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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969696 times)

RexMundi

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7065 on: December 30, 2013, 12:37:50 am »

Hey guys? the game and EW are on sale on amazon for $20 right now for steam key(s)
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7066 on: December 30, 2013, 01:06:31 am »

My only regret is that I don't get many chances to safely run up to something and rocket punch it.
It only makes those moments when you actually can so much sweeter.

Also when a floater decides it's a brilliant idea to rocket jump next to your MEC.

Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7067 on: December 30, 2013, 01:27:24 am »

My only regret is that I don't get many chances to safely run up to something and rocket punch it.
It only makes those moments when you actually can so much sweeter.

Also when a floater decides it's a brilliant idea to rocket jump next to your MEC.
Or when a council mission thin man drops in on overwatch right next to your MEC. Or when the exalt soldiers choose to spend both turns running into the data hacking "king of the hill" zone rather than shooting at your MEC, which is currently parked in the zone, in plain view, blocking all hacking attempts.

"Well I know who's getting punched next turn." And then they get punched. In the face.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7068 on: December 30, 2013, 01:59:45 am »

My only regret is that I don't get many chances to safely run up to something and rocket punch it.
It only makes those moments when you actually can so much sweeter.

Also when a floater decides it's a brilliant idea to rocket jump next to your MEC.
Or when a council mission thin man drops in on overwatch right next to your MEC. Or when the exalt soldiers choose to spend both turns running into the data hacking "king of the hill" zone rather than shooting at your MEC, which is currently parked in the zone, in plain view, blocking all hacking attempts.

"Well I know who's getting punched next turn." And then they get punched. In the face.
I love punching someone so hard, they fly through two walls.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7069 on: December 30, 2013, 02:04:09 am »

Into a car, detonating it and killing a nearby thinman.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7070 on: December 30, 2013, 02:15:42 am »

Whoever on the XCOM design team who thought of giving the MECs that super fist should get an award. Seriously.

Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7071 on: December 30, 2013, 08:55:10 am »

Honestly, the MEC punch was worth the entire cost of EW.
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7072 on: December 30, 2013, 10:26:33 am »

This one time an EXALT was in cover behind one of those long aisles of grocery stuff. Those things that give full cover. He was at the end of it.

Then my MEC came in. Punched him down the aisle, destroying the entire aisle in one glorious punch of smashed goods. Needless to say, the EXALT was ded.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7073 on: December 30, 2013, 12:35:30 pm »

Truly, Glorious Rocket Punch is Glorious:

Spoiler: Not my image, but... (click to show/hide)
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7074 on: December 30, 2013, 12:39:06 pm »

Truly, Glorious Rocket Punch is Glorious:

Spoiler: Not my image, but... (click to show/hide)
Your image is broken.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7075 on: December 30, 2013, 12:43:09 pm »

Truly, Glorious Rocket Punch is Glorious:

Spoiler: Not my image, but... (click to show/hide)
Your image is broken.
Actually, it's more like Imgur is broken.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7076 on: December 30, 2013, 02:10:15 pm »

 Nothing is more satisfying than punching a Sectopod to death. NOTHING.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7077 on: December 31, 2013, 09:07:22 am »

The only problem with that is the horribleness of the sectopod explosion sound. Seriously, why is it so bad?
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7078 on: December 31, 2013, 11:05:46 am »

The only problem with that is the horribleness of the sectopod explosion sound. Seriously, why is it so bad?
That's probably just an issue with the video, not the game itself. Something to do with when the uploader recorded it or edited it.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7079 on: December 31, 2013, 12:30:15 pm »

Might be. I seem to remember it being that way in the game as well, though.
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