Just had two consecutive assaults by creatures that evade traps.
How am I supposed to get rid of goblin archers in a starting fortress when their number is above my whole population?
Good thing I built a little fortification, I let my two marksdwarves unload all my wood supply onto them, but now I need to grow more, and zombies show up.
Somehow, they are elven ones and also evade traps (yeah, my weak stone weapon traps aren't that great, but how many invaders will just pass through?), and somehow, my archers didn't even try to help my military (3 armoured from caravan deaths, level 3 in weapon and armour) that got slaughtered.
This mod is a little harsh on forts that try to limit population, even more than vanilla was.
At least we could rely a little on traps to injure the goblins before fighting them with lower numbers and skills, but now, it's just a destruction, and none of my attempts went past the fifth year because of this.
Might as well try to get the last "stable" save for the lastest fort, because apart from the trap evade, it was doing great, even managed to save some caravans thanks to my crazy bridge entrance (just about 10 bridges and 3 ways, to redirect caravans in danger).
That being said, are the elven "war beasts" able to reproduce themselves?
The dragons laid eggs, when they are in the world (not always the case apparently, as my elves didn't propose them in this one), but I didn't have the time for them to keep the eggs safe.
The magma hounds didn't seem to reproduce at all after 2 years, neither did the raptors.
Also, a little note:
Beware of the "Fortress defense" easiest mobs, some can and will ride animals, including the raptors, brown bears or other animals that are basically a bigger threat than the entire invasion force itself.
But if you are not prepared to receive them with a rain of ranged weaponry, it quickly gets messy because they immediately become as strong as middle strength invaders that comes way later.