Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 471 472 [473] 474 475 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969625 times)

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7080 on: December 31, 2013, 12:42:58 pm »

Fotr some reason i never get that animation :(
Logged
It's FEF, not FEOF

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7081 on: December 31, 2013, 01:40:29 pm »

I have been killing then with it yeah. On a slightly related note, punching the uber etherial in the face is rather satisfying
Logged
It's FEF, not FEOF

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7082 on: December 31, 2013, 01:49:50 pm »

I'm more of the... shoot the uber ethereal with three rockets to the face... sort of a person.

Though I imagine a rocket-jump powered punchy MEC could also run to it and kill it in one turn too. Must be super fucking scary. HOLY SHIT A GIANT ROBOT ARGASHGJDUYSDHGFG *PUNCH*.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7083 on: December 31, 2013, 02:13:34 pm »

It has 30 health, you'd need someone to shoot it first. But it wouldn't matter, as long as the MEC has high will to avoid MC, it could even survive 2 direct Riftings if need be.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7084 on: December 31, 2013, 02:23:02 pm »

My latest victory run had it collectively perforated by all of my team (a MEC colonel, a Sniper colonel, others with Bullet Storm... many got two shots off), and finished off with a Run&Gun+Rapid Fire by my Assault Volunteer's Alloy Cannon. All in the single turn after its introduction. I imagine it would have been quite an eventful few seconds for the Ethereal, were it real-time.
« Last Edit: December 31, 2013, 02:26:25 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mr Space Cat

  • Bay Watcher
  • inactive, changed accounts. sig for info
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7085 on: December 31, 2013, 05:26:48 pm »

It has 30 health, you'd need someone to shoot it first. But it wouldn't matter, as long as the MEC has high will to avoid MC, it could even survive 2 direct Riftings if need be.

If you upgraded the MECs' close combat capabilities (which anyone who likes facepunching aliens should) then it would take two punches (18 dmg each) to kill an alien with 30 health . You could achieve this with several ways.

1. Rush the alien with two mecs to both punch it once in one turn, with each mec using one action to get to the alien, the other action to punch it.

2. Dash a single mec to get all up in facepunching range for next turn, and then punch it twice in one turn, since punching with a mec on the first action doesn't end the mec's turn thanks to the upgrade. This would require the alien to not run the hell away from a giant angry facepunching cyborg that's standing right next to it. If you don't have the alien trapped in a nice little corner of the room, I guess you could suppress it with everyone else. Dunno if that would stop the alien AI from risking all the reaction shots by running from the mec though.

Making an alien sit right next to a mec for one turn to get maximum punches out of the next turn is tricky. I've never tried it. With melee aliens it just requires a mec to tank some damage. Shooty aliens I've never been able to punch twice. Usually I don't have to, because one punch is enough.
Logged
Made a new account that I use instead of this one. Don't message this one, I'm probably not gonna use it.

New account: Spehss _

Silfurdreki

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7086 on: December 31, 2013, 05:35:54 pm »

Clearly you should surround it with 4 facepunching MECs to prevent it from running away. No amount of punching is too much!
Logged
Quote
Entropy is not what it used to be.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7087 on: December 31, 2013, 06:07:39 pm »

My first run (on Classic Ironman) ended with a single ghost armor assault rapid firing the boss with a Plasma Rifle, which brought him down to about 5 health.  Then my squadsight sniper finished him off with a plasma sniper headshot.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7088 on: December 31, 2013, 06:18:14 pm »

I'm surprised none of that bounced back.

Mr Space Cat

  • Bay Watcher
  • inactive, changed accounts. sig for info
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7089 on: December 31, 2013, 07:08:25 pm »

Clearly you should surround it with 4 facepunching MECs to prevent it from running away. No amount of punching is too much!

I thought of that, but I thought units could move diagonally too. I think I'm too used to roguelike grid movement. I keep finding myself trying to move diagonally in Pokemon.
Logged
Made a new account that I use instead of this one. Don't message this one, I'm probably not gonna use it.

New account: Spehss _

Silfurdreki

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7090 on: December 31, 2013, 07:27:11 pm »

Oh, yeah, I think they can. Didn't think of that.
Logged
Quote
Entropy is not what it used to be.

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7091 on: December 31, 2013, 07:29:39 pm »

Clearly you should surround it with 4 facepunching MECs to prevent it from running away. No amount of punching is too much!

I thought of that, but I thought units could move diagonally too. I think I'm too used to roguelike grid movement. I keep finding myself trying to move diagonally in Pokemon.
You can in Gen 6.  One of the ice sliding puzzles actually relies on the player knowing this, which had me completely stumped. ^_^
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7092 on: December 31, 2013, 08:13:31 pm »

I'm surprised none of that bounced back.
He was right next to it.  I was semi-spoiled for the fight and guessed the general gist, so I had the assault circle around, ghosting for 2 turns, and then run+gun straight up to it.  The hit chance was probably over 85% on both shots.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Silfurdreki

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7093 on: December 31, 2013, 09:50:56 pm »

I don't think the über-ethereal's bounce-back chance is related to how high your hit percentage is, some shots are just randomly reflected. It hurts when you're shooting alloy canons at point-blank range.

Logged
Quote
Entropy is not what it used to be.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7094 on: December 31, 2013, 10:57:49 pm »

I don't think the über-ethereal's bounce-back chance is related to how high your hit percentage is, some shots are just randomly reflected. It hurts when you're shooting alloy canons at point-blank range.

...

WHY WOULD THEY DO THAT.  The final fight is already BS enough.  That's worse than the 10% "fuck you" rocket miss chance.

All that being said none of the bridge enemies ever cause problems for me except when triggered by accident.  After all since you know exactly where they are you can go SWAT on their asses.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
Pages: 1 ... 471 472 [473] 474 475 ... 625