Precarious hanging and vehicle-fu already? Oh boy!
Turn 31 - Vehicular FreefallSkeleton! Help me up!
Me: Start pulling the cloth-rope!
(...) You feel Uni-Skeleton's
bony hands wrap around your waist and yank you back onto the catwalk! The force of your movement causes the bandage to tighten painfully around your head, then snap!
(...) You dive forward wildly grasping at the air and just manage to clutch your fingers around the retreating bandage! You hold on with all your might, mightily struggling against the weight of Zack and the Nazi janitor!
Suddenly, a heavy object collides with the side of your head and you lose hold of the bandage! The bandages wrapped around your head manage to cushion your cranium for the most part, but the projectile still causes minor bleeding from your temple.
Seeing this as an ideal time for target practice, Fekod tries to remove the janitor from Zach via spiky rock projectile.
(...) You leap onto the dashboard of the skiff, inserting a sharp rock into Old Faithful and training its sights on the hanging duo. The cross-hair centers itself, and you assert your grip on the trigger...
Suddenly the skiff lurches forward, jerking your aim off-target and throwing you to the side! You slam into the catwalk as the skiff flies past and the sharp rock is jettisoned from the barrel! The spinning rock strikes Derm in the head, tearing the skin and bruising the skull!
"Armok Shezrôd!"Try to stay still to give Fekod a better chance to hit the janitor, then, after he hits or misses, carefully climb up the rope and try to get on the catwalk! Try to wait for Derm to get up and get a hold of the rope first.
If I fall off the rope somehow, try to use the gems as handholds!
(...) The bandage sways dangerously, the fickle fibers slowly giving way under yours and the janitor's weight. With all your strength you reach up toward the catwalk, but no sooner have your fingers begun to wrap around the edge of it than the bandage suddenly jerks backward! You lose hold, falling backward with the Nazi janitor toward the hard marble floor below!
Silently go down the first downward staircase to the entrance hall then sneak behind the Nazi force and head down the path leading elsewhere.
(...) Slithering along the floor like a fluorescent purple garden snake, you slide down the stairs and assess the situation in the entrance hall. The four Nazi guardsmen and one mech pilot are standing near the exit ramp, staring collectively at the situation unfolding on the other side of the room. After quickly analyzing their equipment and making a plan, you sneak up behind one of the Nazi guardsmen and pull the pin on one of his flash grenades. You then run off across the entrance hall, allowing the device to detonate and blind the whole group temporarily.
Arriving at the junction at the far end of the entrance hall, you duck into an alcove and peek around the hall. To the right from the doorway you came through is an ornate hallway, leading to what appears to be a small barracks and mess hall. Several other paths split off from the hallway. You can hear more soldiers approaching from one of them. To the left is a downward staircase, spiraling out of sight.
Silently remount the skiff and maneuvre it into a position where I can a) if Zack the Blessed starts to fall, dive the skiff towards him in an attempt to save him from the drop or b) if the Nazi mecha approaches, drive towards it (and hopefully the Nazi footsoldiers) at top speed, activate the jet boosters when a short distance away, and then tuckandroll off to safety.
(...) Briefly firing off the jet thrusters to get enough speed in the tight space, you accelerate the skiff forward at top speed! Fekod is thrown aside as you speed across the wide catwalk and slam through the railing! The spinning rock from Fekod's arm cannon soars past and strikes Derm in the head as the skiff tips over the edge and goes airborne! The skiff twists through the air as Zack and the Nazi janitor begin to fall, but you move into place just in time to snatch them both out of the air!
You quickly pull up and level out the skiff, narrowly avoiding crashing nose-first into the marble floor. The skiff skids and slides across the floor, coming to a stop near the center of the room. The guardsmen and mech pilot appear to be incapacitated temporarily.
Laying in the maintenance skiff under Zack, about to pass out.
Unharmed
Four of them, all blinded by a flash grenade.
Unharmed
Currently blinded like the others.
Unharmed
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Entrance Hall, Nazi Citadel
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-Poms |
Walther Pistol |
BandageWounds: [HP:100/100] Heavy BleedingSkills: Misc. Object Usage |
Competent Masseuse |
Noodle Limbs |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Healing herbs |
Nazi Uniform |
Scripture of Lumithos | Bandages x7
Wounds: [HP:100/100]Skills: Speed Reader |
First Aid |
Light of Lumithos |
Incandescent Orb |
Salve of Lumithos |
Gauze of Lumithos
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze Bottle |
Bloody Cloth |
Paper Gauze |
Bandages x2Wounds: [HP:58/100] |
Missing Tooth x5 |
Light BleedingSkills: Necromancy (
Level 1) |
Raise Minion |
Morph Undead
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Entrance Hall, Nazi Citadel
Inventory: Old Faithful | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Empty Bottle |
Bandages x4 | Spiky Rocks x2 |
Small Gems x3Wounds: [HP:85/100] Missing Left Eye |
Missing Left ArmSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Nazi Barracks A, Nazi Citadel
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook |
Bandages x2 |
Heavy Machine GunWounds: [HP:100/100]Skills: Master Thief
Name: Uni-Skeleton
DescriptionInventory: Origami BonewalkerWounds: UndeadSkills: N/A