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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 973758 times)

Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4920 on: December 01, 2012, 01:38:08 pm »

The only problem here is that the game is rated M, and I'm only 12
(DON"T JUDGE ME!) :-[
Honestly, I consider age ratings nonsense. I played Halo when I was about... 10 to 12. And Halo is far more violent than XCOM.

Did I grow up to be an unstable monster? ...Not really.
I was playing Turok (the N64 game) around that age, which if anything was even more violent :P
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4921 on: December 01, 2012, 01:47:46 pm »

I was playing Loaded (PS2) when I was six. Nothing is more violent.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4922 on: December 01, 2012, 01:48:14 pm »

In some places they refuse to sell games with higher age ratings to people that are under 18 or whatever.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4923 on: December 01, 2012, 01:50:17 pm »

I live in those places. However, my dad liked the games and didn't really care what I played.

Whoa, we're headed for a derail here :o
Um...Thin Men are OP?
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GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4924 on: December 01, 2012, 03:26:44 pm »

Are they really? Low damage potential, remarkably easy to pop, poison can be annoying I guess...
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4925 on: December 01, 2012, 03:28:34 pm »

Eh...they're dangerous early on in the game, since they are generally more accurate than your troops and can easily one-shot your guys. Once you get a bit of tech they're much easier to deal with. Only thing I ever really have to worry about from them is flanking issues, and floaters cause me similar problems.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4926 on: December 01, 2012, 03:39:27 pm »

Thinmen arn't that dangerous if you know what you are doing in the later early game

But for most people who just started playing the game their ability to show up anywhere with high accuracy and a guaranteed hit.

The thing about many missions with Thinmen is that they require expediency in a game that punishes rushing. So they require the player to be fast but intelligent about it at the same time. Something quite difficult to do.

It is why some people have an impossible time with escort missions, because they go so slow they easily get surrounded, and others find it incredibly easy to do, because they knew to plant soldiers to kill spawning thinmen.

Mind you between the three starting enemies (Sectoids, Floaters, and Thinmen) the Thinmen are the most dangerous and they are often the ones who will manage to land a hit even later in the game.

It is the one skill I think players should learn is how to take the fastest most ground covering turns as possible without putting yourself in danger.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4927 on: December 01, 2012, 03:44:52 pm »

Actually, escort missions are easy if you take your time. The Thin Men only show up in a couple of waves in my experience, based on how close the civilian/politician/whatever is to the Skyranger. And of course they never target the civilian before you get close enough to activate them.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4928 on: December 01, 2012, 03:46:35 pm »

Actually, escort missions are easy if you take your time. The Thin Men only show up in a couple of waves in my experience, based on how close the civilian/politician/whatever is to the Skyranger. And of course they never target the civilian before you get close enough to activate them.

Ohh SUPER slow.
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GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4929 on: December 01, 2012, 03:48:48 pm »

The only time I had trouble with then men was when I decided to train up some rookies with a nice bomb escort mission...

I swear, there were not only a dozen thin men on the map to start with, but at least a dozen that dropped down all around my the turn after I disabled the bomb.

Killed everyone but my non-rookie escort, who killed the last six on his own.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4930 on: December 01, 2012, 03:52:26 pm »

Actually, escort missions are easy if you take your time. The Thin Men only show up in a couple of waves in my experience, based on how close the civilian/politician/whatever is to the Skyranger. And of course they never target the civilian before you get close enough to activate them.

Ohh SUPER slow.
Yes, but it also minimizes your odds of losing either one of your valuable soldiers or the mission objective.

Honestly, the only times that speed is a requirement are
A) Bomb missions
B) One of your dudes is in trouble and needs cover so he can retreat.
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Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4931 on: December 01, 2012, 04:03:32 pm »

Thin Men are wimpy in my opinion. I triggered, oh, 3 squads of 3 at once and at worst someone got mildly hurt.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4932 on: December 01, 2012, 04:09:02 pm »

I was playing Loaded (PS2) when I was six. Nothing is more violent.
For the oldies, i was playing blood back in the day, i was about 10 too, kicking monster head anyone? Well i may not be a social monster or murderer but i do found myself at home here tho... So i believe that must be one of the reason i like it here O.O mwuahahaha
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4933 on: December 01, 2012, 04:58:08 pm »

Thin men have the fortunate habit of not taking cover on their first turn, especially the ones who drop down on VIP missions. Making them easier to kill in one or two shots.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4934 on: December 01, 2012, 04:59:13 pm »

Thin men have the fortunate habit of not taking cover on their first turn, especially the ones who drop down on VIP missions. Making them easier to kill in one or two shots.

I think they cannot move after falling from the sky.
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