the best way to do it without taking a ton of damage in the process yourself while still taking systems down.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3215 on: April 22, 2014, 05:32:06 pm »

Isn't the clonebay also psychic?

I'd say this is incredibly likely. We know psychic powers and mind-over-distance mechanics work in the FTL-verse thanks to the slug and mind control device, so it's very conceivable that the clone bay is sort of a last-minute yank of consciousness from the persons body via whatever method handles the slugs "detect life" situation. Note that the crew still needs to be scanned in first for it to have the physical body plan to print the mind into (as demonstrated by several blue events, where the person has to physically be brought to the bay to be scanned in), but it's also clear that the mind is copied over intact... though the process isn't perfect. So it's really two pieces - a machine that can print the physical body and also, however momentarily, hold on to a conscious mind and then shove it into that body.

This would explain why certain diseases might manage to permanently kill someone - anything that targets the mind would cause damage the machine simply deal with, since it can't make minds.
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BurnedToast

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3216 on: April 22, 2014, 05:45:07 pm »

Clones remember everything up till their death, based on several event texts.

You also don't need the body to clone someone - for example the event where a crewman gets lost salvaging stuff in a nebula is cloneable even though you'd never be able to recover the body, or even just the fact you can instantly clone someone who died on an enemy ship.

Finally, they don't rely on previously saved backup DNA because we know from the disease event that it would just clone them with the disease, a previously saved backup wouldn't be diseased.

So basically.... it works by space magic and game balance.

I found suffocating the enemy crew my favorite way to victory. Any tips on how to consistently do it?
I also tried regular anti bio beam with great effect. Killed all but one of the flagship's crew.
I still lost. I so nub :v

I haven't really found a reliable way to do it, just shooting the o2 every time they repair it usually destroys the ship before they suffocate (especially if you have to keep the weapons down too). Things like breech/ion bomb use too many missiles to be worthwhile, and it's... difficult to get enough ion power to keep the shields AND weapons AND oxygen ionized at once.

Shield stripping + fire beam could probably do it (though they will probably die from the fire as often as suffocation) but fire beam seems to be incredibly rare so I've never really tried it.
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Urist Imiknorris

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3217 on: April 22, 2014, 05:47:04 pm »

Hack the O2 system (the higher level the better), breach bomb it once it stops draining air, then insert Lanius boarders to keep them from repairing it.
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GlyphGryph

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3218 on: April 22, 2014, 06:12:50 pm »

They DO have to be scanned into the machine, you can't clone without that. Several events require racing the person to the cloning bay to scan them in before they die.

Also, I'm streaming!

http://www.twitch.tv/glyphgryph
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RedWarrior0

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3219 on: April 22, 2014, 06:21:03 pm »

As Stealth B, for the interested.
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sambojin

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3220 on: April 22, 2014, 06:55:06 pm »

Any chance of a lower quality stream as well? My android dies watching twitch at 1364x768 (or whatever native res is on your end). My PC is busted at the moment, otherwise I'd be playing it myself.
« Last Edit: April 22, 2014, 07:27:24 pm by sambojin »
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Mr Space Cat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3221 on: April 22, 2014, 06:57:38 pm »

Got to sector 8 with Lanius A and oxygen never above 20% after the first jump. No achievement. DISAPPOINTED.
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Mageziya

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3222 on: April 22, 2014, 07:30:20 pm »

Then that means you messed up somewhere.
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Mr Space Cat

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3223 on: April 22, 2014, 07:37:44 pm »

Then that means you messed up somewhere.
You sure? I read the achievement was bugged or something.

Man, I knew I should've killed my 4 breathers and just have the lanius crew run the ship. I had 4 lanius, how often is that gonna happen. Could've just had a ship running in vacuum.
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Leafsnail

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #3224 on: April 22, 2014, 07:41:30 pm »

I really hope there's a Lanius C ship with no oxygen system.  Heck that might actually be a reasonable drawback to give the insanely overpowered Lanius B.
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