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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1856368 times)

MoreAxes

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6495 on: August 24, 2012, 08:31:09 am »

I like the new fish pond, but I feel like a lot of the usefulness of the fish farm was that it can be build without water access (which makes embarking without rivers/water reasonable). Since it needs a water source, why not make a building that generates water as liquid around itself in small quantities (not sure if possible) or in buckets? Maybe by extracting it from plants (or actual living beings)?
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6496 on: August 24, 2012, 08:43:03 am »

Weapon develpopement is ongoing. Might keep mace-skill... argh ^^

Water can already be made from alcohol or pressed from plants, or made from the tear of armok, or found in the caverns. Regardless of deserts.

Golem heart reaction red: Burrows. Please read the "known issues" file, it is there for a reason.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Goodwin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6497 on: August 24, 2012, 09:18:53 am »

So I traded the drow for several golem hearts of various materials. When I go to build a magma golem forge it still says that I need a golem heart. I can find them in my stocks screens and they arent forbidden.
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Firehawk45

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6498 on: August 24, 2012, 09:22:20 am »

So I traded the drow for several golem hearts of various materials. When I go to build a magma golem forge it still says that I need a golem heart. I can find them in my stocks screens and they arent forbidden.

The traded golem hearts dont work, please consult armok for working once (pray for them)
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Goodwin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6499 on: August 24, 2012, 09:53:53 am »

Well shit you cant pray for them. its red. I have iridium but it still wont let me pray.
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celem

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6500 on: August 24, 2012, 10:18:57 am »

See known issues file in the download.

The issue here is a burrow, if your golem forge is inside a burrow, even if its inactive then the iridium must also be inside the burrow for it to work.

Move the iridium, expand the burrow or delete the burrow
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Marksdwarf Pillboxes
I wish I had something cool to say about this.  Because it's really cool.

Goodwin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6501 on: August 24, 2012, 10:38:16 am »

nope. They are pretty close to eachother. And I dont use burrows.
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Goodwin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6502 on: August 24, 2012, 10:44:31 am »

Problem Solved! They need to be in the same burrow, but it also wont work if they arent in a burrow.
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Goodwin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6503 on: August 24, 2012, 10:46:07 am »

What labor does the praying for the golem heart?
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celem

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6504 on: August 24, 2012, 10:47:44 am »

Strand_Extractor is used to pray.

Also thats an interesting find, It may be Meph knew that, but it's not what his known issues file says anyway.  He does point out the workshops in a burrow only draw material from that burrow.  Had not realised this could be an issue if no burrow even existed though.
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Marksdwarf Pillboxes
I wish I had something cool to say about this.  Because it's really cool.

Goodwin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6505 on: August 24, 2012, 10:51:06 am »

Do you need any special nobles? I have a preacher, but how do you unlock the higher religious nobles?
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Tigrath

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6506 on: August 24, 2012, 11:54:19 am »

For your new exploding ammo you should make a Grenadier soldier profession, unless you want to go the magic route with Runemasters or Firebrands or something.
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Putnam

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6507 on: August 24, 2012, 01:38:53 pm »

For your new exploding ammo you should make a Grenadier soldier profession, unless you want to go the magic route with Runemasters or Firebrands or something.

I think Meph may have filled up all the profession slots, considering how large this mod is.

celem

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6508 on: August 24, 2012, 02:10:14 pm »

Do you need any special nobles? I have a preacher, but how do you unlock the higher religious nobles?

Preacher seems to take some load off the other positions that meet with unhappy dwarves.  There dont seem to be 'higher' religious nobles.  There is a philosopher available once you have a Baron but I dont think he actually does any jobs, and he doesnt replace the preacher.
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Marksdwarf Pillboxes
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smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6509 on: August 24, 2012, 02:22:03 pm »

In the spirit of simplifying the weapons list, how about combine the Large dagger and Bayonet into one.  i.e. when you "fix bayonets" to rifle or xbow the reagent is a dagger instead of a unique item.
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