So, new round of I/I games!
First game, was at that one big gas station map, with all the trucks on one end with tons of high ground between to two billboards and the roofs, but they deployed me by the gas station rather than by the trucks, which was always done in EU. I learned that over by the backside of the gas station the lines of sight are buggy as all hell. Had one point where an open door continued to block the sight range of my soldiers. At another point a soldier couldn't see around a corner, which sucked since there was a sectoid right around that corner that I was trying to flank. So the sectoid just casually walked around the corner and killed my soldier. I quit after losing two soldiers to the first two sectoids.
Second game, while running up to a meld container I set off a mob in a bad position, and since it was the second turn I just quit right there cause there was no way I was getting out of that with less than one death.
Third game, code black in four turns, I think that's a new record! Entered and made sure the first room in the building was clear, than started moving towards a meld container on the other side of the building, had two soldiers take the roof, two in the building. When getting ready to breach towards the area with the meld, a mob patrols into my back, two of them stay back while the third blitzes towards the opposite side of the only heavy cover. So my two in the building have the choice of staying and getting flanked by two sectoids or moving towards the cover and getting flanked by the lone one. (I couldn't see the sectoid to shoot or pin down its position and nad it, and it had a safe advance to the actual flanking position so over watch didnt help.) So I moved my soldiers to the cover, they got flanked, then when I moved my two on the roof to support a mob came from the other side and killed those two.