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Author Topic: StarDrive - a space 4x that is looking very promising  (Read 29234 times)

forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #180 on: March 18, 2013, 11:04:35 am »

I set it to 10% and it seems relatively balanced. Ships slow down massively when they hit the system and take a long time to crawl around the planets.
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Girlinhat

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Re: StarDrive - a space 4x that is looking very promising
« Reply #181 on: March 18, 2013, 11:27:14 am »

Does anyone know the difference between Desura and Steam?  I think I'm playing outdated on Desura...

Sirian

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Re: StarDrive - a space 4x that is looking very promising
« Reply #182 on: March 18, 2013, 11:31:58 am »

Doesn't the HF hull still have fighter-like stats? Like, while it's as big as a frigate it's still made of toilet paper unless you armour the crap out of it?

They are somewhat fragile ... unless you fit an ancient shield on them, and then they're super good.

I built my first Titan class ship yesterday, and while it took a long time to design, it was really powerful. Also, because I used a bunch of inertial dampers, it was so incredibly fast that it was almost a joke. I was just a bit disappointed in the DPS of the disintegrator beams.
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Drakale

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Re: StarDrive - a space 4x that is looking very promising
« Reply #183 on: March 18, 2013, 02:53:05 pm »

Yeah I have been underwhelmed by the "big weapons" too. Except the torpedo launcher. Those things are deadly, and not just to the enemy.

I want to try to fit a titan with around 100 Vulcan cannons for the kicks, if only I could alter their facing.
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etgfrog

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Re: StarDrive - a space 4x that is looking very promising
« Reply #184 on: March 18, 2013, 03:48:31 pm »

Dhaka titan is hilarious...anything that gets in front of it is dead
Spoiler (click to show/hide)
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Chattox

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Re: StarDrive - a space 4x that is looking very promising
« Reply #185 on: March 18, 2013, 03:54:54 pm »

How fast does that thing exhaust it's ordinance?
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etgfrog

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Re: StarDrive - a space 4x that is looking very promising
« Reply #186 on: March 18, 2013, 03:57:54 pm »

little over 17 seconds :D
but even then...that is enough to take out another titan before it runs out of ammo
« Last Edit: March 18, 2013, 03:59:45 pm by etgfrog »
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Girlinhat

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Re: StarDrive - a space 4x that is looking very promising
« Reply #187 on: March 18, 2013, 03:58:27 pm »

How fast does that thing exhaust it's ordinance?
I'd have to hazard a guess at "slower than the enemy loses HP."

Or "about the same rate as it exhausts your FPS."

Drakale

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Re: StarDrive - a space 4x that is looking very promising
« Reply #188 on: March 18, 2013, 04:24:23 pm »

Wow impressive I'd love to see that in action. Though the enemy would just need a few frigates with the shield piercing cannon to ruin your day.

This game need an arena mode.
« Last Edit: March 18, 2013, 04:32:08 pm by Drakale »
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etgfrog

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Re: StarDrive - a space 4x that is looking very promising
« Reply #189 on: March 18, 2013, 06:06:49 pm »

So I was wrong, it doesn't take up the ordinance that quickly, takes roughly 450-500 per volley then 2 second reload, it also only drops the frame rate near the end of the volley when all 4500+ projectiles are in flight, there is also nothing in the universe right now that can survive a volley that hits directly....it is also to note the ai CANNOT use said ship because there are too many weapon arcs to try to check if its in range, it nearly crashes the game trying to do so.

Spoiler (click to show/hide)

also...shield piercing frigates really don't do much, they destroy a handful of of the guns that then gets repaired pretty quickly thanks to the tons of engineering bays
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Girlinhat

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Re: StarDrive - a space 4x that is looking very promising
« Reply #190 on: March 18, 2013, 06:49:50 pm »

Your ship literally looks like it should be flying in the other direction.

jocan2003

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Re: StarDrive - a space 4x that is looking very promising
« Reply #191 on: March 19, 2013, 12:47:05 am »

Your ship literally looks like it should be flying in the other direction.
ROFL yeah it does look like so hahaha
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Lord Snow

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Re: StarDrive - a space 4x that is looking very promising
« Reply #192 on: March 19, 2013, 01:57:34 am »

So, this is MOO2 remade into the distant worlds/sins of solar empires RTS 4X format, with a blend of accessibility while retaining the option of insane shipdesigning a la Starruler?
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jocan2003

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Re: StarDrive - a space 4x that is looking very promising
« Reply #193 on: March 19, 2013, 02:39:14 am »

So, this is MOO2 remade into the distant worlds/sins of solar empires RTS 4X format, with a blend of accessibility while retaining the option of insane shipdesigning a la Starruler?
Pretty much
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Sean Mirrsen

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Re: StarDrive - a space 4x that is looking very promising
« Reply #194 on: March 19, 2013, 04:01:17 am »

I'd like to amend that. Ship designing a-la Remember Tomorrow.

Now if only it had research a-la Remember Tomorrow, this could probably be my most favorite 4X game ever.
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