Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 151 152 [153] 154 155 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152164 times)

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2280 on: September 17, 2012, 07:50:41 am »

Only made three, but I used Photoshop.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2281 on: September 17, 2012, 08:27:42 am »

MS paint because why the hell not.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2282 on: September 17, 2012, 08:30:25 am »

MS paint because why the hell not.

Really, any image-editing program should work.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2283 on: September 17, 2012, 09:08:40 am »

GIMP for me. Almost as powerful as photoshop but free.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2284 on: September 17, 2012, 09:35:16 am »

The reason I asked is because I want to try making that raccoon thing I suggested some pages back.
Alas, I am not very good at drawing/painting with a mouse.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2285 on: September 17, 2012, 09:40:53 am »

Get a tablet? Although this is sprite work, so the mouse is really the best tool available.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2286 on: September 17, 2012, 09:49:07 am »

I used... I don't really remember. I used one that was pretty neat and built for pixel art so it had a default little window that showed the whole picture while you were zoomed in working on something, but I ended up switching to Gimp because you can have that same functionality there (and in Photoshop) and it just had more other tools as well. I typically start from some sort of other picture though, and build on top of that so I can start with the right shapes. For my Macookie I actually started with a picture of a baby macaque and used it for the body/head/and a bit for the legs, then used a Doduo sprite to get an idea for the sprite style and went from there. Lots of iterations later I had something that was tolerably decent and decided it was good enough. I like the Macake more and that one I just started with a picture of myself to get to pose and basically freehanded the rest.

I'll try and be there tonight, if nothing else just to finish the freaking Mafrosting.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2287 on: September 17, 2012, 05:31:03 pm »

When is the monnyness scheduled to be today?
Logged
It's FEF, not FEOF

bulborbish

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2288 on: September 17, 2012, 05:43:42 pm »

I'll see If I can make it. I've been trying to develop some stuff, and I would like some input.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2289 on: September 17, 2012, 06:34:50 pm »

Wooh time to chat. I'll be there for the next 3 hours or so.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2290 on: September 17, 2012, 06:40:20 pm »

Wr is it the same chatroom as before? Im there right now but it looks empty
Logged
It's FEF, not FEOF

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2291 on: September 17, 2012, 06:41:30 pm »

#Bay12Dwarfomon at irc.newnet.net?

Am I remembering it wrong? It has been a while...

Edit:
Woops, forgot the s at the end. #Bay12Dwarfomons
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2292 on: September 17, 2012, 07:11:47 pm »

Welp, I'll be there for the rest of the night. I'll probably be paying attention for a good chunk of it, but if you don't get a reaction, use my name and it should make a noise for me.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2293 on: September 17, 2012, 07:48:07 pm »

Okay, so, first order of business - Increased organization and improved leadership!

To that end,
https://github.com/GlyphGryph/Bay12Pokemon/wiki/Current-project
For keeping track of the current things that need to be done. If you want to know "What should I do?", look here! Remember to take your item out after you do it so we know to put another in. :P

Also, add yourself to this!
https://github.com/GlyphGryph/Bay12Pokemon/wiki/Roster
We want to have a better idea of our capabilities, and who we might be able to get to do stuff we need done.

Finally, I plan on doing meetings at least once a week from now on. I'll try to vary the day to give everyone a chance to come to at least a few.
Logged

bulborbish

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2294 on: September 21, 2012, 08:47:54 pm »

Hello all, sorry I was unable to make it to the chat.

I've been juggling around a couple of ideas for the dragons, and thought I should post what I've collected.

The 4 dragons are defined by the Eastern Dragon, Western Dragon, Sea Serpent, and Hydra.

The Sea Serpent, tenatively dubbed Wasserl, has typing (Water/Dragon)

The Hydra, tenatively dubbed Decalisk, has typing (Steel/Dragon)

The Western Dragon, currently unnamed, has typing (Fire/Dragon)

The Eastern Dragon, currently unnamed, has typing (Electric/Dragon)

The typing is set up to produce a Wasserl>(Western Dragon)>Decalisk>(Eastern Dragon)>Wasserl
Pages: 1 ... 151 152 [153] 154 155 ... 166