Turn 2: Unorthodox Diplomacy"Well, we are looking for merpeople. Probably live underwater then...This might be idiotic, but why not?"
Strip and head into the water till water is at shoulder height.
[4] Stripping down to your mandatory underwear, you head into the water. It's a bit hard to hold still, what with the waves swelling over you, but you remain more or less at shoulder height while trying to find something.
Unfortunately, that something is a sharp poke to the gut. Followed by another jab to your left thigh, then one to your right bicep. Something is definitely in the water and definitely poking you with sharp objects.
Blast the darkness around my hand with light
[5-1] vs [5] Hoping to avoid making the situation worse, you constrain yourself a bit while focusing bright light around the darkness on your hand. Unfortunately, not only does it not fix the problem, it doesn't even blot out the dark while it's active.
+3 Light MagicI attempt to communicate with this fish-creature, being as calm and still as I can. No sudden moves, but if it seems that it may be a threat, I'll cast something powerful against it...Something that hurts, but won't kill it. We may need information...
[1] vs [6] You lick your lips while slowly bringing your hands forward as though to grab it, dark power subconsciously flickering slightly about your palms. It's not quite as disarming as putting your hands forward and not moving it supposed to be.
For some reason, however, the creature doesn't seem concerned. Instead, it lets out what sounds sort of like a happy, high pitched call, drifting backwards slightly.
A few moments later, another head pops up out of the water. This one is a bit larger and slightly darker, and lets out a slight growl when it notices you. The smaller one utters some more melodic, high-pitched noises, possibly talking to the larger one, who responds by opening its rather impressive, tooth-filled mouth and hissing at you like an alligator.
It then drags itself forward, supporting itself with its arms in water about a foot deep. Its fishy lower half, darker than its upper to the point of being black, must make it quite a bit larger and heavier than a human, but its upper half is otherwise mostly the same size. Well, the head is larger, and more or less opens completely along the middle for its jaw.
Lifting its right arm out of the water, you notice it's holding onto a spear of some unknown material, which it plants butt-first into the sand. It seems to be both showing it off and using it for support. It then also gives an even more vicious, deep-throated alligator hiss-roar, showing off its teeth again.
Then it does something peculiar. It reaches near its waist, digs around for a moment, and produces what seems to be half an oyster, meat still inside. It then holds it out to you, teeth bared and very quietly growling.
Kothraze meandered. No plants, no alchemy...maybe should help Kemler...
Follow Kemler down to the shore and help him search the water!
[2] You don't find anything. Which is odd, because Kemler certainly seems to have found something.
Attempt to blast a small amount of energy outwards to blow back/stun/harm the lighting bugs.
[5] You conjure a minor gust of force, momentarily disrupting the light light bugs.
[3-1] vs [3] You evade their efforts to swarm you.
+2 ConjurationContinue to explore my area.
[3] You don't notice much else. There's no animal life that you can discern, nor any immediate plants beyond the grass. It seems like the grassland, or at least this particular region of it, is pretty desolate.
Drzkktizz Kothraze
10/10 HP
---
+2 Poison Magic
+1 Alchemy
Kemler Havestin, Scholar of the Dead Peoples
10/10 HP
---
+2 Archaeology
+1 Swords
Laz'ka, Wanderer
10/10 HP
---
+2 Necromancy
+1 Short Blades
Maikah Moonfur, Light of the Lost
10/10 HP
---
+1 Light Magic (4/?)
+1 Polearms
Alexandros Daedlos (Spartan)
10/10 HP
---
+2 Necromancy
+1 Archery
Aether-Weaver Khan (Kilakan)
9/10 HP
---
+2 Conjuring (4/?)
+1 Stealth