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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152483 times)

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #765 on: January 04, 2012, 10:27:04 pm »

That's really good.
The eyes are a little ill defined, but the whole lot is great.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #766 on: January 04, 2012, 10:30:28 pm »

My dorf sprite currently looks like something that Dave would draw for SBaHJ 8^y
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #767 on: January 04, 2012, 11:17:18 pm »

Here's my attempt at a Dorf sprite. Can be modified and recolored for various trainer types, but it's intended as a basic Dwarven Laborer.



(Shameless call back to Three Panel Soul, design-wise)
« Last Edit: January 04, 2012, 11:21:18 pm by GlyphGryph »
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #768 on: January 04, 2012, 11:20:58 pm »

Kinda funny how we both went for the "eyes covered by headgear" look.
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #769 on: January 04, 2012, 11:23:30 pm »

Here's my attempt at a Dorf sprite. Can be modified and recolored for various trainer types, but it's intended as a basic Dwarven Laborer.



(Shameless call back to Three Panel Soul, design-wise)

THAT'S it! It was bugging me, where that style was from.

I like it! We all know the most important parts of the dwarf are his Beard and Mittens. The smiley on the hat is a nice touch.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #770 on: January 04, 2012, 11:54:51 pm »



Some differences.
« Last Edit: January 04, 2012, 11:57:23 pm by GlyphGryph »
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #771 on: January 05, 2012, 12:10:17 am »

I think I prefer the middle one. I'm not a fan of the eyes, and I like having his hands doing something instead of making airplane motions  :P

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #772 on: January 05, 2012, 12:14:20 am »

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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #773 on: January 05, 2012, 01:46:56 am »

Added all the used flags to the wiki. And when I say all then I mean it. Even though I don't know what the vast majority of those does.
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Vorthon

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #774 on: January 05, 2012, 09:05:21 am »

Hey, just out of curiousity (Damn you Firefox, curiousity is spelled with an u! Learn Canadian English!), what are the Sevii (I think that how it's spelled, I can't remember) Islands analogue(s) gonna be like? If they're used at all, that is.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #775 on: January 05, 2012, 10:05:06 am »

They're going to be the unfinished island, we're going to throw all our miserable failure mons out there and halfass everything, maybe overwrite some important code. The game may crash randomly while there, and missingo may return.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #776 on: January 05, 2012, 10:41:16 am »

I am currently messing a bit more with the script inside the lab. If it doesn't work, I can at least change the village map without fucking up the rest of the game again.
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Trapezohedron

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #777 on: January 05, 2012, 10:51:49 am »

What's this project's progress if it's measured in percentages?

I could word it better, but hurr durr my brain's not functioning properly.
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Thank you for all the fish. It was a good run.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #778 on: January 05, 2012, 10:53:20 am »

Um... honestly? Maybe 5-10%? Maybe? But the more important thing is that progress is being made almost every day and we're planning ahead so things should get faster rather than slowing down sporadically.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #779 on: January 05, 2012, 11:01:59 am »

We have yet to genuinely modify anything beyond Viridian city. That should tell you enough about the progress.
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