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Author Topic: FTL - Faster than light - spaceship crew management and roguelike.  (Read 374350 times)

thvaz

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #285 on: September 15, 2012, 10:34:05 am »

This is a precious little game. Hope its sucess (it's selling very well on Steam) stimulates other games like it, more elaborated.
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sluissa

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #286 on: September 15, 2012, 10:38:17 am »

Okay, I broke down and got it... it is a really neat little game. Definitely fun, definitely worth the price. Purchase it through their website rather than steam if you haven't already. You get it via the Humble bundle store which also includes a steam key. So you get your DRM free version, plus your steam version for convenience.
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Dariush

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #287 on: September 15, 2012, 10:40:06 am »

BTW, which order do you guys upgrade your systems?

tompliss

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #288 on: September 15, 2012, 10:42:29 am »

It's a roguelike and they usually don't have demo.
It's a roguelike and they usually are free.
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Tellemurius

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #289 on: September 15, 2012, 10:45:44 am »

It's a roguelike and they usually don't have demo.
It's a roguelike and they usually are free.
im willing to pay 10 bucks for a roguelike if it sucks me in for hours.

fenrif

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #290 on: September 15, 2012, 11:16:37 am »

It's a roguelike and they usually don't have demo.
It's a roguelike and they usually are free.
im willing to pay 10 bucks for a roguelike if it sucks me in for hours.

Good for you
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Criptfeind

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #291 on: September 15, 2012, 11:37:40 am »

It's quality is so far above other roguelikes it is not even funny. Also it is not 'just' a rogue like. It can hardly be in the same category as them it is so different. That said, come on devs. Demos should not be optional. I bet that most of preventable piracy could be stopped if every game had demos.
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PTTG??

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #292 on: September 15, 2012, 11:43:01 am »

I like the fact that you actually can find weapons naturally occurring now.
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lordcooper

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #293 on: September 15, 2012, 11:53:20 am »

BTW, which order do you guys upgrade your systems?

Shields always come first for me, closely followed by doors, weaponry and engines.
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Smitehappy

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #294 on: September 15, 2012, 12:00:40 pm »

This game would go from Great to Amazing if it integrated Steam Workshop. Moar races!
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LoSboccacc

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #295 on: September 15, 2012, 12:01:54 pm »

how do you play with the cloaky ship? it seems you can dodge attaks by timing the stealth, but then the cooldown and no shield means you always get some hull damage here and there
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Aptus

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #296 on: September 15, 2012, 12:05:02 pm »

This game now makes me need to replay Star Control 2: UQM. In fact that would have made a great game, imagine the baby of this and Ur'Quan Masters.
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Rolan7

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #297 on: September 15, 2012, 12:19:51 pm »

Gods yes.  SC's arcade ship combat was great in its way, but it's fun to imagine it replaced with FTL's combat.

I was up laaate last night agonizing over the final boss (my second time reaching it, the first time ended *real fast*).  Mistakes were made, but I like to think I brought it down with me.  I think I can win next time, which is very important for a game like this.

(As a Marathon fanboy, I like to pretend I'm a sardonic ship-AI.  Originally designed to operate doors, and using them to good effect on foolish insects boarders.  I cherish my greatest weapons crew members.)
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revo

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #298 on: September 15, 2012, 12:34:56 pm »

The window is to big for my screen :/ I can't see everything.
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lordcooper

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Re: FTL - Faster than light - spaceship crew management and roguelike.
« Reply #299 on: September 15, 2012, 12:35:57 pm »

The window is to big for my screen :/ I can't see everything.

Fullscreen?
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