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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152169 times)

Vorthon

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2265 on: September 04, 2012, 03:14:20 pm »

Y'know, I'm seriously contemplating getting in on this thing. Although my spriting skills are non-existent (unless you count recombining existing sprites into new things. And I'm not even very good at that.), so I don't what I could help with. Anything that needs doing? script-wise or anything?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2266 on: September 04, 2012, 06:04:59 pm »

Scripting and the like is currently the thing we need the MOST of. Spriting is mostly handled. At the very least, those sprites need to be moved into the game proper, which I don't think is complete yet.

Also, starting next week, I plan on reinstituting the weekly Friday meetings. They really gave us focus. Even if I'm the only one that ends up showing up, it means I'll be dedicating time to this exclusively for the duration, which is a good thing. Also, I don't know if I'll be going back into board hiatus or not - the puzzle is still closing in, pieces are moving and whatnot, so who knows if I'll be able to finish it before I'm lost to the board again. However, as long as we're doing a weekly chat, that's really all I need to continue - it was always WAY more productive than the thread anyway.

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Vorthon

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2267 on: September 04, 2012, 06:07:40 pm »

Wait. When you say scripting, do you mean scripting as in 'those little pieces of code which basically act as scripts for events', or scripting as in 'writing dialogue'. 'Cause I'm no good with the first one.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2268 on: September 04, 2012, 06:13:51 pm »

Anyone can do the first one with a bit of effort. The hard bits have all been set up for you with convenient tools, it's just... ugh, gruntwork, that needs to be done by someone with windows (damn you, tool-makers!). There are SOME bits that actually require technical knowledge, but those can easily be left for others.

But we need the second part done as well. Many of our locations and dialogues are not fleshed out in the least. That's pretty much happening on the github wiki, so feel free to go at it. If you're making major changes to existing dialogue, probably good to bring it up here first, but honestly most of it can be improved. We only have the vaguest of plotlines for most locations, and a lot of it really needs to be better tied in even where we have it.
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Vorthon

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2269 on: September 04, 2012, 06:29:16 pm »

Did you say plot? I loooooooooooooove plot. And exposition. I'll probably get started tomorrow. Need a bit of time to recover from my first day back at school. (It was surprisingly exhausting for a day where nothing got done.)
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2270 on: September 14, 2012, 11:05:03 pm »

Bumpity. 11 days dead. D:

Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2271 on: September 15, 2012, 04:28:11 am »

I'd love to work on the wiki more or mayby fiddle romhacking tutorials but this would just end up as excuse to procastinate and I dont want schoolwork to suffer. Stupid IRL stuff...
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2272 on: September 15, 2012, 01:11:51 pm »

Uni starts in a few days so I'm bound to have some time then. BUT I STILL CAN'T DRAW A FUCKING WAHLE CARCASS.

That isn't actually copulating. That'd be gross.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2273 on: September 16, 2012, 12:37:56 am »

What are people doing monday evening? (EST)
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2274 on: September 16, 2012, 02:36:33 am »

Monday Evening EST is UTC-5, right?
I'm UTC+10... so assuming monday evening for you ARGHGD TIME ZONES FUCK MY BRAIN OVER.

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2275 on: September 16, 2012, 10:48:19 am »

Sleeping, I assume.
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Korbac

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2276 on: September 16, 2012, 06:31:34 pm »

Just posting to say that I'm gonna be all over this tomorrow night. :D
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2277 on: September 16, 2012, 07:39:41 pm »

Doing nothing productive? I'll be able to get on the IRC tomorrow night, no problem.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2278 on: September 17, 2012, 06:58:28 am »

Yay. ^_^
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Ultimuh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2279 on: September 17, 2012, 07:00:34 am »

So, what paint program are you guys using to make these mons?
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