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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1835123 times)

Buffbot

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1740 on: March 01, 2012, 07:42:28 am »

So I take that the [POP_RATIO:0] of the Holy dorfs in 1.4.1 does not mean a zero spawn rate, just rarer than 1:1000?

Had one show up in a migration wave today...  sadly I didn't realize it until after he tragically died had FUN playing with an acid-spewing wyvern in my first year.  But at least up until he bled out he was valiantly heal-spamming my miners so they could wear down the wyvern and kill it without injury.

Now it's 2 months later and a fire-breathing zombie dragon has arrived... and no Holy dorf.  More FUN!  :P
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andy_t_roo

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1741 on: March 01, 2012, 07:54:06 am »

Okay i found a kind of workaround ... i renamed the Ghost using dfhack and voila his name showed up on the engrave slab menue.
Got his slab set up - first ghost down! :D
If you have a save (or even if you don't) submit a bug report on this -- it may help tody track down why some ghosts are not able to be memorialized.
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

afftor

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1742 on: March 01, 2012, 08:57:38 am »

Another bug
Steeloak shrubs never produce anything on harvest - steeloak or seeds.
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afftor

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1743 on: March 01, 2012, 11:44:23 am »

Since it seems like new version gonna take a while I made a small reactions bug fix.
Spoiler: fixes (click to show/hide)

Regarding some other bugs to sum it up.
When you choose no nerfed traps game still leaves reactions for traps you can't actually use.
Steeloak bushes never gave me any plants/seeds, ironbark bushes likely nonexistent.
Butchering armored horses produce nothing.
Baking bread and sugar behaves weirdly: you can bake it only until bag with flour/sugar placed in a barrel. After that you have to get bag via dumping.
Wood prices for underground wood works correctly, but normal woodcutting produce wood with same value, be it scrap or fair.
Shells from turtles count as skin for tanning and produce common leather. Not sure if it's intended or bug.
Bonemeal counts as stone, but can't be blocked from stone stockpiles. On other hand it can be used for masonry.

Thats all I can remember for now.
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sayke

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1744 on: March 01, 2012, 12:38:49 pm »

would someone be so kind as to explain how to make iron and steel with simple minerals enabled, given that it seems to remove hematite and magnetite etc? didn't someone say something about other rock types producing iron ore when smelted, or something?

meph - also, is there any way to have farmable creatures prefer "Inside" or "Outside" tiles, such that even if they don't need to graze, there's an incentive to operate partially outside and on the surface?
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Flobulon

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1745 on: March 01, 2012, 12:52:44 pm »

would someone be so kind as to explain how to make iron and steel with simple minerals enabled, given that it seems to remove hematite and magnetite etc? didn't someone say something about other rock types producing iron ore when smelted, or something?


Tetrahedrite now produces iron. Hematite is still present with simple minerals I believe.
Smelt them, then use the crucible or blast furnace to make steel.
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sayke

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1746 on: March 01, 2012, 12:55:01 pm »

thanks flobulon! giving simple minerals a try on 1.4.1 then... before i always just turned it off... =)
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1747 on: March 01, 2012, 01:27:55 pm »

Quote
If you have a save (or even if you don't) submit a bug report on this -- it may help tody track down why some ghosts are not able to be memorialized.

i couldn't memorialize the miner who cracked the magma duct, I assumed it's because they never found the body so he was always "missing" not dead

narhiril

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1748 on: March 01, 2012, 01:34:12 pm »

Quote
If you have a save (or even if you don't) submit a bug report on this -- it may help tody track down why some ghosts are not able to be memorialized.

i couldn't memorialize the miner who cracked the magma duct, I assumed it's because they never found the body so he was always "missing" not dead

That's a DF issue, not related to Masterwork.

sayke

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1749 on: March 01, 2012, 02:37:20 pm »

i'm noticing that, when i turn simple minerals on, pretty much the only thing that shows up in large clusters seems to be cave fungus...! at least, that's the case for the first 35-odd z-levels... is that how it's supposed to be?

i do have iron ore, though, and various other minerals - yay!
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Zeebie

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1750 on: March 01, 2012, 02:44:56 pm »

Two rune questions:
    - Is there any difference between silver and gold runes?
    - My weaponry is happy to put runes on axes and hammers, but refuses to do swords. Any ideas?
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afftor

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1751 on: March 01, 2012, 02:54:50 pm »

    - Is there any difference between silver and gold runes?
If you mean effectiveness wise, then no.
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HeshieokFasla

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1752 on: March 01, 2012, 04:02:23 pm »

Hi, I've been making use of this mod for awhile, though I'm not completely sure about the 'Simple Minerals' option that can be chosen.
 
Would anyone be able to clarify which specific metals stop showing up when it's enabled?

I only ask because I've had significant difficulty in finding Zinc and Nickel ores. Are those removed?
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tichinoi

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1753 on: March 01, 2012, 04:33:49 pm »

I have a baby necromancer of 18 days old. His first ride outside turned into zombies day.
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bombzero

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Re: ☼MASTERWORK☼ Dwarf Fortress - for 34.03. Rebalanced.
« Reply #1754 on: March 01, 2012, 04:49:21 pm »

Hi, I've been making use of this mod for awhile, though I'm not completely sure about the 'Simple Minerals' option that can be chosen.
 
Would anyone be able to clarify which specific metals stop showing up when it's enabled?

I only ask because I've had significant difficulty in finding Zinc and Nickel ores. Are those removed?

just to clarify on simple minerals. it does NOT remove any metals from the game to my knowledge, it simply removes ores that are essentially 'duplicates' of each other.
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